Total War: WARHAMMER

Total War: WARHAMMER

TOTAL WARHAMMER
392 Comments
Cupcake Fury 26 May @ 5:47am 
as of may 2025, can confirm this mod WORKS!

works standalone & works with other mods too
Sturmstorm 5 Jan @ 1:15pm 
does this still work lol
DeathNote 11 Dec, 2020 @ 9:04pm 
this still work?
Buck_Breaker 9 Jun, 2020 @ 3:30am 
i got back into warhammer recntly (historical fan) i like your mod but i noticed that skill tree for Gromdirnal (white dwarf) is different from the vannila, i see the skills specificlaly for him scattered but i can't see oath of forging
Martell 25 Apr, 2020 @ 2:13am 
Where are the smoke visuals improved? Have you ever even seen a video of a blackpowder musket shooting?
Mumion der Unsterbliche 30 Dec, 2019 @ 2:20pm 
Good evening . I had asked for an update for the mod for part 1. because the launcher shows me that the mod is no longer up-to-date and I don't like to use non-current mods. I hope you understand what I mean. And a Happy New Year .
Mumion der Unsterbliche 29 Dec, 2019 @ 12:58am 
Update for New version for Part 1 please .
Mumion der Unsterbliche 6 Dec, 2019 @ 11:19am 
Ok .
Black Knight  [author] 6 Dec, 2019 @ 7:48am 
It is
Mumion der Unsterbliche 5 Dec, 2019 @ 5:34am 
Lorefriendly Mod ?
Mumion der Unsterbliche 9 Oct, 2019 @ 3:07am 
Cool. Thanks . Missing only the update for Part 1. And I'm completely happy. Good job and keep it up.
Black Knight  [author] 9 Oct, 2019 @ 1:44am 
Mumion der Unsterbliche 22 Sep, 2019 @ 1:22am 
Cool Thanks .
Black Knight  [author] 21 Sep, 2019 @ 10:40am 
I will soon make my own version for the latest update, and I will try uploading it again.
hpandh 14 Sep, 2019 @ 1:03am 
You could try uploading it elsewhere, maybe Moddb or Nexus. This was one of my favorite mods for WH 1.
Mumion der Unsterbliche 13 Sep, 2019 @ 2:36pm 
Ok . Thanks
Black Knight  [author] 13 Sep, 2019 @ 12:34pm 
I did a WH2 version but it kept bugging out; the retarted Steam Workshop kept replacing my own version every time I did a change client-side! So I took it down from Steam and don't upload again or I risk losing my version.
Mumion der Unsterbliche 10 Sep, 2019 @ 10:14pm 
Good day . I wanted to ask if there will be a version of the mod for WH 2 because I think this mod is very good and it would be a pity if there were no version for part 2. Is only a question .
Mumion der Unsterbliche 10 Sep, 2019 @ 1:57am 
WH 2 Version ?
Mumion der Unsterbliche 24 Jun, 2019 @ 9:31am 
WH 2 Version please !
Mumion der Unsterbliche 24 Aug, 2018 @ 11:53am 
WH 2 version death ?
Spencer Mahad 29 Jun, 2018 @ 2:22am 
this on the WH1 ?
Mumion der Unsterbliche 21 May, 2018 @ 5:28am 
WH 2 ?
XXJPZH 14 Apr, 2018 @ 10:14pm 
作者,你好,你能用汉语跟我交流吗
Logan054 30 Mar, 2018 @ 9:23am 
What happened to the Warhammer 2 version of the mod? I really enjoyed your HW1 version :)
Th3KilLiNgBoOTh 16 Mar, 2018 @ 7:32am 
@unclephi93 Yes!!! Always appreciate a good Tenacious D reference. ;)
unclephil93 28 Feb, 2018 @ 7:43pm 
Play the best mod in the world, or ill eat your soul!
Black Knight  [author] 8 Dec, 2017 @ 11:24am 
At the moment it seems unlikely, as I have problems with the mod file actually getting deleted from my Warhammer 2 folder (!!!) or being replaced with the Steam version (so I can't update it!)
hpandh 4 Dec, 2017 @ 11:14pm 
Will the Warhammer 2 version be available again at some point?
Railgun 22 Nov, 2017 @ 6:30am 
@DrKing
Thank you, I feel good with your vision of modding :)
Black Knight  [author] 21 Nov, 2017 @ 11:42pm 
Feel free to use all you wish, modders working together strengthens the community.

