XCOM 2
[Vanilla] M16A4
38 Comments
Boroski 31 Aug, 2017 @ 11:17am 
Does not work with WotC
Portico 26 Aug, 2017 @ 4:44am 
I don't know if it's just me, but some of the weapons are pretty quiet.
∑3245  [author] 18 Aug, 2017 @ 7:12pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
∑3245  [author] 5 Feb, 2017 @ 9:34pm 
For those complaining that this M16A4 is using the A2 railguard, the weapon megapack will replace this version with the MWR M16A4 that has an A4 railguard.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858249792
Hl4Confirmed 16 Dec, 2016 @ 6:31pm 
@E3245 Nice, Thank You
Hl4Confirmed 16 Dec, 2016 @ 6:11pm 
Quick question, is there a workshop link containing the outfit the character in the photo is wearing?
∑3245  [author] 14 Oct, 2016 @ 5:45pm 
@Cpt. Awesome USMC
I know, but I can't do anything about it, I'm not a modeler that can match Stoy's work. You can take it up with him, but good luck trying to find him.
Cpt. Awesome 14 Oct, 2016 @ 5:31pm 
The handguard is off. An A4 utilizes rail systems on it.
The magazine also seems shorter than what you see as regularly used but that's much less of an issue, considering it's much more likely someone would use a different magazine than a handguard it doesn't come with.
DiAZ 1 Oct, 2016 @ 12:54am 
how to change weapon damage?
venolf 6 Jul, 2016 @ 10:50am 
I'm not sure why but my magnetic tier weapons don't appear in soldier's loadout list....
I finished magnetic tier weapon projects in research lab and bulit them in engineering lab.
However, they don't appear in the loadout screen so that I can't equip them to my soldiers...
Is there any same symptoms reported??

[GLIB] Pingumon 2 Jul, 2016 @ 11:54am 
Ow. Silly me. Been a while that I played Xcom 2, I didn't recognize it at all. Thanks tho^^
∑3245  [author] 2 Jul, 2016 @ 10:17am 
@[GLIB] Pingusapien
It's the skulljack.
[GLIB] Pingumon 2 Jul, 2016 @ 3:30am 
If I may ask, what is this holo-pad your soldier has on his wrists in the screenshots? Does that come with the mod?
∑3245  [author] 30 Jun, 2016 @ 7:49pm 
@Farkiller
If you don't want to pay for supplies and all that, go to <steam>/steamapps/workshop/content/268500/701533142/Config and find XComConfig_S79M16A4_Research.ini (I think that's the path, not on my main computer atm), and you can set the values to zero.

I hope that answers your question.
Farakill 30 Jun, 2016 @ 7:35pm 
I want them to be available the same way as the CVWeapons pack. Without needing to upgrade from egineering costing supplies, instead they are available with their stats increased per tier.
∑3245  [author] 30 Jun, 2016 @ 7:26pm 
@Farkiller
I don't understand. Are you wanting to get the weapons early, or upgrade the weapons at the same time as the X2 ARs?
Farakill 30 Jun, 2016 @ 6:38pm 
How do I remove weapons from being purchased/built in engeneering, and have them so they appear only in the loadout weapons menu?
∑3245  [author] 25 Jun, 2016 @ 10:06pm 
@Sun Tzu
I took a look at the default values for the X2 Assault Rifle, and that also has the same base crit chance as my weapons. I just added a line in the script to show you if there is a crit chance applied to the weapon.

tl;dr The vanilla weapons also have the same crit chance value. My mods show if there is a crit chance value, if any.
AJ 25 Jun, 2016 @ 6:09pm 
Can youn remove the the base crit chance from your weapons the vanilla weapons dont haver it and these wepons make them obsolete.
~S9~ CLaytonmachine1 24 Jun, 2016 @ 6:25pm 
but the M16a4 comes from the factory with a quad rail, the a2 was the last to come with the round plastic handguard
scrdest 24 Jun, 2016 @ 3:25pm 
Have you perhaps considered making the weapon upgrade cost zero credits? It'd remove the problem of having to spend multiples of the normal upgrade cost for each of your weapon mods, and if people want to cheat... well, they will.
∑3245  [author] 23 Jun, 2016 @ 11:10am 
@Moonkicker
Check the What Weapon Should I Do Next? topic in the discussion tab, if you want to request a weapon that you would like to see in X2.
Casu_marzu 23 Jun, 2016 @ 9:38am 
@E3245 do you take requests
Cantius 13 Jun, 2016 @ 10:30pm 
@E3245
Thanks a lot ,and make more nice mod plz.we like it:steamhappy:
∑3245  [author] 13 Jun, 2016 @ 10:15pm 
@Quel'Delar
Nah, the mod is MGSV BDU Armor Pack by Ninja Nub.
Cantius 13 Jun, 2016 @ 9:57pm 
NICE work! BTW, the clothes in the pictures is your mod too?
iceycat25 12 Jun, 2016 @ 10:35pm 
I LOVE these! Any chance you could do an MP5? There's no good SMG mods except for an UZI that isn't quite long enough...
HotspurXXIII 12 Jun, 2016 @ 10:10am 
I DL several of your mod and they look great in game! Thanks for the hard work and keep it coming! You earned a new believer!:steamhappy:
Arkan 11 Jun, 2016 @ 10:24pm 
Amazing! Thank you. :orb:
∑3245  [author] 11 Jun, 2016 @ 4:47pm 
@Armyguy227
I'm not sure if I can do that. I would have to find a Red Dot Sight from somewhere else

@m4nt1core78
This mod and all other weapon mods adds additional weapons to the game.
drake_hound 11 Jun, 2016 @ 2:39pm 
Would like FN FAL OSW or FN SCAR 17H
That would round up all my prefered weapons from Jagged Alliance 2.

FN FAL OSW would be awesome :P my favorite redesign of a old classic. by DSA.
Toxxi 11 Jun, 2016 @ 2:34pm 
plz G3 or RPK or a seconfary weapon
HotspurXXIII 11 Jun, 2016 @ 11:33am 
Do these weapon mods replace any guns in the gae or does it simply add additional weapons for us to choose from?
S.Collins 11 Jun, 2016 @ 11:32am 
any chance of changing the scope upgrade to be more of a ACOG (or other midrange optic) instead of a full sized rifle scope?
Arkhangel 11 Jun, 2016 @ 9:31am 
with a scope it looks a lot like a C8 as well, the Canadian upgraded version of the M-16. :)
marshmallow justice 11 Jun, 2016 @ 4:37am 
haven't downloaded it yet, but if it's anything like the Ingram MAC-11 configs, thank you for your dedication to allowing us to configure everything about the stats/weapon
∑3245  [author] 11 Jun, 2016 @ 2:11am 
The next weapon will probably be the RPKs unless something changes my mind. I know I said that I would port this weapon next, but I wanted to port some of the AR15s from his pack, plus redo that shoddy M16 mod. I couldn't resist.