Total War: WARHAMMER

Total War: WARHAMMER

Home Region Movement Bonus
354 Comments
urban.privat 8 Jan @ 4:37am 
If I play with -25% movement mod and this mod. Does it work? So in home region I am still faster than ever where else but still applying-25% everywhere?
Goromous 19 Sep, 2024 @ 7:59pm 
Anyone test this out recently?
Rexxus Gaming 24 May, 2024 @ 7:57am 
Any update?
PopLocknHots 2 May, 2023 @ 5:45pm 
Kaedrin's Mod Manager v1.9.0, this mod works.
BARRICADE_ 29 Nov, 2020 @ 12:45am 
yes
Nowhere 20 Jul, 2020 @ 9:22am 
Doesn't work.
Polyergus 8 May, 2020 @ 6:31pm 
I remember chasing an army around in my home territory because it was on force march. It was pretty annoying. If you can make the movement bonus help those move through the territory of their vassals, this mod would be able to help horde factions.
The Punisher 25 Apr, 2020 @ 8:42am 
i sub and like and all the shit and cant fucking see the download click!!!! make it harder to get will ya!!!
Dresden  [author] 19 Mar, 2019 @ 1:03pm 
Its compatible with the current game version
Roy 18 Mar, 2019 @ 8:48am 
Sir, Could this mod still can used in today's version. Since I saw mod manager said it expired.
Sminky 8 Oct, 2018 @ 12:54am 
@Dresden Thanks for the responce, sorry for the double post. Strangly the game will no longer even launch (the launch button is missing) with this mod enabled. The mod had been beeing used from the very start of the campaign.
Dresden  [author] 7 Oct, 2018 @ 11:57am 
As answered on the other thread where you posted this, this mod shouldn't affect saves. It is just a building effect that can be added/removed and is not saved. Thats why when you first use it you have to end turn once to even see the effect.
Sminky 6 Oct, 2018 @ 5:56pm 
This mod when enabled no lomger allows for continue campaign. It will also crash manual loading of save files. Even when the mod is disabled (after being used in a campaign).
chw_berger 23 Jun, 2018 @ 4:37am 
Oh ,I ve seen that too,still,thanks for the reply,have a good day/night! :steamhappy:
Dresden  [author] 17 Jun, 2018 @ 12:43pm 
Yes
chw_berger 16 Jun, 2018 @ 6:10am 
use*
chw_berger 16 Jun, 2018 @ 6:09am 
Hi,does this mod affect the camapaingn if I started to uzse it in the, let s say middle of it,and before I was not?
Torosar91 27 May, 2018 @ 5:43am 
Отличный мод!
amuro0077 15 Apr, 2018 @ 10:47pm 
good!!
Malatayjr 6 Apr, 2018 @ 10:45am 
Makes the game more relsitc
Hedi 26 Dec, 2017 @ 2:24am 
good job
Thaall 1 Nov, 2017 @ 1:46am 
Nice work!
Walsingham 4 Oct, 2017 @ 3:29am 
People who think Chaos should get a move bonus don't know anything about the Wastes.
lastspartacus 12 Sep, 2017 @ 9:18pm 
I like the idea but maybe 5%?
Nils de Lumière 6 Sep, 2017 @ 7:52am 
Hi, is this possible to extend the concept to Region of ally when you have the right to go through their territories. It is lorefull to have bonus in our region since we control road, but it's also lorefull to have the same bonus (or a smaller one ?) in region of ally where we have negociated the right of way.
Mango 5 Sep, 2017 @ 1:03pm 
@Dresden Awesome! Thank you for the fast reply!
Dresden  [author] 5 Sep, 2017 @ 12:03pm 
Yes you can disable this mid campaign
Mango 5 Sep, 2017 @ 11:39am 
Couldn't find a definitive answer in the comments so sorry if it was answered but I started a beastman campaign and forgot to turn this off. I'm quite a few turns in and will just disabling it mid campaign turn it off? I see in the description that it works turning it on mid game but dunno if it'll work the other way, thanks!
