From The Depths

From The Depths

VK4 Equalizer Cruise Missile (Submarine Variant)
65 Comments
Videogames  [author] 5 May, 2019 @ 6:15am 
(That is a Nick problem, will return to FTD in some eventuality that the game decides to not be buggy as crap)
LordZile 5 May, 2019 @ 4:10am 
and one thing i been seeing a constant of in your stuff witch i think is causing some bugs is it apears that you have 2 or 3 block bodes over lapping each other. like in the stone wall engine part i saw that the engine over heated after about 2 feet cause most of the pipes were glitching in and out of blocks. i also think that some of the guns are also blocked from this. i did fix the stone wall but the plane just flys off strait and doesnt attack and couldnt get that to work.
LordZile 5 May, 2019 @ 4:02am 
i think this needs updated too. i tryed it out a couple times and as soon as it gets made it starts flying around. i even turned off the ai move to and had it on manule and docked still just spun around in the dock clamp. funny and not so funny was that it was dock clamped and still flying like a tweeker crashing all over the place and finaly blew up in the tub and destryed the sub.
Captain 31 Dec, 2017 @ 5:58pm 
It's a little coincidental how there's a tank from "Ashes of the Empires" also named the Polaris that launches it's own nuke
BRH0208 10 Dec, 2017 @ 6:55pm 
I love nukes
Videogames  [author] 31 May, 2017 @ 2:20pm 
Targeting system is bugged, I haven't been making any other missiles because I can't seem to get it fixed.
CRUNCLE BUBSY 31 May, 2017 @ 2:18pm 
Runs just fine, but there are two problems that need addressing. First is the fuel content, it's simply not enough to hit some targets, and second is accuracy. I've had it miss ships as large as the Moray and crap out right behind them. A harpoon on the nose would be a good idea.
Videogames  [author] 22 Aug, 2016 @ 4:27pm 
Might just be a glitch with the game AI, (it uses mainframe target)
Yolo Swaggins 22 Aug, 2016 @ 6:36am 
The missile takes off perfectly. Then it goes out of the water, flies in circles, nearly hits the sub, and then takes off into space in a straight line. Is this supposed to happen? The target was not far from it ...
TOG II* 24 Jul, 2016 @ 6:00am 
Ako 17 Jul, 2016 @ 5:08am 
What do you use as mothership?
Nyx (She/Her) 9 Jul, 2016 @ 9:51am 
You should see about using the Okha script from the forums, its a very effective suicide ramming script.
Videogames  [author] 8 Jul, 2016 @ 7:01pm 
A torpedo is a neat idea, for now here's a smaller rocket (it works like a torpedo if you take off the thruster lol)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720564274
Grusey 8 Jul, 2016 @ 6:28pm 
If I havent bothered you too much already, I got an idea. Would it be possible to make nuclear torpedoes? Missiles seem to be pretty vurnerable to enemy fire if they have fast firing cannons, but torpedoes could approach in some depth where it's little safer and then come and hit the enemy in the bottom.
Videogames  [author] 8 Jul, 2016 @ 5:59pm 
Yea, it won't really be possible to fix without a ton of rubber because docking stations tend to just teleport them inside of walls for no reason.
Grusey 8 Jul, 2016 @ 5:46pm 
Nice. These seem to be first ones to lauch somewhat reliably. Still cant go full speed when launching tho, so not for AI but still nice.
Grusey 8 Jul, 2016 @ 5:23pm 
Many Thanks.
Videogames  [author] 8 Jul, 2016 @ 5:19pm 
You could try using rubber, but usually it just breaks because the glitch occurs whenever the vehicle undocks. It teleports into the walls or gets some kind of force applied on it from nowhere. A little one has been published too so look on workshop for that.
Grusey 8 Jul, 2016 @ 9:26am 
Also the biggest problem for me seems to be that the missile still hits the walls and explodes if my submarine is moving at all or is littlebit pitched forward or backwards. Anyone have solution for this?
Videogames  [author] 8 Jul, 2016 @ 8:12am 
Sure, if I change the engine configuration and move the AI I can get a much shorter one, albeit less aerodynamic.
Grusey 8 Jul, 2016 @ 7:52am 
Well. Found the ICBM that is 13 in lenght but still a smaller design of this would be nice. I really like the folding fins.
Grusey 8 Jul, 2016 @ 7:43am 
Yeah. Could you maybe try to do like a bit more compact version? My submarine is too small to fit one of these competely inside. Maybe like 10-12 in lenght and 3x3 or 3x4 around?
