XCOM 2
Spy Class [Old, Unsupported]
28 Comments
WeaponisedMoron_2 30 Dec, 2017 @ 1:04pm 
good enough :)
Richard  [author] 30 Dec, 2017 @ 1:03pm 
@Spineking no it just uses the VIP knockout animation.
WeaponisedMoron_2 30 Dec, 2017 @ 5:42am 
I just gotta ask before subbing... Does the Judo chop have custom animations?
Tifiddy 21 Jul, 2017 @ 11:11pm 
Don't delete it, this class is wicked.
Myth 20 Jul, 2017 @ 4:50pm 
Hi! We also like this class. Please don't delete it. This class is amazing.
Richard  [author] 13 Jul, 2017 @ 6:17am 
Is anyone still using this? I am considering deleting it when War of the Chosen comes out. I will make a new version if there is enough request but it will be a class pack (its easier for me to maange and you can just unselect which ones you don't want)
Richard  [author] 8 Dec, 2016 @ 12:59pm 
I do hope to re-update the non-LW stuff when I got the time. When I went over to Longwar the Spy became the Scout. Translation files are always welcome but I do tend to change things a lot
Parameter 8 Dec, 2016 @ 12:52pm 
Thank you. Sorry, I have overlooked somehow. Is there a german translation for the Mod LW Richards Classes? Otherwise, I see what I can do with regard to translation.
Richard  [author] 8 Dec, 2016 @ 12:44pm 
If you have the Longwar Perk Pack installed I have a LW compatible version of this class in my LW pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=763647854
This version is for non-LW
Parameter 8 Dec, 2016 @ 11:03am 
@ Richard:

Year, your shadow class is very interesting to me. But I have a problem:

With the Long War Perk Pack, the perk display now consists of three columns, your classes have a perk display with 2 columns. If you have now installed the Long War Perk Pack, the Perk ads with 2 columns move very unfavorably and unsightly to the left. Is it possible to make the two-line columns remain the same as you did here, despite Long War Perk Pack or do you have to live with this circumstance?
Richard  [author] 13 Sep, 2016 @ 2:05pm 
Judo Chop is a perma stun ie Unconscious effect like what the stun lancer can do.
Class is going to become the Scout in my LW Class Pack; I'll leave this mod up as is along with my others.
Conefed 12 Sep, 2016 @ 6:33pm 
I really like the conealed shot special attack, moving it sooner in the line would do wonders for the class.
Double_A 5 Sep, 2016 @ 5:11am 
Reharding the Judo Chop skill, is it a temporary stun? Or does it permenantly keep the victim out of combat?
Conefed 3 Sep, 2016 @ 3:33pm 
This one's a dud in its current form.
Thematically neither does my soldier feel like it's spying and relaying information nor does it feel like a James Bond/Archer action star.
It needs marking abilities like the Rogue class.
It doesn't do much. I've recently acquired Face Off (class levels slower due to its lower power). While the skill is good, it also doesn't feel "spy"
Richard  [author] 22 Aug, 2016 @ 11:53am 
If someone offers I can do.
[=VF=]-Ray Jefferson 22 Aug, 2016 @ 7:55am 
Translate French?
Momosaur 2 Jul, 2016 @ 8:16pm 
Gotcha! Thanks for letting me know :)
Richard  [author] 2 Jul, 2016 @ 1:23pm 
Since the last patch with the DLC I am still playtesting. There seems to be no problems with it thus far.
Momosaur 2 Jul, 2016 @ 11:56am 
Is this mod still ok? Since it was last updated in May, I guess steam has patched the game? So I wanted to make sure it works with the latest patch.
Richard  [author] 28 May, 2016 @ 5:57am 
Rebalance:
Wound Shot moved to tier 4 choice. Cooldown reduced to 3 to match "Faceoff".
Stealth Shot cooldown reduced to 1 turn so it can be used each turn but not twice in a turn. Also moved to Tier 5 choice.
Flash Fire cooldown reduced to 1 turn so it can be used each turn but not twice in a turn.
Richard  [author] 28 May, 2016 @ 2:59am 
It's a fair point. Its easy to forget what the properties of the vanilla skills are. I'll have to do something different.
eclecticbibliophile 27 May, 2016 @ 7:03am 
But that's basically what Fan Fire is already?

Fan Fire: three shots with pistol at one target, no aim penalty, 3 turn cooldown.
Flash Fire: two shots with pistol+main at one target, -15 aim, 4 turn cooldown.

I don't mean to be rude, and the class looks great otherwise, but that skill really seems like anerfed version of Fan Fire, especially since your intention was for it to be pistolx2
Richard  [author] 27 May, 2016 @ 1:52am 
its rapid fire with the combination of a pistol and smg/rifle shot. It replaces "Aim" from the gunslingers tree.
eclecticbibliophile 26 May, 2016 @ 7:20pm 
So... is Flash Fire just "Fan Fire but worse" or am I missing something?
n0guns 25 May, 2016 @ 1:45pm 
ok, I didn't know that was the reason for the order
Richard  [author] 25 May, 2016 @ 2:44am 
I couldn't make it do that. It's "rapid fire" applied to the secondary weapon but for some reason it fires the main weapon in the second action. It basically came about by a total accident as it was supposed to be the pistol x2. If you have a fix for it please let me know.
n0guns 24 May, 2016 @ 7:38pm 
for the Flash Fire I think it would make more sense if the primary was fired first and then the pistol shot rather then the order you have it at currently