Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However! with .ini boosts (thanks for having them), this class is actually quite interesting.
Void Return/Discharge: 67% stun chance
Void Udulation: Rupture 8
Enhancement/Enigma: 67
If I combine this mode with the Corrupt Avatar mod, I would be able to switch to the new LWP-PSI class mode. Do me a favor, could you help My mod work?
What I want to know is how did you make this Psi amp-primary weapon.
(Because I've followed everything you've done, but ability damage always comes to zero)
I've already implemented most of the 'class modes' that I was trying to make.
I tried to see this mode again because I did not work well with the psi-amp Primary weapon. Yes. This class was the only one to use a psi-amp as Primary weapon.
In my mode, the ini file and the weapon related UC file do not work. I wrote NullLance Ability damage in [PsiSpecialist.X2Item_SpecialPsiAmp] but The game does not give any damage.
... How did you solve this problem? The Ability damage item of the primary weapon seems to not apply at all.
Hmm. Might not be the issue I keep getting, but will see if I find it. Oh, and if you ever did want them to level up at a similar speed to other classes, just look into Killassist exp - specialists already have it higher than the others due to their support nature, so its all there for the taking.
Couldn't say if it'd be better that way or not - sadly not had a chance to properly playtest stuff as I'm trying to get my mod up and running and the damn thing is taking all my attention currently.
As for the animations: While the weapon animations work as intended (As you can see from the third screenshot), for some reason, the Projectile animation themselves don't work. Based on redscreens, the problem seem to be the Perk file that connects both 'Weapon animation' and 'projectile animation' together is broken. I've tried importing it both Weapon and projectile animations to my perk file and reconnected it, but it doesn't work either.
I'm currently making a unique custom ability that involves spawning a unit and the best part about this unit is that no animations will work XD
Would love to hear your findings if you have found a solution to the problem :D
As of now, I'm currently working on a special incomplete 'concept' ability that would more or less complete a Support Class. This concept ability will replace Medical Protocol. Look forward to it!
@BlackVision Not really since most of this is a simple copy and paste from my previous class with small changes. The really hard part about creating a psi ops class is the animations. I can't seem to get the projectile animations to work which is kind of sad (Casting animation works) :( But thanks for the sub, hope you enjoy it!
Anima Influence: Sounds rather broken. One turn is more than enough time to sweep a group if you have the group helping you. If you're going to make it guaranteed, why not make it AoE stasis for the rest of the turn, or otherwise make it a chance to MC but not guaranteed.
Or once per mission, like Domination, and have it last normal MC length.
Origin Protocol on the other hand I suggest you give 2-3 charges and a lengthy cooldown, like 6 turns. Single target mass debuffing is powerful but limited. Multiple charges won't hurt - people will still horde their uses for key enemies, gate keepers, avatars, the rulers..
Everything else is great though! Really original and promising, with the various debuffs and shutdowns adding a new element!