Space Engineers

Space Engineers

VCZ Mods Pack
54 Comments
Vicizlat  [author] 19 Nov, 2019 @ 8:54am 
rhinorulz 18 Nov, 2019 @ 5:50pm 
Seams the Small assembler and refinery that were included in this are no longer in the workshop, whats up?
Grimm Spector 27 Feb, 2019 @ 6:23am 
Thanks for letting me know and all your hard work.
Vicizlat  [author] 27 Feb, 2019 @ 5:13am 
I am sorry but I have not updated this in a very long time. Most of the blocks included here have been updated in their individual mods so at least for now it's probably better to get those versions. I understand that you prefer to load just one mod instead of 5-6 but for now that's the better option.
Grimm Spector 26 Feb, 2019 @ 7:16pm 
Is this up to date? Does it still only include that small subset of mods? Is there a modpack that has all of your mods? Would be better to load in one mod on my server.
W0lf3y 30 Apr, 2018 @ 7:48pm 
There's a distinct lack of small grid production block mods. Adding module upgrades to your version would be a boon to the community, IMO, of course. Thanks for the mod either way.
AdtrL 3 Mar, 2018 @ 10:38am 
Got'cha
Vicizlat  [author] 3 Mar, 2018 @ 8:25am 
No, these are not spots for modules but rather small conveyor ports. There are no modules planned.
AdtrL 2 Jan, 2018 @ 6:28am 
The Small ship refinery and assembler have spots for modules, though there's no modules...Are those in the making?
Vicizlat  [author] 10 Oct, 2017 @ 3:00am 
Yes I do, but it's too early for them. They still need to be fixed and updated.
Anubis 10 Oct, 2017 @ 1:23am 
any plans on adding your modular elevators or doors to the modpack?
Vicizlat  [author] 22 Apr, 2017 @ 7:57pm 
Oh, I will check them out then. I haven't payed them any attention since I made those blueprints.
Niteeye 22 Apr, 2017 @ 6:03pm 
I think Oryon is trying to say , that if you respawn in one of the VCZ respawn ships , they spawn with no reactor . Something i have experienced last time i tried them .
Vicizlat  [author] 9 Mar, 2017 @ 2:30pm 
@Oryon, please give me an example blueprint where you have built the reactors but then they don't spawn. I really can't do much more than check with something that you are having problems with. For me they always spawn.
And also, please follow 🍄's advice first. :)

@🍄, thanks for the detailed explanation. Hope it helps.
Shroom 9 Mar, 2017 @ 10:45am 
@Oryon Not sure what you mean by "they do not spawn with reactors", but please see below:

For a mod that is not appearing in your G menu, you must delete the associated SBM file from your Space Engineers mod folder (on both client and server if applicable) and let it redownload. The name of the file will match the workshop ID of the mod, found in the URL of this page directly after "filedetails/?id="
RhysStorm 9 Mar, 2017 @ 10:25am 
Sorry for the long response time, I had actually tried that prior to leave intial comment, That didn't resolve it.
Vicizlat  [author] 18 Jan, 2017 @ 7:42pm 
Try adding the reactor mod and move it above the mod pack. This should fix the problem until I update the pack.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=700546108
And please let me know if that helps or not.
RhysStorm 18 Jan, 2017 @ 6:54pm 
Love the ship designs, but when I run this mod, they do not spawn with reactors, so I cannot really use them...
Thwarted 12 Nov, 2016 @ 10:05pm 
Thanks for this mod pack. I use the Assembler and Refinery only, but it's fantastic to see one mod pack that does the job of 2. I used to use Azimuth assembler for large ports and ISM Mega mod pack just for it's small ship refinery. Small ship mod pack doesn't add any large port assemblers so there is a reason I never used it. I mainly like to play Vanilla with the exception of just a few mods, Mineral Extractor & Advanced Tiers, VISE Hydrogen mod pack, Twin Grinder/Welder. That's pretty much it. However your mod pack made it on my list of Required mods for any game play I do.

Keep up the great work.
Vicizlat  [author] 12 Nov, 2016 @ 7:46pm 
Update:
Just a quick update to include the fixed Medical Station. I didn't do much testing for it as I was waiting to finish fixes for other mods as well before updating the pack. If you encounter any problems, please let me know.

There is a bonus block for small grids. :steamhappy:
Scroll your mouse wheel when you have selected the small grid Medical station to change between a 1x3x3 and 1x2x3 size.
Ace of Chips 12 Nov, 2016 @ 7:24pm 
Yes I am. Thank you for your work.
Vicizlat  [author] 12 Nov, 2016 @ 7:17pm 
It's not the LOD, it's the textures. I fixed them in it's separate mod, I still haven't updated this one. I will do that very soon.
I suspect you are playing on Develop version, right?
Ace of Chips 12 Nov, 2016 @ 6:08pm 
Oh - the Render log reports:

Mesh asset Models\Cubes\Large\VCZ_Medical_Station_Large_LOD1.mwm missing

I hope that helps.
Ace of Chips 12 Nov, 2016 @ 6:06pm 
I'm getting a crash when I try to select the small-ship medical bay:

2016-11-12 18:03:55.883 - Thread: 11 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceInit()
at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Update()

This is after selecting in the 'G' menu, exiting, and mousing over a block it can be built on.
AK_Snowbat 6 Sep, 2016 @ 8:17am 
My new favoite mod pack. LOVE the reactor!
GrumpyPlok616 2 Aug, 2016 @ 7:23pm 
yea sorry yea i had to use the single mods
Vicizlat  [author] 2 Aug, 2016 @ 1:51am 
What do you mean you had to put every block you wanted individually? Did you mean you had to use the single mods for my stuff instead of the modpack?

