Total War: WARHAMMER

Total War: WARHAMMER

Reiksguard Expanded - Handgunners
88 Comments
Lord Zarun 23 Nov, 2019 @ 12:28am 
Beautiful, I love your Reiksguard units. Do they benefit from traits/abilities that affect empire units?
Rens 30 Jan, 2018 @ 6:46am 
Maybe if possible inport for warhammer 2 ok thx
joshharris100 22 Oct, 2017 @ 6:31am 
Hello! How compatible is this with Radious?
C. Justice  [author] 29 Aug, 2017 @ 7:05am 
I think Handgunners are enough and believable, repeater gunners personally I do not like but might do something in future separately ;)
[HAN]Uncle Erwin 29 Aug, 2017 @ 4:07am 
Lieutenant,Did you think about the Reiksguard Repeater Gunners?
C. Justice  [author] 1 Jul, 2017 @ 4:36pm 
- Adjusted bonus Health Pool, decreasing overall Health of unit.
C. Justice  [author] 11 May, 2017 @ 3:14pm 
- Updated Images and Thumbnail.
C. Justice  [author] 11 May, 2017 @ 2:15pm 
- Updated unit Height Variation.
C. Justice  [author] 4 May, 2017 @ 4:12pm 
- Reworked Reload Times of ranged unit

- Added new custom projectile and ranged weapons for Unit
- Separate mod released designed to be used with Proper Combat Mod
C. Justice  [author] 24 Apr, 2017 @ 6:06am 
- Updated lowlod files to reflect empire troops.
- Adjusted unit camerahole portraits.
C. Justice  [author] 23 Apr, 2017 @ 5:03pm 
- Changed Officer Headgear
- Changed Standard Bearer Equipment
Human72 23 Apr, 2017 @ 12:11am 
ok.
C. Justice  [author] 22 Apr, 2017 @ 10:59pm 
- Added new Helmet for Officer.

- Added new Reiksguard Rifle Armed Officer in addition to already existing Pistol Armed Officer.

- Updated Screenshots.
Human72 18 Apr, 2017 @ 9:03am 
ah ok then letting you know that you can do it now.
C. Justice  [author] 18 Apr, 2017 @ 5:06am 
I have no intention of doing so in my base mod however may do submod for said mods at later date.
Human72 17 Apr, 2017 @ 8:52pm 
also bug for game crashing for unit sizes over 200 men is fixed so you can up the numbers of these guys esepcally for the x2 and x3 mods for numbers as well.
C. Justice  [author] 16 Apr, 2017 @ 6:30pm 
- Updated units to now include being immune to pyschology (pending feedback)
C. Justice  [author] 16 Apr, 2017 @ 5:56pm 
- Fixed unit Officer's producing hero AOE effect audio when attacking
C. Justice  [author] 16 Apr, 2017 @ 5:21pm 
- Included new Officer Helmet Variation
C. Justice  [author] 26 Mar, 2017 @ 6:29am 
- Updated to latest patch

- Slight change in unit charge bonus
GG 11 Mar, 2017 @ 5:05am 
update plz
Tenebris-Regem. 10 Jan, 2017 @ 2:32pm 
Why do you put limits on units?
C. Justice  [author] 10 Jan, 2017 @ 12:45pm 
It will work with majority of mods, my units mostly use custom weapon values however I have left ranged weapons for the most part vanilla.

Any of their stats plus stats of actual unit will scale accordingly with changes a mod makes although of course it may not be fully balanced to match said mod.
Boopwuffliesnoot 6 Jan, 2017 @ 5:20am 
And it does work with radious!
Boopwuffliesnoot 6 Jan, 2017 @ 5:11am 
would this work with radious?
C. Justice  [author] 2 Jan, 2017 @ 9:10am 
Updated to latest patch. Necessary tables fixed and addressed.
Degroot2019 22 Dec, 2016 @ 3:17pm 
for some reason, its out of date, help ?
C. Justice  [author] 21 Dec, 2016 @ 4:30am 
Will update in due course when I can.
Baron Bruce 18 Dec, 2016 @ 6:33am 
UPDATE PLZ:steambored:
Kurmudge 12 Dec, 2016 @ 10:35pm 
Yes, these units now cause a CTD when zooming to battle map as of the latest game update.
Baron Bruce 11 Dec, 2016 @ 5:34am 
UPDATE PLZ
Ioannes Avgvstvs 10 Dec, 2016 @ 7:08pm 
UPDATE PLZ
Mortal Kombatant 10 Dec, 2016 @ 10:02am 
update please
Degroot2019 26 Nov, 2016 @ 9:14pm 
i only get 2 units per army. where do i find an mod taht allows me to get more reiksguard units instead of 2 units per army ?
Coldhandz 2 Nov, 2016 @ 3:24am 
Any way to remove the cap in custom games? I remember a while ago I could have a whole army of these guys, now I can only add two.
Baron Bruce 25 Oct, 2016 @ 7:59am 
love your MOD, please if possible make Reiksguard Handgunners no limited hire? Tks~
C. Justice  [author] 22 Oct, 2016 @ 3:54am 
Updated to latest patch. See patch notes for details
armyrakkasan 21 Oct, 2016 @ 7:15pm 
erp derp plerz, along with the rest of your mods, because they are great. Thank you
adg90 21 Oct, 2016 @ 9:39am 
please update! :)
C. Justice  [author] 14 Aug, 2016 @ 3:19am 
@Free0700 - Please do not use my creations without permission or asking at least.
WalhallBerserker 30 Jul, 2016 @ 12:57am 
sorry i send this messages to all my mods i have a lots of your mods they are fames
BahamuT 29 Jul, 2016 @ 5:08pm 
May be you already see me in your other mod but any way xD
Can you update this mod and the other that have foot reiksguard ?
C. Justice  [author] 29 Jul, 2016 @ 1:03pm 
All mods will be updated in due course......please refrain from stating this on every single mod I have @Metalltiger......
WalhallBerserker 29 Jul, 2016 @ 10:57am 
please update your mod thanks
Nipponsei 16 Jul, 2016 @ 11:10am 
I dont know if its just me, but i am only able to add 2 of these units in custom battles. Is there a way to remove the unit cap?
Tragopan 2 Jul, 2016 @ 2:03pm 
If I could make a suggestion would it be possible either remove the helmets for this unit in favour of hats or nothing at all? Seems that those knightly helmets would get in the way of using a gun/aiming.
C. Justice  [author] 2 Jul, 2016 @ 5:49am 
Updated! Check the changelog for details
Smoshie666 1 Jul, 2016 @ 5:24am 
Great mods. Keep up the fantastic work.
潜行尼玛冲去淦 1 Jul, 2016 @ 3:11am 
MOD need to update, thank you very much, I particularly like your production of MOD
C. Justice  [author] 30 Jun, 2016 @ 12:18pm 
Again will be updating all my mods this weekend. :)