Killing Floor 2

Killing Floor 2

Dead In Limbo
55 Comments
Hill Mc´Cool 18 Mar, 2022 @ 3:38pm 
Brutal! Cool!:CheckFGP:
Fazio 1 Jun, 2019 @ 4:06am 
Just tested it, i love it.
Headhunter 6 Jan, 2019 @ 12:49pm 
so what the creator meant by putting this prop in the game? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1617127509
broken, can't buy anything from trader?
exilextremis 5 Dec, 2017 @ 11:23pm 
Love it-thanx!
Rex-Wil 21 Nov, 2017 @ 10:41am 
This map is amazing, its instantly one of my favorites! Its well designed with plenty of details showing you put a lot of thought into the level layout. Ive played it multiple times and it was always fun! Not too difficult, not too challenging. The lore from the Ferryman was interesting and a nice touch too!

Overall, great map! Thanks for making it! :spookycloseup:
t.gaze 29 Jan, 2017 @ 4:23pm 
Several people have reported version mismatch when joining our server when this map is loaded. It's still not clear to me how to fix this. In most cases I suggest that the client remove all associations with the map, and redownload it from the workshop. Any suggestions?
Sean Sindahl  [author] 12 Jan, 2017 @ 12:27pm 
Dead In Limbo should now be updated to version 1.2, sorry for the delay!

- Replaced the missing tree stumps that were removed from the official map packages with the SWAT update. This means you should now once again be able to see the knocked over tree bridge by the rotating cogs and the corner wall section.

- Tweaked a few light and shadow settings that had unnecessarily high values.
=GzR=Fireman 11 Dec, 2016 @ 5:17am 
Great map.... but, can you fix the missing fallen tree textures that are now missing? The two that you can walk up/down to reach other places. You can still walk on them, but not see them.
AlienWheelChair 26 Nov, 2016 @ 5:11pm 
Amazing map. The turning gears are awesome.
t.gaze 26 Nov, 2016 @ 2:24am 
It actually may be on my end. I am running a 42 slot server, and have increased the zed count. It may help to add a couple more spawns. But ill try to find the root cause, and let you know. It seems to be map dependent, but not sure. May the troubleshooting begin!
Sean Sindahl  [author] 26 Nov, 2016 @ 2:20am 
@Bizzy Hm sounds weird, the latest version is the one here on the workshop. I'll try and do a rebuild and upload it again over the weekend, thanks for the report :)

@Forbearance Odd! I will have a look at it over the weekend and see if I can figure out what that's about, thanks.
t.gaze 20 Nov, 2016 @ 1:24am 
There is a spawning error, causing the server to lag. I open the server console, and observe the spamming of error messages. please fix this, or ill have to remove it from the playlist.
bizzyJEDI 18 Nov, 2016 @ 10:43pm 
Hey Seanchaoz:

I'm getting a "mess error", like when TW did the SWAT update, didn't you update this map? Or am I just getting a miss-match error uploading the wrong version of this map to our Bizzy Playhouse servers...

Thanks.. :steammocking:
THE HEALER 18 Nov, 2016 @ 10:47am 
Dropping u guys a "Hi" here
{StayGold} HotShot 11 Nov, 2016 @ 1:14am 
Sean you are Gold..great team!!!!!
{StayGold} HotShot 11 Nov, 2016 @ 1:12am 
Vamp you are amazing! this map is gorgeous!
Lord Inquisitor Von Izraphel 6 Nov, 2016 @ 8:25am 
excellent work
Generic Hyena #2 18 Oct, 2016 @ 10:02pm 
This map is god damn magnificent in terms of creativity, and replayability.
Shaye 10 Oct, 2016 @ 1:54pm 
@=GzR=Fireman That is just a glitch with custom maps for some reason, because I was playing on a WIP super mario 64 map and two kevin's and three Hanz's spawned. I honestly thought the an admin joined to screw with us but that server had no online admins.
=GzR=Fireman 30 Sep, 2016 @ 5:59am 
Something that has popped up with this map, have NOT seen it in other maps. During the Boss fight you can get another Boss, sometimes multiple Bosses spawn in. Not all at the same time, but at random intervals. Usually, it is just an extra Boss. Yesterday on the map, they just kept spawning in. We had 5 Bosses to fight, 2 Kevin's and 3 Hanz characters. Needless to say, our team was wiped out. Might want to look at coding to see if there is something in your map that would allow this after the last patch.
t.gaze 25 Sep, 2016 @ 9:24pm 
Great Map!
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
mattt 18 Sep, 2016 @ 5:42pm 
rly fun map :steamhappy:
=GzR=Fireman 10 Sep, 2016 @ 8:08am 
Personally and among many of the pubbers on our servers, feel "THE ARMS and HANDS" are a great touch. The texture on the arm holding the train up does not look jagged to me, but then I am playing on Ultra settings and they look just fine, even close up.
Sean Sindahl  [author] 10 Sep, 2016 @ 5:19am 
Great feedback guys, thanks.

The missing trees are an issue that TWI introduced with the SWAT patch where they removed a model package from the game's resources. I will have them replaced with some working ones in the next update.

