Total War: WARHAMMER

Total War: WARHAMMER

Grail Guardians (Foot)
61 Comments
Savar Belmont 13 Sep, 2022 @ 5:13pm 
For porting this, you're golden. Have used for many things.
Heljumper117  [author] 13 Sep, 2022 @ 5:12pm 
eventually this will be ported, I'm waiting a bit longer for the mod tools to be tested a bit more
notryarednaxela 13 Sep, 2022 @ 7:07am 
Any update for TWW 3
MrCombine 5 Jan, 2019 @ 10:22pm 
Buff these guys pls
Savar Belmont 2 Apr, 2017 @ 6:17pm 
it was weird like it was mid download and said update needed... but im on the latest game version. word to the wise, don't unsubscribe from a large mod midway through downloading.
Heljumper117  [author] 2 Apr, 2017 @ 6:10pm 
ahh cool :)
Savar Belmont 2 Apr, 2017 @ 5:21pm 
i figured it out... had a mod stuck in download so it never finished downloading... it's fixed now.
Heljumper117  [author] 2 Apr, 2017 @ 2:26pm 
just checked, it and it comes in for me, try turning off all mods but this one and see if it shows up then
Savar Belmont 2 Apr, 2017 @ 1:49pm 
campaign. no bretonnian custom units seem to show in campaign. but i have no mods that conflict.
Heljumper117  [author] 2 Apr, 2017 @ 1:41pm 
in custom or campaign?
Savar Belmont 2 Apr, 2017 @ 1:12pm 
not showing up in my game...
Heljumper117  [author] 27 Feb, 2017 @ 8:58pm 
updated and reworked skills and stats to reflect the newest DLC
Jerran 22 Feb, 2017 @ 4:44pm 
Any chance of an update?
Priest 9 Dec, 2016 @ 12:04pm 
update pls
AGES99 28 Nov, 2016 @ 12:56pm 
What if the Old World Edition adds Hippogryph Grail Knights? It's plausible in the lore, and those three units Chaos got in the last update weren't on their tabletop roster (but were also plausible in the lore.)
The Running Man 20 Nov, 2016 @ 11:28am 
can you add more variety to the capes? like the white one with the grail?

I want to give a suggestion...I see that you used the "knights of the realm" base to make this unit, you just added the flame effect on the sword and a white cape...

If you use the very popular brettonia shield mod with this, it reskins your unit to an epic level (the knight of the realm foot) but it also reskins these "grail knights" with the realm knights shields...(the mod gives some badass custom capes and shield for the grail knights) I want to suggest you if you can make this unit again but using the grail knight base instead of the knight of the realm that way it will make your foot grail knight one hundred times more badass...
Thank you for your mods!!!
ballz 21 Aug, 2016 @ 3:17pm 
Love this mod check out my video on it
https://www.youtube.com/watch?v=vHQtjb_lpF8
k|Aquila Mars 19 Aug, 2016 @ 9:59am 
Get Pack File Manager, you can change the upkeep as you like with it.
t42bug 19 Aug, 2016 @ 9:49am 
Any chance for a slightly more asthetically pleasing unit card? If not thats fine, though I feel like maybe Grail Knights on foot should be maybe a little cheaper, like perhaps down by two hundred, other than that, perfectly sensible as they do indeed kick the shit out of anything.
Karnak 19 Jul, 2016 @ 4:17pm 
On the lore they have some Grail knight who fight on melee so dont worry man. They also have crusaders who are nobles but not grail knights, in the game they did the same thing to the reiksguard order, who have melee infantry too on the lore.
Korthor 16 Jul, 2016 @ 6:49pm 
can you make these avalible for the minor brettonian factions?
Sptn777 10 Jul, 2016 @ 8:40am 
Hi i loved your units but i have a problem.... when i´m playing in campaing as the empire and i fight against Bretonnia the AI never chooses your unit, do you know what do i need to do to make the AI choose more of your unit??
Lorgar 8 Jul, 2016 @ 10:53pm 
They are lore friendly - I've painted the models.

