Banished

Banished

Medieval Town version 2.04.1.0.6
343 Comments
NefariousPBO 28 May, 2024 @ 4:08pm 
is it possible just to get the stackable houses and not the rest of the mod?
失踪假日 24 May, 2024 @ 8:44pm 
这是红番茄酱对被放逐的中世纪小镇的新愿景。这个模组将在游戏中添加许多专门设计用于组合在一起的住宅建筑。这个模组还将为游戏添加一些新的建筑/职业/资源。这个模组是一个大项目,旨在帮助您在游戏中建立真正的中世纪城镇中心。

此模组与 Mevieval Town 1.0 、 1.1 和 1.1b 的存档不兼容

这个模组与《殖民地宪章》系列100%兼容,即使你在模组窗口中得到一点公平的红色警告。这是由于 CC 和 NMT 之间故意共享完全相同的文件。

该模组包含一些由 BlackLiquid / ColonialCharter 团队慷慨提供的资源和文件。
谢谢。
fuch 23 Dec, 2023 @ 4:59pm 
Stone and Brick issue

I've been using this lovely mod for a couple of weeks and finally worked out why the stone count in the town summary panel was going haywire. It's counting the bricks made by the kiln with clay from the Medieval Clay Pit as stone but the numbers are correct in the main inventory screen.

Any chance this could be fixed? Screenshot attached . Stone count is actually zero and this was the first batch of bricks I'd made in this town, none bought from a trader. I haven't tested what happens with the roof tiles.

Thanks for your great work. Would love a green roof variation ;-)
LogicKitty 18 Dec, 2023 @ 5:53pm 
Why do only the corner houses have a second roof color? I love the mod, it just really bugs me that the little tunnel house can only be matched with the corner buildings and not the regular straight houses. My poor little brain wants them all to have the same roof
NefariousPBO 3 Dec, 2023 @ 7:46am 
cane you release the stackable houses and inns as a standalone? i love the houses and inns but i dont want to ditch my other mods for all the stuff included in this mod pack.
Cecy 23 Oct, 2023 @ 3:26pm 
thank you, i'll try again
red-ketchup  [author] 16 Oct, 2023 @ 11:01pm 
yes included
Kodalak 12 Oct, 2023 @ 11:55am 
Hey Red Ketchup, love your work. Is Medieval town included in Editor's Choice 14?
red-ketchup  [author] 17 Sep, 2023 @ 8:55pm 
make sure it has a cleared path to it
Cecy 2 Sep, 2023 @ 6:43pm 
I don't know, but I think my salt mine it's bugged, it's almost always with "?". Put new people to mine, it goes away, but seconds later it came back. What should I do?
MommyDearest 26 Aug, 2023 @ 6:29pm 
Didnt this mod used to have houses meant to go on corners? I swear I used to have them, and I dont anymore. There were 2 different styles. Am I thinking of a different mod?
selfishlol 5 Aug, 2023 @ 3:23pm 
Medieval Canal doesn't have flowing water animation or is it bug in my game?
red-ketchup  [author] 14 Jul, 2023 @ 11:11pm 
more food
Phoenix 3 Jul, 2023 @ 6:48am 
This might be a silly question but do things like the butcher shop & bakeries and such produce more food than goes into them or is it a 1:1 ratio? Like do the food place in this mod do anything?
Ducky 21 May, 2023 @ 12:48pm 
Oh! Thanks!
red-ketchup  [author] 18 May, 2023 @ 1:49pm 
make sure to put it on top of the list
Ducky 17 May, 2023 @ 5:02pm 
I've always loved this mod. Unfortunately, the Medieval Kiln is still bugged :(
Luke skyliner 23 Feb, 2023 @ 4:44pm 
how to produce flour ? why if i bring wheat to the mill it says "material required not available " ?
I-am-a-Cephalopod 16 Feb, 2023 @ 1:19pm 
Don't know if this is a bug or not, but when you delete a root cellar, it leaves a giant whole in the ground. Unfortunately I can't build anything on that whole, not even another root cellar. Don't know if this was intended or not. If it was, perhaps make that clear when building the root cellar.
narfath 7 Jan, 2023 @ 11:49pm 
are you sure? because the ones I have don't, the higher floors don't emit smoke from the chimneys
red-ketchup  [author] 1 Jan, 2023 @ 3:50pm 
only the top floor has smoke because if the other floor have smoke... it looks like they are in fire :P
narfath 31 Dec, 2022 @ 2:46pm 
I love this mod, the designs of the new buildings are great, but there is no smoke coming from the chimneys, and that is a bit strange when the rest of the buildings in the game do.
Vantas Strider 5 Jun, 2022 @ 8:08pm 
Is there a resource somewhere I can see what all the new content does?
I'm not sure of the advantage of smoking/salting/butchering meats are for example
CornerCarton042 14 Jan, 2022 @ 8:25am 
Playing Banished again in 2022 and still loving your mod! Is there any fix for the issue where the new shops like general store and clay pit workers immediately reassign themselves to the vanilla variants, e.g. the marketplace and quarry?