IIRC I lengthened particle life and increased their density slightly.
Railgun 21 Nov, 2017 @ 2:44pm 
@DrKing
Hi, I'm working on a particle overhaul for Warhammer 2 (smoke, dust, trails etc) and I would like to know if I can have your permission to use some of your "wh_main_lib_muzzle_flash.xml" library settings with credits. Your work is very interesting for me on the lighting fire.
I can share you my WIP version in private if you want to see.
Thank you for your reply.
hpandh 12 Nov, 2017 @ 11:39pm 
Why is the Warhammer 2 version currently unavailable?
Black Knight  [author] 5 Nov, 2017 @ 1:39am 
Just uploaded the Warhammer 2 version, make sure to check it out here!
kristijanH 4 Oct, 2017 @ 10:37am 
Should be tomorrow.
Simple Jedi 4 Oct, 2017 @ 10:36am 
does any one know when mods are out for warhammer 2
Black Knight  [author] 30 Sep, 2017 @ 9:57am 
I will definitely port these modifications to Total War: Warhammer 2 sometime after we get the new workshop.
Black Knight  [author] 19 Sep, 2017 @ 8:29am 
I was still in the middle of another campaign and since it ended I've been waiting for TW2. Probably going to start with High Elves next.
Mr Mundungus 19 Sep, 2017 @ 5:20am 
it seems to work. thx man! but how can´t you played norsca before? that´s heresy.
Black Knight  [author] 18 Sep, 2017 @ 10:10pm 
Tried something and updated, let me know if this fixed it for you.
Black Knight  [author] 18 Sep, 2017 @ 2:22pm 
I am not sure, still haven't played as Norsca. Will see if I can fix it.
Mr Mundungus 18 Sep, 2017 @ 8:47am 
could it be, that your mod causes the chaos invasion to still happen as norsca?
I tried disabling mods and i rly don´t want to play without this mod .
Grimbert 2 Sep, 2017 @ 9:52am 
Thank you!
ncts 31 Aug, 2017 @ 8:57am 
thanks :~)
Black Knight  [author] 30 Aug, 2017 @ 1:53pm 
It's because of the faction intro videos, it happens on a patch if the devs change the lines. I missed it this time; these random changes with each patch is the reason why I like to hear from people when something doesn't work.

tl;dr I fixed it and it should work now.
ncts 30 Aug, 2017 @ 9:31am 
It seems that your mod crashes my game when I click on clan angrund or any of the wood elves factions in the campaign screen.I tried disabling everything but your mod and the same result , so any ideas ?
Black Knight  [author] 29 Aug, 2017 @ 4:50am 
I'm back-Mod updated for the Norsca patch! I have changed all new skills and effects to fit with the mod (for example, the new necro skills also grant double attrition resistance) but I haven't done extensive testing yet, so please report any bugs or inconsistencies.

Also: Since Necromancers got a bunch of new skills along the lines of what I did with my "Master of the Dead rank 2", I reverted my change and Master of the Dead now only has 1 rank, as before.

Also: Since Krell no longer degrades, Kemmler's new skill tree doesn't affect his degradation rate. On the other hand, the entire skill tree ends up granting an additional +25% health over vanilla, so it's still worth it if you want to make Krell the one-man army he's supposed to be (he ends up with 6250 hps with ultra unit size)
Black Knight  [author] 27 Aug, 2017 @ 9:19am 
No, it doesn't, and I thought it to be an interesting idea but I just remembered they already are 80-man units.
Dmformom 26 Aug, 2017 @ 6:31pm 
Does this change the size of Chosen?
Istfire 19 Aug, 2017 @ 1:43am 
"Slayers don't have shields" They never did.... They just cut arrows down with their axes.......