Garry's Mod

Garry's Mod

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12 Comments
Keiannai  [author] 8 Apr, 2017 @ 12:08pm 
Keiannai  [author] 23 Dec, 2016 @ 6:00am 
I had to delete the whole skybox because for some reason the skycamera entity would also capture the map itself. So basicaly, it would cause a tremendous amount of lag. Which is weird why it would do that. It might be because I used the css hammer and not the gmod hammer.
dumb idiot birdo 22 Dec, 2016 @ 4:25pm 
actually the whole entire 3d skybox is missing
dumb idiot birdo 22 Dec, 2016 @ 4:23pm 
This is nice, but there is one huge problem. The towers are missing from the skybox.
Ambahtawōdanas 10 Jun, 2016 @ 5:59pm 
Alright!
Keiannai  [author] 10 Jun, 2016 @ 5:37pm 
I'll see what I can do, I also need to figure out how to fix the fps drops in the map as well
Ambahtawōdanas 10 Jun, 2016 @ 5:35pm 
Maybe for NPC event, or some thing?

Well, just thanks, for responding!
Keiannai  [author] 10 Jun, 2016 @ 5:29pm 
Im sorry, but for what exactly? I havnt really messed with the AI nodes at all yet :(
Ambahtawōdanas 10 Jun, 2016 @ 5:18pm 
Add AI Nodes, please!
Kaiser_Of_Aldi 4 Jun, 2016 @ 10:26am 
ah ok. cool!
Keiannai  [author] 4 Jun, 2016 @ 5:13am 
Yes it will need css. And it is open world because I had opened up places you cant normaly get to.
Kaiser_Of_Aldi 3 Jun, 2016 @ 6:05pm 
does this require CS:S?

also, how is it "open world"