Europa Universalis IV

Europa Universalis IV

Build multiple buildings at a time
119 Comments
duymaz 21 Mar @ 12:21am 
I already checked it but i didn't control detailed. I'm gonna try again. If i make it i will let you know. But if i can't make , would you help me about coding?
LimonenZitrone  [author] 20 Mar @ 8:19am 
@duymaz: There are some setting decisions to exclude certain regions, but what I meant rather was that you can take a look at the decisions in code to see how they work and then use a similar structure in your mod, except that you only target provinces that have the original building.
duymaz 20 Mar @ 1:46am 
The decisions from this mod are awesome but sometime i don't use it. For example i don't want a drydock in Socotra. And i don't have a dock in Socotra. So there is no need for upgrade in this province. But when i use this mod's decision, it builds drydock to all possible provinces. Including Socotra. I just want to update buildings that needed to be updated. I don't want to build a top level building from scratch. I have never made a mod before. I read some guides but i don't understand anything about modding. So this is the situaiton.
LimonenZitrone  [author] 19 Mar @ 8:36am 
@duymaz: What exactly is the issue you run into? You would have to check the requirements for the new building and then replace the building or start the construction of the new building. The decisions from this mod here should help you with that, in theory.
duymaz 19 Mar @ 4:35am 
Hello, for a few days i am trying make a mod. This mode make to upgrade all kind buildings one by one with a decision. But i couldn't make it. For example one of decisions make all docks in my country upgrade to drydocks when approprite technology comes in. I need your help bro. In your available time please text me.
LimonenZitrone  [author] 28 Feb @ 5:13pm 
@hwalker145: The decisions possibly target a lot of provinces, which hurts the performance. Ideally you use the settings decisions to hide all the decisions you don't use at the moment, so e.g. only show the decision to construct cathedrals when you want to build cathedrals. That should improve performance well enough to not really notice much of a slow down (except when actually clicking the decision and there being a lot of affected provinces, which may make the game lag a bit for a short while).
hwalker145 28 Feb @ 9:42am 
Hello, I was experiencing performance issues when the decisions and policies tab (this mod’s general area of concern) was open. Closing it again the performance goes back to normal. Upon removing the mod, the frame-rate is back to normal. I love the mod though so what do you think is happening?
Greepon 24 Oct, 2024 @ 12:25pm 
Die Mod funktioniert noch immer, sie ist auch mit der berühmten Extended Timeline Mod kompatibel.

Lasst euch da draußen nicht vom gelben Warndreieck im Launcher beirren.

Stand: 24.10.2024
Barbarosza 22 Aug, 2024 @ 2:22pm 
der Mod funktioniert. Kein Problem. Ich denke nur, dass EU4 keine weiteren Updates bekommen wird. Es ist sinnvoll, es auf die neueste Version zu aktualisieren.
LimonenZitrone  [author] 22 Aug, 2024 @ 9:20am 
@Barbarosza: Die Fehlermeldung im Launcher kann ignoriert werden und die Mod ist aktuell. Falls Probleme vorhanden sein sollten, einfach bescheid sagen, was die Probleme genau sind, und ich kann es mir anschauen. Mir sind im Moment aber keine bekannt.
Barbarosza 21 Aug, 2024 @ 4:52pm 
Kann man den Mod aktualisieren, um ihn mit der neuesten Version kompatibel zu machen?
Drag0nCh1ld 26 May, 2024 @ 10:01pm 
Oh, and maybe one for destroying in vassals as well, so that I can control what their territory looks like without having to hunt one by one?
Drag0nCh1ld 26 May, 2024 @ 9:06pm 
Would it be possible to add a decision for "Destroy All Buildings In Non-Core Provinces" so that when I conquer new land I can build the new provinces the way I want without having to go through each province one by one or demolishing all buildings of a type in my entire empire?
big ball 2 Dec, 2023 @ 2:24pm 
ok its one of my mods messes up idk y i just false reported mb 💀
big ball 2 Dec, 2023 @ 2:14pm 
i think i found out the issue i am looking in the code in 697903059>decisions>building_decisions.txt and i think the road decisions disappear before the required tech level when highways are unlocked so im starting to believe it is one of my mods but idk i can try it out
big ball 2 Dec, 2023 @ 2:01pm 
ya ik but the new buildings arent unlocked yet thats the thang 💀
LimonenZitrone  [author] 2 Dec, 2023 @ 8:25am 
@big ball: They disappear when the new buildings get unlocked. So for roads that should be highway.
big ball 2 Dec, 2023 @ 1:39am 
hi idk if this was reported before but i play with extended timeline and it works great i luv it a lot but i have an issue where building roads and coastal buildings is available in the earlier timelines but then the options disappear on later timelines in the decision menu i am sure its none of my mods colliding with it plz look into it if u can
Kv-2 Heavy Assault Tank 20 Sep, 2023 @ 5:38am 
I love you
othtim 24 Jun, 2023 @ 8:15am 
THANK YOU SO MUCH
LimonenZitrone  [author] 27 May, 2023 @ 7:26am 
@Mug: Would require to add decisions etc for all those buildings. Maybe you can ask them to make a compatibility mod, but I don't think I will make them compatible in this one.
Mug 27 May, 2023 @ 7:02am 
How hard would it be to make this mod work for buildings added by Victorum Universalis?
LuvianQ 11 Mar, 2023 @ 11:27am 
10/10