I will also close off the open room in the tower so the invisible wall is less weird :p

The giant hands are very upscaled and do look quite blocky up close, I fully agree. That's unfortunately an evil we have to settle for since I'm not really skilled enough to add custom models, and re-texturing it would still result in a bloated and low-res texture because the model itself is very small originally
Dragon Denton:Pretty Cute Trash 3 Sep, 2016 @ 10:33am 
I really love the layout and dig the overall visual design :D

But a couple minor things: The tower has a room you can't enter, but the door looks fully opened. Perhaps adding a piece of furniture like a desk or some debree or a fence to make it clearer at first sight?
And, the giant hand holding the train just, doesn't look really good. The one with the strings is fine but this one is so hugely resized that seeing such low res textures on it at close and it being so jagged doesn't work well. Perhaps replacing it for something else, or looking for a higher res model to put on it's place could work in it's favor?
=GzR=Fireman 3 Sep, 2016 @ 8:11am 
Since "Swat" update, the fallen tree textures are missing. You can still cross over them but cannot see them. Great map and we have tons of fun on it. Thank You.
PorcusGrunzus 27 Aug, 2016 @ 2:08pm 
I really like it!
Nothing to complain...
Apohavnosis 6 Jul, 2016 @ 11:00am 
This map is crazy fun, good job.
P L O O M 29 Jun, 2016 @ 5:29am 
Limbo....reminds me of DmC Devil May Cry......Now I have to burn the name of this map and change it...............
SabinyAK-19 10 Jun, 2016 @ 9:53am 
Oh my gucciness, i can actually play it? like for real?
damn and i thought Tripwire was gonna get all tight with the game mods.
PuppyMonkeyBaby 10 Jun, 2016 @ 7:39am 
We've loaded it on our server and played it several times now. We love it ... sorta a cross between Maw of Madness & Defend Thyself.
o
Sean Sindahl  [author] 9 Jun, 2016 @ 5:40pm 
Thrilled to hear so many people enjoying it :freidk:

@DVNK DIVA
Criticism is very welcome and I will definitely look into the issue you are pointing out for the next update.
PuppyMonkeyBaby 7 Jun, 2016 @ 8:23pm 
Beautiful Map
Cot 7 Jun, 2016 @ 4:36pm 
good aesthetic but in reality it's a garbage map, half the zeds fall of the side, got to wave 6 and saw a scrake and the fp fall off, find a fix to this and it will be good:trump:
HELLDRIVER 6 Jun, 2016 @ 1:41am 
omg so much work o.o
Lodan Zark 5 Jun, 2016 @ 6:09pm 
awesome work guys!! sub & rep+
Shure Iam 5 Jun, 2016 @ 1:19pm 
will this map feature any physx effects in it?
Hentai_Is_Heresy 5 Jun, 2016 @ 12:31pm 
holy damn this looks amazing:steamhappy:
Now I finally have a reason to play kf2 even more
Sean Sindahl  [author] 5 Jun, 2016 @ 11:38am 
Thanks a LOT guys for all your positive response! I'm very happy that so many of you are enjoying it and taking the time to voice your feedback! :happy_creep:
cryprotree 5 Jun, 2016 @ 8:29am 
I love this type of maps so much!
YOLOshiku薛甫 5 Jun, 2016 @ 6:38am 
damn TW should hire you as the lead map designer.
this map is gorgeous:steamhappy:
Witch of Diamonds 5 Jun, 2016 @ 1:55am 
Damn what a creepy map.
Looks great.
郁郁鱼 4 Jun, 2016 @ 9:44am 
Amazing map good work !
Sean Sindahl  [author] 4 Jun, 2016 @ 8:10am 
We need moar fleshpounds raaaaaaaaargh!

@Atlaimond
Yes you can fall off the map in several places, which will kill you, so watch your step! :freidk:

The random flames in the incinerator and the spinning blades in the basement cause damage over time, but are survivable long enough to run through them unless you are very low on health.
Atlaimond 4 Jun, 2016 @ 7:19am 
Really nice designed map! :ZAT_correct: I liked it.
I didn’t find any bug.
Up-voted :upgr:
P.S. I’m just curious, is it possible to fall dawn? I did bear try it. :ostrichscary:
TH3V01D 3 Jun, 2016 @ 1:23pm 
Fleshpounds, fleshpounds everywhere...
Sean Sindahl  [author] 3 Jun, 2016 @ 9:47am 
Version 1.1 changelog



- Tweaked colision elements on the broken wall section to hopefully improve movement and prevent players getting stuck.

- The Ferryman now has a lot more things to say! (randomized flavor text) Try visiting him from time to time.

- Fixed a collision bug in the incinerator rooms that caused players to be able to clip through the walls and fall to their death. This should no longer happen (thanks pwnstarr for discovering this)

- Minor tweaks to shadows and draw elements.

- Moved an invisible desk, floating in the sky, and put it where it belongs inside the mansion next to the side exit.

- Added a pillar beneath the broken floor section of the tower, next to the cogwheel. Just for consistency's sake.

- Added faint blood flow sound effects to the basement section.

- Added a blood spewing pipe on the lower portion of the outside of the mansion. Because blood!
Sean Sindahl  [author] 3 Jun, 2016 @ 6:50am 
@John190
Ah I see, Doom uses the same line for I think one of their levels? Or one of the music tracks, I forget.


Patch 1.1 coming soon to fix a few blocking issues that have been reported around the map.
John190_homicidal_maniac 2 Jun, 2016 @ 4:45am 
I was actually referencing AVGN episode about Bible games I think it was Bible games episode 2.