Total War: WARHAMMER

Total War: WARHAMMER

Knights of the Realm (Foot)
25 Comments
Heljumper117  [author] 20 Oct, 2017 @ 2:57pm 
yup
✠Baron Von Dorf✠ (SF9912) 20 Oct, 2017 @ 2:52pm 
Hey lad will you make a version for mortal empires ? please so I can go crusading with propper foot knights :D
pmilan15 1 Sep, 2017 @ 9:41pm 
i dont think so. just find it weird that your questing knights show in campaign but the other two dont
Heljumper117  [author] 1 Sep, 2017 @ 8:15pm 
it shows up when I test, do you have any other mods on that might conflict for some reason?
Heljumper117  [author] 1 Sep, 2017 @ 8:12pm 
ill check building might have changed
pmilan15 1 Sep, 2017 @ 8:12pm 
this one and the grail guardians(foot) dont seem to show up in campaign but your questing knights one does, all three do show up in custom though so idk
✠Baron Von Dorf✠ (SF9912) 24 Aug, 2017 @ 6:05am 
So yeah about that crusade could if you are willing make a reskinned version so that they look a bit more templary
Todbringer [FR] 18 Aug, 2017 @ 4:04pm 
Thx for update!
✠Baron Von Dorf✠ (SF9912) 31 Mar, 2017 @ 4:38pm 
Excelent mate now I cand "Deus Vult" Castles properly with this templar looking infantry:steamhappy:
Heljumper117  [author] 1 Mar, 2017 @ 3:02pm 
updated
Heljumper117  [author] 28 Feb, 2017 @ 4:51am 
its not updated yet will roll it out soon
Syre†Lancaster 28 Feb, 2017 @ 1:28am 
Because of the new patch, there seems to be a bug with this unit. You can only recruit them from a level 1 smithy? Provinces with a level 2 smithy no longer seem able to recruit them. (However I did install this mod mid-campaign, so that might be part of the issue)
Sworn Lance 29 Sep, 2016 @ 11:42am 
Hate to be annoying, but these guys unfortunately don't have compatibility with the blood for the blood god pack - instead of the bloody stumps, all you can see is what the model looks like without limbs.

Not dissing or anything - in all other respects, these guys are great.
Heljumper117  [author] 7 Aug, 2016 @ 11:04am 
They always have been
Korthor 16 Jul, 2016 @ 6:50pm 
can you make these avalible for the minor brettonian factions?
Heljumper117  [author] 6 Jul, 2016 @ 1:51pm 
Updated unit cards
Heljumper117  [author] 2 Jul, 2016 @ 12:15am 
Buildings that give a bonus to Bretonnian swordsmen should now also affect them
Fabritz 10 Jun, 2016 @ 1:25pm 
can you make this for the empire?
Wandering 10 Jun, 2016 @ 3:04am 
Hello Heljumper117 ! )) Great mod! ) Can you make foot knights, Bretonne with halberds and two-handed swords? I will be very happy...)
Cataph 8 Jun, 2016 @ 8:21am 
You're welcome. I did mention it would have been nice to give credits though, but I suppose I'm passé.
Heljumper117  [author] 8 Jun, 2016 @ 5:14am 
Forgot about that bit, thanks :)
Cataph 7 Jun, 2016 @ 11:08pm 
Cough! That's alright, but please change the keys used in the variant_colours, you never know when it's going to give troubles.
Oh, btw, if you don't give them the recruitment line for the that level too, they'll disappear in Barracks III.
ziko974 7 Jun, 2016 @ 10:04pm 
Thank U for this add on for the Bretonnian, in the table top game there was a double handed/flail berzerker pilgrim, so if U have any spare time for them that be real cool...thank again
Smokers are Jokers 7 Jun, 2016 @ 6:51pm 
can u make them wear 2 handed swords?^^ :D