kajak 1 Sep, 2017 @ 12:33pm 
I have same effect like Black13. Playing as Vlad and didn't got any movement Bonus outside Vampire Counts, Tempelhof and Schwarzhafen.
EP 30 Aug, 2017 @ 3:53pm 
Can you make this mod affacting chaos or horde army? for balancing purpose? Like Chaos/Horde will has the bonus on razed lands or vassal's region.
Dresden  [author] 24 Aug, 2017 @ 1:14pm 
Regions you own and they end the turn in gives the bonsu next turn
Wappaw_CptBlack13 24 Aug, 2017 @ 1:12pm 
When you say "own regions", do you mean areas they currently occupy? Or the regions that typically reside that type of faction? I noticed that when starting as Vlad in western Slynvania, that i still got the boost in the eastern Slynvania even though i wasnt occupying those lands.
Dresden  [author] 21 Aug, 2017 @ 1:49pm 
Already done last week
TAW | Snoken 21 Aug, 2017 @ 1:03pm 
@Dresden do you need to update this to to the Norsca patch or do you not need to ?
Kaelis 14 Aug, 2017 @ 12:52am 
Can't play without this mod, thanks a lot.
Dresden  [author] 12 Aug, 2017 @ 12:04pm 
Well its not this mod
FantasyFreak_UK 12 Aug, 2017 @ 5:49am 
Hi. I am playiing wintertooth and I can't decalre war on anyone, not sure which mod is causing it
FantasyFreak_UK 11 Aug, 2017 @ 2:37am 
Booooo. I hate it. Lol
Dresden  [author] 10 Aug, 2017 @ 5:28pm 
I haven't, only because its an important part of the game I think.
FantasyFreak_UK 10 Aug, 2017 @ 3:25pm 
Dresden love your mods, have you thought of doing one to remove or nerf the chaos invasion?
FantasyFreak_UK 10 Aug, 2017 @ 2:10pm 
That was quick, nice work!
Dresden  [author] 10 Aug, 2017 @ 11:38am 
Updated for Norsca patch
Dresden  [author] 26 Jul, 2017 @ 4:34pm 
It should be
Danklin 26 Jul, 2017 @ 3:38pm 
Is this compatible with SFO?
Graf Porno 10 Jul, 2017 @ 11:33pm 
good mod
Dresden  [author] 31 May, 2017 @ 1:38pm 
This is the mod as its going to be guys, its very simple and that simplicity makes it compatible with almost all other mods. If people want to make their own versions that add more stuff, thats fine- have at it.
Pimpin Pippin 31 May, 2017 @ 11:45am 
Bonus to agents needed and this "any chance we can get a version of either this or the other variant that gives warriors and/or beastmen a flat 10/25% increase for their movement range as to reflect their wave of destruction and/or the beastmen not to be outpaced in what is essentially their home too

or even just a 10/25% movement buff in razed regions as that's essentially turf they've captured

I really like this mod and the dynamic it adds to the game, I just also really like playing Beastmen and want them and warriors of chaos to stay competitive during their incursions "
TMXFroZeN 6 Apr, 2017 @ 1:25pm 
Is it possible to make so that the movement bonus also applies to your heroes on the campaign map?
Hermann|♠| 27 Mar, 2017 @ 7:37pm 
i have a better idea. If possible give Chaos a movement bonus based on Chaos Corruption.
Chiron 13 Mar, 2017 @ 4:20am 
@Dresden any chance we can get a version of either this or the other variant that gives warriors and/or beastmen a flat 10/25% increase for their movement range as to reflect their wave of destruction and/or the beastmen not to be outpaced in what is essentially their home too

or even just a 10/25% movement buff in razed regions as that's essentially turf they've captured

I really like this mod and the dynamic it adds to the game, I just also really like playing Beastmen and want them and warriors of chaos to stay competitive during their incursions