Videogames  [author] 8 Jul, 2016 @ 6:55am 
The Polaris nuclear retrofit has these weird sort-of oval shaped hatches, it's basically just a known bug because of the way docking is controlled. (that and some blocks don't actually seem to have the right collision model)
Grusey 8 Jul, 2016 @ 6:52am 
So i tried to use these with a vehicle blueprint spawner but the problem is that even with 1 free space on each side they do get stuck most of the time and blow up my sub. You got any ideas how can i launch these safely from a vertical position? Do you have any subs with these installed that i could use as a reference?
Videogames  [author] 7 Jul, 2016 @ 8:48am 
Its up to you, if you know LUA you can find some good drone launch control scripts. You could also theoretically set an ACB with an input of 'none' and then the player would be able to control the missiles. (because it would never trigger on its own.)
Grusey 7 Jul, 2016 @ 8:43am 
I tested it on its own and guidance seems to work OK. And can AI fire these with LWC or do i have to set like ACB or something to launch it?
Videogames  [author] 7 Jul, 2016 @ 8:31am 
You can set this as a sub-vehicle to act as a drone weapon or just load the blueprint into a vehicle respawn/scrapper and activate it to fire. (Make sure to add alot of repair tentacles)
It can launch underwater but the guidance system might be fubar because of a game glitch.
Grusey 7 Jul, 2016 @ 8:12am 
How do i make this launch from a submarine? I just finished a Missile submarine that this might fit into.
Jkeating 7 Jul, 2016 @ 7:17am 
kk papi
Videogames  [author] 7 Jul, 2016 @ 7:17am 
Lua might be broken with this latest update. I'll have to check that.
Jkeating 7 Jul, 2016 @ 7:15am 
The missile just goes up in the air and doesnt go after the targets I set up
:steamsalty:
Jkeating 7 Jul, 2016 @ 7:10am 
Thanks m9
Videogames  [author] 7 Jul, 2016 @ 7:02am 
Download the stuff through that really convoluted workshop menu on the title screen. Then you can just bloop it whevever you want and underwater because its designed to launch from submarine. You can build it pretty fast if you have a good number of repair tentacles so it makes a quite formitable drone weapon.
Videogames  [author] 7 Jul, 2016 @ 7:00am 
Download the stuff through that really convoluted workshop menu on the title screen. Then you can just bloop it wherever you want and underwater because its designed to launch from submarine. You can build it pretty fast if you have a good number of repair tentacles so it makes a quite formidable drone weapon.
Jkeating 7 Jul, 2016 @ 6:56am 
How do I spawn this?
Maya 9 Jun, 2016 @ 6:39pm 
in the land testing i launched it at a wall of nukes, the game then crashed compleetly
King Machine 7 Jun, 2016 @ 12:41pm 
And it can now be launched from space check it out! search for V2O.
Or look for the normal missle V2.
BabyCakes 6 Jun, 2016 @ 3:17pm 
Purples version is also half the price
King Machine 4 Jun, 2016 @ 8:16pm 
Ok so ive made my own version useing the lua code from this missle that detonates more reliabley and, sits still while no iminent enemies, automaticaly docks and undocks depending on if there are enemies, it makes a MUCH bigger hole and it looks kewl. im gonna post it and call it v2 cuz its the second attempt at a missle made by me
Robo_bot 4 Jun, 2016 @ 7:10pm 
NUKES!
lol i love it
Dinkle 4 Jun, 2016 @ 4:03pm 
How the fuck did you make a nuke? Is this an update i havent downloaded?
Nocheese4u 3 Jun, 2016 @ 12:18pm 
Why won't it sit still when docked?
King Machine 2 Jun, 2016 @ 8:03pm 
Soooooooo I spent a good two or more hours modifying this design to be well... better! I take no credit for the original design i only take credit for the 4 extra ACB blocks that ive placed near the nose of the missile. i've also re-clad the missle in wood to make it a bit cheaper. The missile will now idle and sit still while there are no enemies and will auto undock and if it survives auto redock after battle for possible repairs. I plan on posting this version with your permission.
-Purple Guy
Memeaholic 2 Jun, 2016 @ 7:53am 
go to the button that says workshop click download and when u save it u get to see the name
Denneledoe 2 Jun, 2016 @ 5:53am 
this is the first craft i downloaded, but how where do i find it.
Woah 2 Jun, 2016 @ 5:15am 
epic
ryeridge 1 Jun, 2016 @ 8:23pm 
Glorius nuclear destruction shall be mine
MasterPengin 31 May, 2016 @ 4:25pm 
cool
Chenquieh Chicklestick 31 May, 2016 @ 8:47am 
Hey it actually works, unlike the other self-guiding missiles I've tried to use.
Joose 31 May, 2016 @ 1:33am 
how is it guided????