Nice mod.
k|Aquila Mars 6 Jul, 2016 @ 3:06pm 
Very nice, Heljumps. :P
Heljumper117  [author] 6 Jul, 2016 @ 1:50pm 
Updated unit cards
k|Aquila Mars 5 Jul, 2016 @ 6:06am 
There is nothing in the lore that says Grail Knights are glued to their horses, so yes. They can and will fight on foot if the situation demands it. (and that is if it isn't their preferred way of fighting.)
Dragmine 5 Jul, 2016 @ 1:18am 
is this lore friendly?
Heljumper117  [author] 2 Jul, 2016 @ 1:30pm 
:D
Cirolle 2 Jul, 2016 @ 1:29pm 
But seriously...

TT Warhammer players have done house rules and custom units for as long as the game have been out.

This is a great addition and very much in the spirit of the game.
Good job.
Cirolle 2 Jul, 2016 @ 1:27pm 
THESE AREN'T CANNON TO WARHAMMER
:steamhappy:
Heljumper117  [author] 2 Jul, 2016 @ 12:14am 
Buildings that give a bonus to Bretonnian swordsmen should now also affect them
Human72 30 Jun, 2016 @ 5:04pm 
accually this will help betalonia well not all grail knights fight on horse back so this is good for them to fight on foot.
Heljumper117  [author] 30 Jun, 2016 @ 1:51pm 
it should work just fine with the new patch now
WalhallBerserker 30 Jun, 2016 @ 1:29pm 
hello you mod is very cool but it don t work withe the update can you work on it thanks
ArchThrone 30 Jun, 2016 @ 11:37am 
Update?
ArchThrone 30 Jun, 2016 @ 9:17am 
Yes please update! :D
The_Real_White_Knight 30 Jun, 2016 @ 8:46am 
if you could please update this when you get the chance, so i can use your mod with the new update.Thank you in advance for your responce
Dan 24 Jun, 2016 @ 6:11pm 
if you download officers of the empire they basically make grail knights an officer of a formation that lead their men. :P
Heljumper117  [author] 17 Jun, 2016 @ 8:51pm 
They are supposed to be a little OP as Grail Knights are superhuman after drinking from the grail, but that is why they take a while to recruit compared to other units and have high upkeep. I tried to base the stats to be a little bit better than Greatswords and on par with Chosen but as Mars just said you can just open the mod in PFM and edit their stats ;)
k|Aquila Mars 17 Jun, 2016 @ 10:24am 
Well, Grail Knights are powerful beings. Get Pack File Manager, you can change their stats/numbers as much as you like with it.
DrillerKiller 17 Jun, 2016 @ 9:53am 
Great Unit strongest infantry in game ...? very OP
any chanse for more balaced version? like 80 man or less health... choosen looks weak compered to them
Túreo_inórë 16 Jun, 2016 @ 5:12am 
Great mod,i love seeing grail knights on foot with swords instead of pocking away with lances.

Also foot knights are canon,the brets are not stupid enough to not realize they must dismount in sieges or mountains,there are also empathy knights who fight only on foot.
skud_w 15 Jun, 2016 @ 11:07pm 
Yaaaassssss!!!
/!!!!!!!!!!!!!!! 13 Jun, 2016 @ 7:37pm 
Awesome mod! Makes the Bretonnians worth playing. Thanks for sharing!!!
萌萌哒草泥马 11 Jun, 2016 @ 10:46pm 
I like it
Heljumper117  [author] 10 Jun, 2016 @ 10:45am 
Hell yeah :)
SangralKnight 10 Jun, 2016 @ 8:38am 
Actually, from what i know there is absolutely no reason why grail knights or any other bretonnian knights could not fight on foot. they do so in tournaments all the time, and if there horses die in battle then they have to. The only reason bretonnian knights are not seen on foot in table top is because the faction hadn't had an update in decades. So yeah, im getting this just to watch the grail knight go toe to toe with some chaos warriors!
Hugoboss47 9 Jun, 2016 @ 8:07pm 
Lovely mod! awesome work heljumper117!
Heljumper117  [author] 9 Jun, 2016 @ 10:51am 
Nice :D
k|Aquila Mars 9 Jun, 2016 @ 3:49am 
I'm actually fiddling around with making a greatweapons version using your mod as a basis Heljumper117 :P

Will see if I can do something decent.