Total War: WARHAMMER

Total War: WARHAMMER

Reiksguard Expanded - Starting Unit Submod
49 Comments
Reuz 27 Nov, 2017 @ 6:42pm 
Very odd, it worked yesterday but not today
C. Justice  [author] 15 Sep, 2017 @ 6:11am 
Wil do so in coming days along with all my mods if they require an update :)
유격병 14 Sep, 2017 @ 5:55pm 
plz update//// it doesn't work right now
苏慈宗斯大林 22 Jun, 2017 @ 4:10am 
string
C. Justice  [author] 24 Apr, 2017 @ 7:52am 
Updated.
C. Justice  [author] 21 Apr, 2017 @ 9:05am 
Not updated yet. Will do soon.
Jurras 19 Apr, 2017 @ 11:20am 
so this mod, not any of the others in series, causes crash on new campagin and also doesnt load new DLCs
Quantum XX 30 Mar, 2017 @ 11:00am 
please update
Lozza 30 Mar, 2017 @ 4:50am 
Need another update! Please!
mikuroshi 27 Feb, 2017 @ 5:26pm 
Some reason I'm not starting with the new units.
Quantum XX 30 Jan, 2017 @ 10:46am 
i have all your mods installed and this is the only one that is not working when i start a new game any suggestions?
C. Justice  [author] 3 Jan, 2017 @ 2:58pm 
Aaaaaand updated....enjoy ;)
C. Justice  [author] 3 Jan, 2017 @ 2:53pm 
Oh shoot. Will do right now for you. I got carried away with modding elsewhere :S
james_clarke55 3 Jan, 2017 @ 1:19pm 
Waiting with baited breath! I wont play the game without this mod, so thanks.
C. Justice  [author] 2 Jan, 2017 @ 5:49pm 
Will take me a few seconds literally. Will upload/update rest later today ;)
james_clarke55 2 Jan, 2017 @ 5:47pm 
All the other mods in this package are updated, cant wait for this one!
Anri 8 Nov, 2016 @ 12:38pm 
update, please ! :praisesun:
Not an Alpha Legionary 3 Nov, 2016 @ 7:04am 
anyway you could update? this mod is effing great :D
888 23 Oct, 2016 @ 2:10am 
would it be possible to make this mod compatible with "Upgraded Player Settlements at Start" just kindly asking np if not. Love your Reiksguard mods. Would also be great, if there were an Shielded Sword unit in this pack (only a suggestion)
Haldir 28 Sep, 2016 @ 12:20am 
These reiksguard mods are, hands down, my favorite unit mods ever! Great to see that you are going to update this. Look forward to seeing karl start with his reiksguard again. Thank you for your good work.
C. Justice  [author] 25 Sep, 2016 @ 8:16am 
Yes it is outdated. Will fix soon. Just a minor tweak needed.
Alopekis 24 Sep, 2016 @ 5:32pm 
This mod (specifically this submod, not the rest of the RE) is conflicting with the grim and the grave DLC. It doesn't allow you to use the new faction leaders if you have it enabled. Just thought I'd let you know! :)
Human72 10 Aug, 2016 @ 9:53am 
ok:steamhappy:
C. Justice  [author] 10 Aug, 2016 @ 1:55am 
yep, will be sorted this weekend or sooner.
Human72 8 Aug, 2016 @ 8:44pm 
do you have the beastmen dlc outright to even update it?
Matthew 3 Aug, 2016 @ 2:38pm 
This mod doesn't allow beastmen to spawn or be playable in the grand campaign, I imagine it has to do with editing the startpos.esf file; this is because this is the only of the reiksguard mods that "breaks" anything. It's very unfortunate because I love Franz starting with Reiksguard!
C. Justice  [author] 29 Jul, 2016 @ 1:02pm 
All mods will be updated in due course......please refrain from stating this on every single mod I have @Metalltiger......
WalhallBerserker 29 Jul, 2016 @ 10:59am 
please update your mod thanks
SoulbreakerDHCC 18 Jul, 2016 @ 6:27pm 
I have all the files but in the mod manager has everything alphabetized. I just went ahead and played, it's not a big deal, just thought I'd point it out in case other people had a similar issue
C. Justice  [author] 18 Jul, 2016 @ 4:47am 
Do you have all necessary files as stated to the right? And they should be in Karl Franz's Army.
SoulbreakerDHCC 17 Jul, 2016 @ 7:02pm 
I try to use this mod but the units don't spawn
AIM4KILL 16 Jul, 2016 @ 5:32am 
thx im so depressed about unit limit on custom game ㅠㅜ
C. Justice  [author] 16 Jul, 2016 @ 4:21am 
I will try to sort that out. It is all linked to the unit pop caps. Next update I roll out I will try to include it.
AIM4KILL 16 Jul, 2016 @ 3:19am 
no i mean in custom battle handgunners used to be 6 and halberdiers and swordman were not 2
C. Justice  [author] 16 Jul, 2016 @ 1:08am 
It never used to be unlimited. Second, I have changed the way in which the unit cap works. You can increase the limit by upgrading Altdorf and building Reiksforts.
AIM4KILL 15 Jul, 2016 @ 9:38pm 
why i can get only 2 troops per army? it used to be unlimited
GhOsT 3 Jul, 2016 @ 6:53pm 
any possibility of making a version that adds a steam tank as well? friend made a mod that adds a steam tank to his starting units, but i find that i miss your units more : (
C. Justice  [author] 3 Jul, 2016 @ 4:56am 
Updated
Patator 2 Jul, 2016 @ 9:02am 
update please
C. Justice  [author] 30 Jun, 2016 @ 12:14pm 
@SeaMariners90 - Yes that assumption is correct. It would work but whatever mod loads first would overwrite the other.
seamariners90 27 Jun, 2016 @ 10:40pm 
so, this wouldn't work with a mod that adds bretonnia as a playable faction then I would assume.
FloridaMan 9 Jun, 2016 @ 2:48pm 
Sorry to bother you but can you explain how one alters the starting units of a Lord as you have here?
Boopwuffliesnoot 1 Jun, 2016 @ 3:34pm 
thanks for your time, it's a great mod
Boopwuffliesnoot 1 Jun, 2016 @ 3:33pm 
hey how could one edit the startpos.esf to have him have more units?
Sel 31 May, 2016 @ 9:29am 
damn amazing mate....
Lemur 29 May, 2016 @ 7:01pm 
just what i was thinking was needed! (also a no limit version, if its not too much trouble. no idea if it is)
Somberyeti 29 May, 2016 @ 12:55am 
can you please remove the limit on how many of the Reiksguard you can have please?
Bigfoot 28 May, 2016 @ 1:36am 
I cant figure out how to mod so I figured I'd ask ya to give it a go. The empire does not have any really impressive melee units. I was wondering if you might play with the idea of creating a unit called Sigmars chosen. Maybe a unit of 9 men or so that are brutal.Kind of a counter to VC Crypt horros or Chaos Spawns. Maybe give them impactful hits like Karl or some such? ^.^ just an idea
Denalian 28 May, 2016 @ 12:59am 
Awesome! The Emperor will surely thank you to have his bodyguards around!