If you play wide this mod is a must 😙
biggie_boss 15 Jul, 2022 @ 5:42pm 
@LimonenZitrone I tried that. It only happened in one playthrough though out of the many I've used this mod with so maybe it conflicted with something else as well.
LimonenZitrone  [author] 15 Jul, 2022 @ 5:40pm 
@biggie_boss: Strange. It works fine for me. Maybe try to unsub and resub.
biggie_boss 15 Jul, 2022 @ 5:27pm 
@LimonenZitrone Nah it didn't work. None of the build options came back up. I even tried saving, removing the mod, saving again, installing it, loading.
LimonenZitrone  [author] 15 Jul, 2022 @ 3:30pm 
@biggie_boss: Should be fine. Just fading them all in at once again may be a bit laggy.
biggie_boss 15 Jul, 2022 @ 7:54am 
This is a good mod but I accidentally clicked "fade out all buildings" then when I faded them back in it stopped working completely.
Droog 15 Jun, 2022 @ 1:17am 
I will warn you that this mod slows down the game immensely, it is best only to activate it when you need it and turn it off after you're done.
Taipan 3 Apr, 2022 @ 10:33am 
Thank you, I just edited it and kept what I am using. Awesome mod. I haven't withdrawn the like and fav :P Nor the award.
LimonenZitrone  [author] 3 Apr, 2022 @ 10:02am 
@Stefan: The point of the option decisions is to only fade in specific types of buildings. if you have all decisions visible all the time it is obviously very performance heavy. There is no way to make it less performance heavy. The only alternative is disable the mod and use other methods to build a lot of buildings manually, e.g. using auto clickers.
Taipan 3 Apr, 2022 @ 4:55am 
Also, late game you really need some options to trim the decisions for everybody to exactly what each one uses, because all the options kill the paused game when you try to do something in the menus. On a 5900x CPU. I did it for myself duplicating the mod offline and removing code, but maybe other people don't know how too.
Taipan 2 Apr, 2022 @ 1:22am 
This is the mod I am speaking about below https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2419518995 - I checked it's files towards the 1.33 files and the code is outdated. But I am too blonde to fix it myself.
Taipan 1 Apr, 2022 @ 3:50pm 
Is it possible to add an option to remove buildings on owner change, for the player only? There is a mod that does that but it's outdated, works only for 1.32. That would make this mod complete. I mean, an option when I conquer a province, to define what type of buildings I want removed at the end of the war. THanks
LimonenZitrone  [author] 18 Mar, 2022 @ 7:21am 
@Derpalerpa: If it's really this mod then I cannot do anything against it. The way the decisions are done isn't really doable better performance wise. Though I wouldn't know why the game would freeze because of the decisions, unless they are clicked by a player.
Pepsi Man 17 Mar, 2022 @ 9:35pm 
With the new update, playing with the Extended Timeline Mod and Challenger's Flavor Bonanza Mod. The closer to the Modern Day start you get, the more the game freezes every 35 days or so, with peace deals straight freezing the game for a couple minutes. Fading out the decisions doesn't really help the performance, and the mod used to work like a charm before
beppu 21 Jan, 2022 @ 10:03am 
The usefulness of this mod would become astronomical if one could also specify province types. For instance, demolish all manufacturies in wheat and livestock provinces (the AI loves building those before you conquer the provinces), so that one can then construct soldier's households in all of them instead.
LimonenZitrone  [author] 16 Nov, 2021 @ 10:28am 
@大荸荠: If you use a decision it is normal that the game freezes for a bit if you have lots of provinces. If you don't use the decisions, you can hide them via the option decisions. That should greatly improve performance in the decision tab.
3536G4D7GM058361 16 Nov, 2021 @ 4:02am 
mod makes game lags and freezes constantly when reaching 1650
LimonenZitrone  [author] 23 Jun, 2021 @ 11:59am 
@风灵候鸟: Only show the decisions when using them and hide them otherwise. That's why the option decisions are a thing.
风灵候鸟 23 Jun, 2021 @ 6:35am 
This mod has a serious frame dropping problem in use. Is there a solution?
Sephylon 22 Nov, 2020 @ 6:50am 
can you make a compatibility patch with idea variation mod
LimonenZitrone  [author] 25 Aug, 2020 @ 9:35am 
@sithappens: No. Only localisation and graphic mods are ironman compatible. This mod uses decisions tho and thus isn't.
sithappens 25 Aug, 2020 @ 6:30am 
is this mod compatible with ironman mode and achievements?
Melphiz 27 Jul, 2020 @ 1:10pm 
Hm, I tried it with ET, ran the activation decision but never found the real option to actually demolish buildings in multiple provinces. Also not when building.
LimonenZitrone  [author] 27 Jul, 2020 @ 9:26am 
@Melphiz: Uh, I don't think I still have the 1.29 version actually. But in theory the 1.30 version should still work for 1.29, except of that there are new buildings in 1.30, so those decisions wouldn't do anything.
Melphiz 27 Jul, 2020 @ 9:24am 
I supposed 1.30 does not work for 1.29? Tried it by changing the version number but even though all decisions are listed but I don't notice any effect.

Or maybe I am missing sth. completely. If not, can you reupload your 1.29 version at the paradox forum again, thanks.
Mutante de uma Figa 14 Jun, 2020 @ 8:25am 
Can we get the 1.29 version elsewhere? Just until 1.30 becomes stable.
Mutante de uma Figa 9 Jun, 2020 @ 1:06pm 
Any chance of an update?
Ravayen 11 Apr, 2019 @ 6:00am 
Oh haha just alt tabbed back in after writting that and immediately saw THERE IS lmao you though of everything you awesome bar steward thnx for the great mod ignore my prattling lol :)