The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Weapons, Armor and Robes Collection
93 Comments
ThAT1gUY 26 Oct, 2017 @ 1:20pm 
i cant find them, all i see are weapons
ThAT1gUY 26 Oct, 2017 @ 1:18pm 
where are the robes you promised me
KingAragorn 3 Feb, 2017 @ 6:23pm 
so watch of your mods are going to be on se

sp0ckrates  [author] 26 Nov, 2016 @ 9:14am 
Dudes! Good ideas!
Zissouo 20 Nov, 2016 @ 6:43pm 
you could make it so the robe sleeves don't clip through gloves, it's always a little annoying how they push trough gloves and gauntlets and stuff.
Perchance 19 Nov, 2016 @ 1:46am 
I Second Rogues83's notion! The robes in game are dissapointing. Reeeeaaaally dissapointing.
Rogues83 18 Nov, 2016 @ 2:53pm 
You could also make some right propper cultist robes, not like those pansy robes that are in game already.
Perchance 18 Nov, 2016 @ 11:25am 
Ooh! I gots a good idea for robes! (Mainly because I need some good ones) Mabye could you make some epic looking robes for necromancy? Preferably evil looking purple ones...
sp0ckrates  [author] 18 Nov, 2016 @ 10:12am 
I Love: Got some ideas I might use for robes?
Conagher 18 Nov, 2016 @ 8:44am 
Still looking for "Robes"
sp0ckrates  [author] 22 Oct, 2016 @ 8:03am 
Captain bacon: Thanks
Wee Man 22 Oct, 2016 @ 7:14am 
nice
+REP
sp0ckrates  [author] 31 Aug, 2016 @ 7:23pm 
Redeyedraven: Thanks
redeyedraven 30 Aug, 2016 @ 12:27am 
About the one-handed/two-handed thing. I'm using the Improved-Artifact mods (the collection-version). The author made Wuuthrad wieldable in both one- and two-handed (to make it work in tandem with Ysgramor's shield if preferred). The way to switch is a lesser power called 'Wield Wuuthrad'. That's it. Equip the power and the weapon, use the power and it's done.

All you need to do would be to merge your one-handed and two-handed data (as you obviously need duplicates to make a lesser power that switches between the versions). Hope that helps.
sp0ckrates  [author] 3 Aug, 2016 @ 4:21am 
Xayte: I might.
Xayte 2 Aug, 2016 @ 11:45pm 
Ive been looking, and there hasn't been a single mod that turns Glass weapos white (that ive found) and i was hoping you could do something about this.
sp0ckrates  [author] 4 Jul, 2016 @ 6:44am 
Fancy: Great idea! Will take time to make.
Perchance 4 Jul, 2016 @ 1:33am 
I Just now had a small brainwave (And since that usually takes ages) I will share the immane ramblings of my crazy brain!: You have two mods: Unique one handed and Unique two handed, people like tham both but obviously cannot use them both, buuuut, suppose you could? Take into consideration this problem, and then come to this solution (There are obviously others, but hey.) Give the player the abillity to reforge these unique weapons into one handed/two handed variants in the forge, and hey presto! You removed a problem!

... Yeah, I feel stupid. Hey, it's 09:33 AM Here, don't judge me.
Conagher 3 Jul, 2016 @ 9:02pm 
More on your profile :D
sp0ckrates  [author] 3 Jul, 2016 @ 8:41pm 
David: Thanks again for the great ideas 😎👍
Conagher 2 Jul, 2016 @ 3:34pm 
I mean your Alteration Spells mod athat allows them to still do things with armor equiped. And yes, having that option would be great. Idc about how much Fear costs, aslong as it works. Destruction should be spamable yet powerful, somewhere on the midline. Having an option on the matter would be/is great. Concerning the donating bit, I don't have a money pool to swim in, but I have the imagination assembly line of random things I can share!

