Garry's Mod
Colorable CS:S Hands
17 件のコメント
redneck cotter 2023年5月14日 4時57分 
can you make a reskin of the full finger version?
Rit 2019年8月21日 16時38分 
I'm not a big fan of the shine, but other than that, pretty cool
m0uthful  [作成者] 2017年5月28日 4時59分 
nah CW2.0 is still using their own viewmodel hands. i wonder if he has them render the viewmodel differently, though...wouldn't surprise me
Blitz 2017年5月27日 22時58分 
I think it may be because CW 2.0 uses the gloved viewmodel hands (the ones this manipulates), as opposed to M9K which uses its own hands.
Blitz 2017年5月27日 22時56分 
Oh, huh.
m0uthful  [作成者] 2017年5月27日 22時33分 
i know about C_hands, what weirded me out was customizable weaponry doesn't support C_hands either, yet the colors work fine there.
Blitz 2017年5月27日 18時38分 
"Seems to also work with Customizable Weaponry, but not M9K for some reason."
It doesn't work with M9K because M9K weaponry doesn't support c_hands.
(c_hands are the custom first-person hand models that are associated with your playermodel, not all playermodels have them, and not all 'weapons' support them.)
AwokenVoid 2016年8月28日 9時01分 
thx
m0uthful  [作成者] 2016年8月27日 14時29分 
Select a CS:S playermodel, and your first-person hands will change to the CS:S hands.

The color of the gloves will match your player color
AwokenVoid 2016年8月27日 13時53分 
how do you use it?
m0uthful  [作成者] 2016年6月2日 0時01分 
All I know is that it'll always work on SWEPs that are using the viewmodel consistency thing (first person hands change depending on your current playermodel) given you're using a Counter-Strike player model
Guiltron 2016年6月1日 16時27分 
I think is that TFA Base uses some custom CS:S Hand thing, that's sad.
m0uthful  [作成者] 2016年6月1日 15時49分 
Yeah, it doesn't seem like it works with every weapon. That's beyond my control.
Guiltron 2016年6月1日 11時33分 
Not working on tfa weapons.
Guiltron 2016年6月1日 11時21分 
Seems legit
m0uthful  [作成者] 2016年6月1日 1時01分 
Updated the normal map with a better looking one
Lazy 2016年5月18日 14時57分 
Simple, but I like it. Nice job. :woodleface::ss13ok: