Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
对于那些时候,否则生成的世界是伟大的,但树苗产卵的地方是坏的。
或者如果你碰巧的树我猜。
默认为3树枝日志,日志和1 3树枝,但是可以配置,当然modoveride可以使用任何你想要的数量。
subscribed and thumbs up
The Kylo-Crusader 14 авг в 3:29
Nice
[AT]Çakır 12 авг в 13:30
Nice .
流影 10 авг в 13:49
very useful !
good job~
AL [автор] 27 июл в 16:24
You're welcome, I'm glad you find the mod useful.
17 июл в 9:15
a good job! You are very nice! I sincerely thank you for your selfless pay!
AL [автор] 17 июл в 9:04
I've added the ability to craft logs from twigs per request. It defaults to 3 twigs to a log, which of course can be modified via the options and modoverride.lua file.
13 июл в 4:49
thanks a lot
AL [автор] 12 июл в 16:21
I could, that sounds like a decent option to add to this mod and rename it to something like "craftable twigs and logs." I'll look into doing that once I've got time to spend on it.
10 июл в 16:55
could you make a mod that has the opposite function which can craft logs from twigs ?thank you very much!
< 1 2 3 >
good job~
I discovered that even if the mod adds a recipe for an item that already exists in game, such as twigs, it has to be marked as 'needed by all clients' otherwise clients that join that DON'T have the mod will get a very buggy crafting menu that shows every item in the game as being build-able even with no materials, even though of course the server won't let them.
It took me a bit to figure out that it was because all clients needed the mod, I as stubbornly assuming that wasn't the case if I was only adding an existing item.