TL:DR, in simple terms so I don't confuse anyone (myself included XD): adding a small armor rating to the robes wouldn't hurt, and having the choice on reducing cost or buffing damage would be amazing.
sp0ckrates  [author] 2 Jul, 2016 @ 10:38am 
Fancy: Hey, no worries! We never asked for donations for the first million subscribers, and we haven't gotten many since. Just offering that as an option. Surprisingly, those few who have donated haven't asked for anything in return, which seems odd.
sp0ckrates  [author] 2 Jul, 2016 @ 10:35am 
David: You mean something that will make the spells stronger, instead of simply making them cost less?
Perchance 2 Jul, 2016 @ 9:30am 
Donations, yeah... I feel so mean that I can't do that. Whenever I get money, there's usually an inconvenience (Random game I really want) that magically goes on sale when I wish to do a good thing. That and I never get enough to do both. I see what I can conjure up though! :steamhappy:
Conagher 2 Jul, 2016 @ 7:22am 
Mostly the fact there is no robes section to this WA(r) set
Conagher 2 Jul, 2016 @ 7:21am 
Kind of, or maybe just textured clothes. With the slight change to Alteraion spells, you can stiill do things in armor as a mage, so probably armor robes with the flesh spells
sp0ckrates  [author] 2 Jul, 2016 @ 6:24am 
David: Adding armor value to existing but keeping them clothes, not light armor?
Conagher 1 Jul, 2016 @ 5:58pm 
Awaiting the Robes.
Rogues83 1 Jul, 2016 @ 11:53am 
All I'm doing is poping off suggestions.
sp0ckrates  [author] 1 Jul, 2016 @ 8:51am 
Fancy: Currently we're working on other mods, but your idea is worth adding to our list. Of course, those who make donations get the mods they want moved closer to the top of the list.
Perchance 1 Jul, 2016 @ 4:45am 
Well, considering I have a mod which retextures all of the Winterhold college robes, could you make said mod retexture the hooded black robes? (Y'know, the Necromancer robes) the always dissapointed me with their look (You're supposed to look threatening, not like you're going to a convention.)
sp0ckrates  [author] 1 Jul, 2016 @ 2:26am 
Fancy: You mean retexturing existing robes, or creating all-new models for new robes?
sp0ckrates  [author] 1 Jul, 2016 @ 2:24am 
Rogues: Sounds like additional enchantments added to the existing robes would do the trick.
Perchance 1 Jul, 2016 @ 1:34am 
I Just want evil looking necromancer armoured robes, seriously, I've scoured the internet and there are hardly ANY robes. Not sure why, but hey.
Rogues83 30 Jun, 2016 @ 7:15pm 
How about if the robes not only affect you armor but also things like sneaking, armed combat, unarmed combat, or spellcasting abilities in some such way.
sp0ckrates  [author] 30 Jun, 2016 @ 6:52pm 
Ghost: It's a work in progress. A few have asked for adding armor values to existing robes. What would you like the mod to be?
Hero 30 Jun, 2016 @ 4:42am 
weapon armor and ROBES? where are the robes mate? XD
sp0ckrates  [author] 30 Jun, 2016 @ 2:27am 
Rowbuck: Yes, but not sure it's worth the hours of work. Both mods got only four stars, and there are more people who use only one-handed or two-handed than there are who use both, simply because it's easier to level up one weapon skill than two.

BUT we do make mods by request for those who donate, as a way of saying thank you.
Roebuck Hart & Stag 29 Jun, 2016 @ 10:24pm 
Could a mod be developed that retains all the improved stats and customizations, but even mixes the weapon types, so that half are one-hand, and half two-hand? I personally play primarily one-hand but I still like the mix.
sp0ckrates  [author] 29 Jun, 2016 @ 3:25am 
Rowbuck: Yeah, if you subscribe to both, the one that loads last determines the weapons you get. So you can subscribe to both and change the load order whenever you want, which will then change the weapons.
Roebuck Hart & Stag 28 Jun, 2016 @ 10:24pm 
I'm gonna take a guess and say that Unique One-Handed and Named Weapons Improved and Two-Hand are not compatible.. would it be too much to ask for a mod that mixes the two, so that they are all improved (and those that are reskined reskined) but have a good mix of the One-handers and Two-Handers instead of all one or the other?
Rogues83 27 Jun, 2016 @ 3:52pm 
That's fine I just thought I should warn you before they do release the updated version for consoles as it's already happening with FO4 and will likely continue with Skyrim though I do appreceate the mods that you have released and hope that you remain lucky enough to avoid that circumstance.:steamhappy:
sp0ckrates  [author] 27 Jun, 2016 @ 3:32pm 
FO4 mods. Yeah, I don't know anything about that.
sp0ckrates  [author] 27 Jun, 2016 @ 3:31pm 
JRShark: Cool! Thanks.
Rogues83 27 Jun, 2016 @ 11:46am 
I'm talking about the mods people are putting up on Bethesda's site as alot of them are stolen from their creators on Nexus.
jrsharker23 27 Jun, 2016 @ 9:19am 
I will donate as soon as i get my paycheck. These mads are totally werf cash.
sp0ckrates  [author] 20 Jun, 2016 @ 10:38am 
Burton: As long as he doesn't use any of my scripts, textures, models or .ESP files, I don't mind. So he could look at one of my mods in the creation kit, write down everything I did, and then make his own mod similar to it. Like painting students who paint their own renditions of the works of others, imitation would be a welcome form of flattery.

😊
SkylerWhiteYo 20 Jun, 2016 @ 10:17am 
I just wanna say it looks like he wants to steal your mods....:steamfacepalm:
sp0ckrates  [author] 20 Jun, 2016 @ 10:05am 
Rogues: FO4 mods available on Nexus or Bethesda?
Rogues83 20 Jun, 2016 @ 9:59am 
Oh no then look at the Fallout 4 console mods where people are outright stealing mods others have created and putting them up under their own name, in fact it's getting so bad most mod creators for Fallout 4 are starting to require Script Extender as a form of DRM.