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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131557943&searchtext=alien+hunter+weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=717783955&searchtext=
called Moddable DLC Weapons but its also not recompiled for WotC
I almost wonder if the override doesn't work because the mod number on this one (687211262) is lower than LW2's (844674609). It's almost like your Overhaul file loads before the original LW2 Overhaul, and LW2's overwrites it.
;Line 488
+ItemTable=(ItemTemplateName="AlienHunterRifle_CV", Slots=0,Starting=false, Infinite=false, Buildable=true, SupplyCost=25, AlloyCost=3, CrystalCost=1, CoreCost=1,TradingPostValue=20)
+ItemTable=(ItemTemplateName="AlienHunterRifle_MG", Slots=0,Starting=false, Infinite=false, Buildable=true, RequiredTech1="MagnetizedWeapons", SupplyCost=50, AlloyCost=5, CrystalCost=2, CoreCost=1,TradingPostValue=20)
+ItemTable=(ItemTemplateName="AlienHunterRifle_BM", Slots=0,Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlasmaRifle", SupplyCost=100, AlloyCost=8, CrystalCost=5, CoreCost=2,TradingPostValue=30)
+ItemTable=(ItemTemplateName="AlienHunterPistol_MG",Slots=0,Starting=false, Infinite=false, Buildable=true, RequiredTech1="MagnetizedWeapons", SupplyCost=30, AlloyCost=2, CrystalCost=1, CoreCost=1,TradingPostValue=20, Weight=1)
+ItemTable=(ItemTemplateName="AlienHunterPistol_BM",Slots=0,Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlasmaRifle", SupplyCost=45, AlloyCost=3, CrystalCost=2, CoreCost=1,TradingPostValue=20, Weight=1)
+ItemTable=(ItemTemplateName="AlienHunterAxe_MG", Slots=0,Starting=false, Infinite=false, Buildable=true, RequiredTech1="MagnetizedWeapons", SupplyCost=40, AlloyCost=5, CrystalCost=2, CoreCost=1,TradingPostValue=20)
+ItemTable=(ItemTemplateName="AlienHunterAxe_BM", Slots=0,Starting=false, Infinite=false, Buildable=true, RequiredTech1="PlasmaRifle", SupplyCost=40, AlloyCost=5, CrystalCost=2, CoreCost=1,TradingPostValue=20)
+ItemTable=(ItemTemplateName="FrostBomb", Slots=0,Starting=false, Infinite=false, Buildable=true, SupplyCost=30,AlloyCost=3,CrystalCost=5,TradingPostValue=20, Weight=1)
In short, what it does: Restricts Mag+plasma weapons to relevant tiers. They now cost a core, a ton of supplies, alloys and some elerium, but you can build as many as you can afford.
I am seeing 2 different versions of the hunter weapons show up (except the grenade).
Has this happened to anyone else? I've used this mod since I started playing and it has never done this. Any other mods that are known to conflict?
One of the bolt casters has a different artwork, and all three have different prices than each other.
It almost seems like there was some mod I downloaded that does the same thing, but I have no such mod.
+ItemTable=(ItemTemplateName="AlienHunterRifle_CV", Slots=0,Starting=false, Infinite=false, Buildable=false)
+ItemTable=(ItemTemplateName="AlienHunterRifle_MG", Slots=0,Starting=false, Infinite=false, Buildable=false) , etc.
I added the semicolon to get rid of those parameters in that very file:
; +ItemTable=(ItemTemplateName="AlienHunterRifle_CV", Slots=0,Starting=false, Infinite=false, Buildable=false)
; +ItemTable=(ItemTemplateName="AlienHunterRifle_MG", Slots=0,Starting=false, Infinite=false, Buildable=false) , etc.
It seems that the XCommLW_Overhaul.ini from LW2 superseeds that one of yours, and since the weapons are not buildable, you can't build them.
After adding the semicolons, the tech and building are working as expected.
@slayer858 What exactly is not working about it?
After that, I'm not sure what to do then. How exactly do you create more copies?