Total War: WARHAMMER

Total War: WARHAMMER

Reiksguard Expanded
395 Comments
The Crimson Lord 3 Oct, 2020 @ 6:11am 
Just a curiosity question, what happened to the radious version of reiksguard expanded? It just seemed to disappear, and I only noticed it recently.
Kharnath 27 Feb, 2020 @ 4:53am 
well at least no i know why it's no longer on the workshop. which is good enough at the moment :)
have a nice day.
C. Justice  [author] 27 Feb, 2020 @ 4:23am 
If I do decide to come back to warhammer 2 it will most likely be updated. Sorry for the bad news :(
Kharnath 27 Feb, 2020 @ 4:07am 
well that is unfortunate. it was a really good mod. one of the best i feel.
well thanks for the time i had with it.
C. Justice  [author] 27 Feb, 2020 @ 2:57am 
I am no longer active in the warhammer modding scene. Thought I would be back but I have had my time in it afraid. I do not own no.2 and I cannot justify getting it as of yet.
Kharnath 26 Feb, 2020 @ 2:19pm 
what happened to the warhammer 2 version?
Discipline Officer Izumaru 11 Nov, 2017 @ 1:28am 
Hey can you please port this to WH2, they are very well done and the game would greatly benfit from them. I noticed a Radious version out there, but a Steel Faith version would be the bees knees
MasterMax11789 29 Oct, 2017 @ 3:13am 
Pls make this mod to Warhammer 2
Honking Capabilities 27 Oct, 2017 @ 4:53pm 
Alright. Looking forward to it regardless. Good luck.
C. Justice  [author] 27 Oct, 2017 @ 11:48am 
will and have a lot of plans for warhammer 2 however:

At the moment due to work commitments I do not have time to update or make any mods etc. Extremely busy and trust me I am fustrated cause modding is a great passion of mine haha.

Therefore until then I apologise aswell for any issues arising from any of my mods or compatibilities as I have not been able to address ;) cheers guys
Honking Capabilities 26 Oct, 2017 @ 5:51pm 
Will you be bringing this mod to Warhammer 2? This is one of my favorite mods and would love to continue using it.
C. Justice  [author] 28 Jul, 2017 @ 12:50pm 
Will look into it in future and make changes if I deem it necessary but atm will stay for now. Appreciate feedback
Ғоцман 28 Jul, 2017 @ 11:25am 
No, just vanila game, charge to charge. Ofc your units have better stats then standart 2h but they have just 8 penetrating damage(sry for my english)
C. Justice  [author] 28 Jul, 2017 @ 11:19am 
They should not fall to standard swordsmen, perhaps in numbers. Depends on tactics used and also what mods you are using.If you use an overhaul mod which changes majority of unit stats then it may or may not affect my units. All my stats are based from vanilla and designed to work accordingly around that. My units are not OP to point they destroy everything.
Ғоцман 28 Jul, 2017 @ 5:25am 
Hello! I do not understand why this very expensive units lose chaos chosens which are cheaper. And they lose to them very much. Reiksguard Foot can not kill even 10 chosens. Then i test your troops against standart 2h Empire swordsmans which сost half as much and Reiksguard loose them too. IMHO u need buff them a bit
C. Justice  [author] 16 Jul, 2017 @ 11:55am 
As the units are unique and specialised I decided to reduce their numbers from the base units. This is just to show they are "elite" and not a standard infantry unit in terms of size.
MarkyMark 14 Jul, 2017 @ 5:54pm 
Hi, shouldn't the units be 120 in size and not 102 in size? Love the mod btw, been using it since it came out.
General Nathanael Greene 7 Jul, 2017 @ 11:10pm 
Hello! This is a fantastic mod, a must use for me! One question though: how many men should each Reiksguard unit have at ultra unit sizes? For instance, my Reiksguard sword infantry have 102 units in each unit, is that normal for ultra? Regardless, well done!
C. Justice  [author] 5 Jul, 2017 @ 9:57am 
No problem. Curiosity I welcome :D and yes that is the idea ;)
BajaBlastMeBabe 5 Jul, 2017 @ 7:13am 
no i was just curious thats resonable and realistic.
C. Justice  [author] 4 Jul, 2017 @ 5:49pm 
As stated previously, I shall not change my mechanic in regards to unit cap. The unit cap increases as you build more Reiksforts across the Empire along with upgrading Altdorf which also increases the cap. This is to simulate the fact these troops are true Elite units which are only avaliable to obtain through building them more facilities (As above) and having units per fort/city. They are Reiksguards after all. Not mere State Troops :P
BajaBlastMeBabe 4 Jul, 2017 @ 2:11pm 
a bit curious is their unit cap.
C. Justice  [author] 1 Jul, 2017 @ 4:36pm 
- Adjusted bonus Health Pool, decreasing overall Health of unit.
Fromage 22 May, 2017 @ 12:18pm 
Hello, I was wondering if I could intergrate this unit pack into a battle mod I've been working on. Full credit will be given of course. It hasn't been uploaded in any form yet.
C. Justice  [author] 11 May, 2017 @ 3:19pm 
- Updated Images and Thumbnail.
C. Justice  [author] 11 May, 2017 @ 2:14pm 
- Updated all my unit Height Variations.
- Updated Shields of Infantry Officer
- Updated Shields for Reiksguard Swordsmen.
C. Justice  [author] 28 Apr, 2017 @ 12:52pm 
- Added new leg variation for Standard Bearer
- Added Sync-locomotion for both units. (Feedback Pending)
C. Justice  [author] 27 Apr, 2017 @ 2:59pm 
- Changed Officer Torso
- Slightly increased unit cost and upkeep (The Reiksguard have demanded more funding to pay for their new Commanders and shiny standards!)
C. Justice  [author] 24 Apr, 2017 @ 6:05am 
- Updated lowlod files to reflect empire troops.
- Adjusted unit camerahole portraits.
C. Justice  [author] 23 Apr, 2017 @ 5:03pm 
- Changed Officer Headgear
- Changed Standard Bearer Equipment
C. Justice  [author] 22 Apr, 2017 @ 11:02pm 
- Added new Helmet for Officer.