I don't need links for these, thanks.
I will check it out as soon as I can.
GrumpyPlok616 1 Aug, 2016 @ 2:15pm 
i fixed it put i had to put each block i wanted in indivdualy

I am using the Transporter mod
Azmith mega mod back (sorry spelling)
the ogygen hydorgen mod pack
hydorgen rebalance
and the small ship mega mod pack... i believe that is it, i will cheack it when i am able to jump on that

and if you need any links tell me

Vicizlat  [author] 1 Aug, 2016 @ 12:56am 
I am on Stable as well. There should be a group called VCZ Small Ship Industries and all the blocks are there. If there isn't a group then it must be some kind of a glitch.

Can you give me a list of other mods you are using so I can make tests as well?
GrumpyPlok616 31 Jul, 2016 @ 11:25am 
hey
i play stable

these blocks are not showing up in my options
which one are you on or is this a glitch?
Vicizlat  [author] 25 Jul, 2016 @ 5:40pm 
Update:
Fixed an issue with the collision box for the small and large Medical Stations.
Vicizlat  [author] 9 Jul, 2016 @ 4:06am 
Updated to latest versions of Medical Station and Medium Reactor.
Removed Offset Diagonal Conveyor Frame. It is also included in my VCZ Medium Conveyor Expansion mod pack and it doesn't need to bloat up this mod pack.
Vicizlat  [author] 21 Jun, 2016 @ 2:26pm 
Update:
Added Oxygen and Hydrogen tanks.
jarhead 21 Jun, 2016 @ 7:19am 
what about a t shape? it would be like a conveyor but have only 3 large ports instead of 4 (4th becomes a X shape of 5 small ones)
Vicizlat  [author] 21 Jun, 2016 @ 1:31am 
I've had that idea as well, although I don't know if you are thinking of the same layout as I am. I am thinking of making it split to 3 but forming a triangle on the 3 part side. And also into 4, making a cross.
If you are thinking of 3 in a row it would become 9 blocks wide. That would make too sharp angle for it to be only 2 blocks thick and I'll have to make it 3. In that case you could easily just place 3 conveyors and have the same result. If it is desired, though, I will make that version as well.
jarhead 20 Jun, 2016 @ 8:22pm 
idea:
your spliter conveyor but have it so instead of 1 -> 2 it is a 1 -> 3 then also have another 2 -> 3 setup
Vicizlat  [author] 20 Jun, 2016 @ 3:48pm 
New update:
Added the Diagonal Offset Conveyor Frame
Added the new models for the other two conveyors.
Vicizlat  [author] 20 Jun, 2016 @ 12:47pm 
Soon. I'll add the gas tanks to the pack.
I am working on a more complicated mod that requires several blocks, so I am a bit behind on my other stuff.
jarhead 20 Jun, 2016 @ 12:38pm 
How long till the next update (more stuff in this pack)?
Vicizlat  [author] 20 Jun, 2016 @ 12:12pm 
Wow, thank you very much. I will link it as soon I get home and I will credit you in the description.
Mojo 20 Jun, 2016 @ 11:10am 
Here is a small spotlight video I did on these and your gas tanks. :)

https://youtu.be/P03BAE2MIjQ

Feel free to link it in your description or thumbnail bar. :)
jarhead 18 Jun, 2016 @ 9:43am 
Was just looking to try to have it all in one modpack instead of 20 (or however many there are).
Vicizlat  [author] 18 Jun, 2016 @ 9:38am 
@jarhead that's a lot of stuff to make. ;)
Some of these already have been made so they would go to the bottom of the list. Others I am already working on, like gas tanks and thrusters (check out my artwork and screenshots). Overall a good list of ideas. :)
jarhead 18 Jun, 2016 @ 9:20am 
will have more ideas later
jarhead 18 Jun, 2016 @ 9:20am 
yes we need more stuff please.

(would alter names to have the word "Emergency" in them to make it easier to sepperate from large block types, and make them use 300% more power and take 250% more time to proccess same amount of stuff for balance)

we also need:
door (opening = 3wide x 1depth x 5high)

flight seat style cockpit (not same model)

alternate sizes of o2 and h2 tanks (add to them so there are 3 sizes [1x1x1 with 1 port, 3x3x3 with vanilla ports, 5x5x5 with 2 large ports and 4 small])

connector that is only 1 block thick instead of 2

small light (like interior but round instead)

windows (glass)

3x3x ??? piston and advanced_rotor (to allow for cargo transfer)

gravity generator

new thrusters (ion only) (sizes 1x1x1 same capacity as small vanilla, 2x2x2 make as medium, 3x3x3 10% more capacity than large vanlla) (all have 5 sides airtight)

booster modules for all new thrusters (power in, thrust out) (T1 +/- 50%, T2 +/- 100%, T3 +/- 150%)
Vicizlat  [author] 15 Jun, 2016 @ 7:36am 
Hmm how didn't I think of that? :)
I will make one for sure.
Kuiper_Kryptid 15 Jun, 2016 @ 7:30am 
an arc furnes on a small ship?
Vicizlat  [author] 15 Jun, 2016 @ 7:14am 
I do plan to make more mods. For now I'll be focusing on conveyors and maybe try to make a door. If you have any ideas for blocks that are needed and are easier to make by a still learning modder :) please post them here.
Lvcian 14 Jun, 2016 @ 10:49pm 
Please do more!!! OMG THESE ARE GORGEOUS MODELS! So vanilla but unique compared to all the vanilla blocks, a good bit I like is the use of the green/red lights
Tbagnsnobalz 14 Jun, 2016 @ 7:25pm 
Great looking mod and I like the idea