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I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
I forgot that there's no 733, but this mod is the Colt XM177 Commando.
Also, there's no model for the M4 Commando, so no.
I don't understand what you're asking? The Commando and 733 are already released?
This is an rare issue for vanilla game, but in LW2, Rapid Fire is one of the most common abilities for any kind of weapons except SR, so thats why I faced that bug.
Thank you for reply.
This mod's action cost is not exteralized. I can fix it, but that means I'd have to go through each weap mod.
Also I've noticed, you used 2 diffirent kinds of actioncost templates for your weapons
- just 'Template.iTypicalActionCost = 2;' (for StoyAK47 for example)
or
Template.iTypicalActionCost = default.MWRM4A1S_ACTIONCOST_MG;
with 3 values 'var config int MWRM4A1S_ACTIONCOST_MG;' for each of 3 tiers (CV, MG, BM)
You might have to clear the config first, or don't use AML to launch the game.
Looks like you found out what ACTIONCOST does in the inis.
Main Armor Color is 1, Secondary is 36.
I've used the gas mask from the MGSV BDU pack by Ninja Nub and the helmet from Capnbubs' Accessories Pack.
Dude, this weapon is not from Counter-Strike and the Krieg 550 Commando is a SG 550 IRL.
https://drive.google.com/open?id=0B-MviV9dytomODNGSFpkYmMtUzg
I might port it later on. I may have to take some liberties with the weapon and add as many attachments as I can.
The only problem would be the icon for the weapon, and where to get the sounds for it. (If I can't find sounds, I'll just modify the M16 sound from Black Ops and add a modulator with varying degrees of pitch).
Arkhangel meant MGS. Here's the mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632252203&searchtext=bdu