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- made compatible for Glasshouse & Going Green DLC
- added legacy objects(2018).png file if you need this mod with the Anniversary 2018 edition.
Thanks for your help :D
1: https://i.imgur.com/yoR9VbW.png?1
2: https://i.imgur.com/8Y0vDyG.png?1
2) Things may may change the game "slightly".
- Kitchen Stack Size Increase
- Staff Food Profit
- etc.
3) Game changing mods.
- Modern UI 3.0
- Advanced Roads
- etc.
I have all my active mods in a workshop collection in the same order as I have them activated in the game. My collection list looks identical from top to bottom as my active mod list in the game.
Click Here to See My Active Mod List
You’ll see some of the mods in my list don’t follow the placement suggestions I made. That’s because I discovered that some of the mods I thought were “insignificant” actually need to be at or near the top of the list.
I hope this helps.
I had my lights knocked out (LOL) a while ago too. After I rearranged my active mods everything worked ok again.
I know you can move the mods up/down once they're activated, but I try to do them in a "logical" order. Here's how I activate my mods. I start with none activated, then look through the list I've subscribed to and start activating what appears to me as the least important mods (ones I could do without if I needed to). Each mod you activate gets put on top of the previous ones, so the least important first, followed by the more important ones, then finally, the most important ones.
I activate them in the following order.
1) Things that will be added to the game without changing anything.
- Ping Pong Table
- New Barbed Wire
- etc.
....continue to message 2....
- 'area covered' sprites now delete themselves after a few moments
- updated Workshop definitions with OakTable
- updated the complaints spritebank with new needs
This mod is compatible with Sneezer.
-made compatible with Slammer 1.03
Everything appears to be back to normal in my game.
- made compatible with newest PA release.
If you are still playing with PA Update 17, then go into the mods folder and replace the objects.png with the backup file of the prior objects.png found inside this mod
Due to the new game update, this mod has become slightly incompatible, resulting in some mismatching sprites. I will update as soon as possible.
Another option could be to use soldiers that come with some of the dispatch/callout mods, which don't seem to rely on any object being on the map.
My only suggestion would be if you could please add armed guards as a pager option. You've got every other role covered - cleaners and doctors being very helpful - but find it odd that you're missing armed guards. Since you have cooks, snipers wouldn't go amiss either.
Thanks!
Mod updated, should be ok now. I also updated the objects.png while on it.