Either way props for your mod still working for everything except that 6 years later!
red-ketchup  [author] 9 Jan, 2022 @ 9:39pm 
inside the multi floor icon should be 3 icons, 1st floor, 2nd that goes to the right, 3rd floor that goes to the left
Hafertaler 9 Jan, 2022 @ 1:00pm 
Hey, i just tried your Mod and maybe i did something wrong, but every multi-floor building is missing the ground floor? hope someone can help
red-ketchup  [author] 21 Nov, 2021 @ 2:25pm 
i dont know
ceo of azerbaijan technology 21 Nov, 2021 @ 10:36am 
hi redketchup! is this compatible with DS jetty?
a_umlaut 19 Nov, 2021 @ 11:19am 
I love this mod and especially how the residential buildings stack and fit together, just genius! Everything works really well.
TsukiRunsu 29 Sep, 2021 @ 3:14am 
i just used this mod which is great, but after a restarted my game the UI went back to vanilla. I cant see how much specialized products i have (example, new resources added). how do i fix this?
月夜樱 17 Nov, 2020 @ 6:04am 
这是红番茄酱对一个被放逐的中世纪城镇的新设想。这个mod将在游戏中增加许多专门设计的住宅建筑,以配合在一起。这个mod也会给游戏增加一些新的建筑/职业/资源。这个mod是一个大项目,旨在帮助你在你的游戏中建立真正的中世纪城镇中心。
这个版本不兼容Mevieval Town 1.0版、1.1版和1.1版
这个Mod 100%兼容殖民宪章系列,即使你在Mod窗口中得到一点公平和红色警告。这是由于CC和NMT之间共享的文件完全相同。
这个mod包含了BlackLiquid / ColonialCharter团队提供的一些资源和文件。
谢谢你。
Snoitaluger 25 Feb, 2020 @ 6:12pm 
i'm having an issue with the clay pit, i click to add workers and they do not stay at the clay pit and it doesn't produce any resources
Ғlϵshus 7 Nov, 2019 @ 10:58am 
Anyway i just noticed that medieval bs can only craft WOOD, STONE, and IRON tools. Look like something is missing and messing...
Ғlϵshus 7 Nov, 2019 @ 10:55am 
I have a question about wooden tools, I only produce wooden tools but when I click on a villager he says he uses a steel tool. Is it a display bug or the wooden tools have the same stats as the steel ones? Anyon know ?
red-ketchup  [author] 25 Oct, 2019 @ 6:23am 
no
CrachMilson 22 Oct, 2019 @ 10:03am 
Is there any difference between making salt meat, smoked meat or dried meat?
CrachMilson 22 Oct, 2019 @ 9:47am 
Thanks. I have one more question; what is the point of having a barber in your village? He is a physician after all. What is the difference between having a hospital, dentist and barbershop?
red-ketchup  [author] 22 Oct, 2019 @ 7:11am 
you double the quantities of meat if educated (+50% uneducated)
CrachMilson 21 Oct, 2019 @ 4:00pm 
What do I gain from making smoked or salty meats? I mean what is the difference from normal venison?
ltlMissQuinson 19 Oct, 2019 @ 6:45pm 
this is so so beautiful, I dont really have the words to describe how much I love this. Ty for doing this <3
3NRAG3 26 Sep, 2019 @ 3:05pm 
i figured out that my issue was my market not having enough workers to have a food variety. all of my foods were being instantly taken from the butchers by the villagers. so i increased the market worker limit and now the villagers get most of their food from the market.
red-ketchup  [author] 26 Sep, 2019 @ 12:28pm 
the dentist is for sickness like an hospital, but smaller capacity, designed to fit in middle of the town at 1st floor of a multi story house. the general health (5 hearts) come to have a good diet : fruits, vegts, protein, grain.
red-ketchup  [author] 26 Sep, 2019 @ 12:26pm 
you surely lacking of markets or something. citizens dont go to barns to barns to get their complete diet, they go 1 place and try to pickup all different kind of food. if only 1 food available at their barn, they will only eat that. us, humans, we will go to the grocery then go the other side of the road and buy fruits and vegs. then we will stop at the butchery .... citizens go only 1 place, his closest place.
3NRAG3 21 Sep, 2019 @ 11:06am 
@kingcaleb1997 Leather, cotton and wool are included in the "textile" classification.
3NRAG3 21 Sep, 2019 @ 11:04am 
I built a Dentist and an Apothecary, yet my citizens health is still going down. i have a wide variety of foods including Roast (from butchering venison), pumpkin, cabbage, fish and all the gatherer foots like roots and berries. Do the dentist and apothecary just not work for improving health like stated in the mod??
kingcaleb1997 3 Sep, 2019 @ 8:28pm 
Anyone know anything that produces textile besides the salt mines? my textile is increase even though my salt mines are not producing anything
red-ketchup  [author] 20 May, 2019 @ 1:06pm 
i am happy it works for you.
Ғlϵshus 20 May, 2019 @ 10:08am 
I think it works this patch. I could buy stone and coal for the first time at the merchant's. Thanks again !
red-ketchup  [author] 19 May, 2019 @ 2:39pm 
you can maybe try a fix i made a while ago... maybe it can help you.
not sure if you need to destroy and rebuild the TP though..

http://worldofbanished.com/index.php?topic=1665.msg32039#msg32039
Ғlϵshus 19 May, 2019 @ 9:08am 
I dreaded this answer !!! I'm not interested in this mod, too much stuff that I will not like I think ... Especially the vanilla game element replaced ...

In any case there are things I like! THANK YOU for all these mods dude! For now I will continue like this with Medieval Town. But do you think I can not buy some seeds because of these crashes?