XCOM 2
Titan Class Mod
18 Comments
Girthquake 9 Sep, 2020 @ 2:20am 
Is there any chance of this coming to WOTC? This is by far my favourite class mod
Ginishima  [author] 27 Feb, 2018 @ 7:27am 
@Nikolajgs Lol i just saw this man, sorry. I, 1) have no clue how to update anything to Long War 2. 2) Currently don't have the means to continue modding on my current pc, running into problems with default mod package setting up and can't figure it out.

@Conefed Lol, I had no clue really how to mod things very well and this was my way of introducing myself, lots of things I've done don't make sense lol. I still am figuring many things out about how to effectively mod, though I am getting better each day. I'm actually planning out a new mod that I would get started on if the SDK would allow me to lol.
Conefed 27 Jan, 2018 @ 8:40am 
You customized Blast Padding by removing explosion protection, but then you gave it 5x? would simply making the one custom ability Armor 5 be easier/better??
Nikolajgs 11 Mar, 2017 @ 5:49am 
huh. nice. think this would ever be updated to long war 2?
Ginishima  [author] 23 Dec, 2016 @ 1:27pm 
@boisegangpc Very
Boisegangpc 23 Dec, 2016 @ 12:58pm 
I wonder how broken this is with scalable blast padding...
Idle 30 May, 2016 @ 7:35pm 
@g1|1f1 the third skill I posted's armor is not permanent
g1l1f1 27 May, 2016 @ 7:02am 
I really like the class as is.... no offense to idlemancer but not a fan of the changes he posted..... in order for the class to work as he suggested, he has to be knocked out for next 1-3 missions.... makes for a very slow promotion rate. I tend to prefer a more reliable soldier that can be there when I need him. Not paying him to flirt with the nurses in the infirmary !!
Idle 26 May, 2016 @ 8:38pm 
@FasterOnFoot yw:squirtyay::squirtyay:
Ginishima  [author] 26 May, 2016 @ 2:32pm 
@Idlemancer My friend, that sounds most grand. What a wonderful set of ideas for this class. I thank you for those ideas, and I will definitely begin trying to figure out how to write them into the mod.
If anyone with ability modding experience would like to help me with this, I'd sure appreciate it. I'm still a very novice modder, keep in mind.
Arkan 26 May, 2016 @ 3:29am 
Hey, thank you! Testing this mod now. :csgohelmet:
Idle 25 May, 2016 @ 1:37am 
how is this: Titan class instead of having 5 armor has none at the start of a mission but a significant amount of hp and 1 armor(maybe?) with skills that allow him or her to gain armor through various methods throughout the mission.
examples:
1.harden:every 2 turns the user can spend the turn hardening, increasing armor by 1 and an additional 2 for the turn.
2.untitled:when the user kills an enemy he restores one quater(third?/half?) of his missing hp and has a 33% chance to gain armor which increases every time he does not until he gets one (33/45/66/80/100)
3.untitled:every time he takes a instance of 4?/5?/6? damage or larger he gains 1 armor and negates 1-2 dmg of that instance
Ginishima  [author] 23 May, 2016 @ 12:46pm 
@Idlemancer I totally agreed with you... Until I ran into a wall with how to do that. That's actually how I originally planned to design this class. If you have any ideas that i haven't tried, I'd be beyond pleased to try them!
Idle 22 May, 2016 @ 10:46pm 
I think instead of getting 5 armor instantly and not getting hp with rank ups you should add armor every 1 or 2 ranks along with small bonuses to hp
Ginishima  [author] 22 May, 2016 @ 9:14pm 
@stefan_nieberding Thank you for your feedback! I'll totally see what I can do about that. Also yes I agree, my melee side was a bit underwhelming with what I had planned, I have intentions of building it to become better, I just need to find the time to build it. Thanks for bearing with me, and for the advice!

@FERnKmaster I did not know such a mod existed. I suppose that I should check those sorts of things, hey? Alas, any unit will always take one damage, even if the shot is not enough to pass the armor, I found that out. That is the main reason I gave the Titan no health bonuses as they level, because of such a high armor rating.
stefan_nieberding 22 May, 2016 @ 7:57am 
2x the damage I meant for criical shot
stefan_nieberding 22 May, 2016 @ 7:56am 
seems waaay overpowered on the shotgun side and pretty much the same as a normal ranger on the sword side. my suggestion would to limit him to assault rifle only. and the damage of critical shot should at least damage less (maybe x the damage) and also have a malus on aiming, maybe -25%?
FERnKmaster 22 May, 2016 @ 1:29am 
What would happen if you had the Scalable Blast Padding mod? I can't check since I'm on a Mac and my mods and game are all screwy right now...thanks Feral...but theoretically, if it stacks you could have a guy with more than 15 armor running around...