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Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715608277&searchtext=
I'm working on a combat overhaul tweaking units to be closer to tabletop. Would you mind if I incorporated a few units from your mod here? I would love to include archers and free company.
Let me know if you don't mind, thanks!
Can you explain to me where each of the units you added is supposed to fit in? I mean when would I ever use any of them or when would I ever not use any of them. As it is I don't really like how many redundant units the Empire has, so you've added more and I'm confused what the purpose of most of them are.
They will always outperform them in kills at least. THis would be fine, but given that they're cheaper units, not so much. I think the crossbowmen should be the hardier and more armored unit and the bowmen should be the weaker but cheaper unit.
Set unit-size to large for purpuses of comparison.
Empire Archers change:
Cost 550 (upkeep to match - slightly more than crossbowmen)
Model Count 68 (the same as the other empire units of this tier)
HP 3944 (like the others)
Melee Attack 10 (less than crossbowmen)
Melee Defence 15
Melee Damage 22
Ammo 24
Missile Damage 22 (more than crossbowmen)
Balanced for vanilla. Slightly better shooter than xbow while weaker at melee, at a slightly higher cost (compared to xbow) for being better where it matters for this unit type.
Seconding what Keego said: please keep units to individual factions.