- Added new Reiksguard Standard Bearer for Reiksguard Infantry.

- Updated Screenshots
C. Justice  [author] 18 Apr, 2017 @ 5:05am 
I have yet to look at the troop skill buff technology stuff as of yet in regards to if it works as intended or not. When I do you will know ;)
Sephear 17 Apr, 2017 @ 2:21pm 
This is just a small idea, not sure how hard it would be to implement but... Part of the fun in Total Warhammer is customizing my general's skills to the types of units I want in their army, so maybe in a future patch you could make it so that one of the unit upgrade skills in the Empire Generals' middle tree applies its buffs to the unmounted Reiksguard? At the very least I'd hope Karl Franz could do it, since they're his baes
C. Justice  [author] 17 Apr, 2017 @ 6:15am 
I am pending feedback on this effect. See if it looks decent. If it feels like they are too OP then I will of course revert said changes :) More of a test
PIXY_UNICORN 17 Apr, 2017 @ 3:15am 
The immune to psychology seems a bit much imo. They seem pretty balanced without it.
C. Justice  [author] 16 Apr, 2017 @ 6:30pm 
- Updated units to now include being immune to pyschology (pending feedback)
C. Justice  [author] 16 Apr, 2017 @ 5:56pm 
- Fixed unit Officer's producing hero AOE effect audio when attacking
C. Justice  [author] 15 Apr, 2017 @ 6:08am 
I will look into it for next patch. I do recall that actually, although depends if you use other mods as well.
PIXY_UNICORN 15 Apr, 2017 @ 5:03am 
but in combat they have aoe attacks
C. Justice  [author] 15 Apr, 2017 @ 4:54am 
There is not and imbedded hero in each unit. They are the unit's Commanding Officer who have the same stats etc as normal soldier in the unit. They make no difference to combat really. It is more a visual and personal touch.
PIXY_UNICORN 15 Apr, 2017 @ 4:00am 
any chance you could remove the imbedded hero in each unit? Kinda makes them OP
C. Justice  [author] 27 Mar, 2017 @ 9:42am 
and when that patch comes which it has.....I will update again lol. Love CA. Great timing :P
[HAN]Uncle Erwin 27 Mar, 2017 @ 8:17am 
Oh no, The new path is comning.
[HAN]Uncle Erwin 26 Mar, 2017 @ 7:50pm 
GOOD!!!!I Love Lieutenant!!!!
Scrove 26 Mar, 2017 @ 5:12pm 
Nice, thanks!
Anri 26 Mar, 2017 @ 1:03pm 
@Lieutenant A.Kouassi Thank you, very appreciated ! :Dandelion:
C. Justice  [author] 26 Mar, 2017 @ 6:29am 
- Updated to latest patch

- Slight change in unit charge bonus
Scrove 24 Mar, 2017 @ 3:14pm 
Sweet, was looking for news, and I see your going to update already. Thanks ahead of time!
C. Justice  [author] 15 Mar, 2017 @ 8:34am 
Will be doing so. Start of next week, in time
jordandewig 13 Mar, 2017 @ 7:06pm 
plz update