Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858249792
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632252203&searchtext=MGSV
I know, but I can't do anything about it, I'm not a modeler that can match Stoy's work. You can take it up with him, but good luck trying to find him.
The magazine also seems shorter than what you see as regularly used but that's much less of an issue, considering it's much more likely someone would use a different magazine than a handguard it doesn't come with.
I finished magnetic tier weapon projects in research lab and bulit them in engineering lab.
However, they don't appear in the loadout screen so that I can't equip them to my soldiers...
Is there any same symptoms reported??
It's the skulljack.
If you don't want to pay for supplies and all that, go to <steam>/steamapps/workshop/content/268500/701533142/Config and find XComConfig_S79M16A4_Research.ini (I think that's the path, not on my main computer atm), and you can set the values to zero.
I hope that answers your question.
I don't understand. Are you wanting to get the weapons early, or upgrade the weapons at the same time as the X2 ARs?
I took a look at the default values for the X2 Assault Rifle, and that also has the same base crit chance as my weapons. I just added a line in the script to show you if there is a crit chance applied to the weapon.
tl;dr The vanilla weapons also have the same crit chance value. My mods show if there is a crit chance value, if any.
Check the What Weapon Should I Do Next? topic in the discussion tab, if you want to request a weapon that you would like to see in X2.
Thanks a lot ,and make more nice mod plz.we like it
Nah, the mod is MGSV BDU Armor Pack by Ninja Nub.
I'm not sure if I can do that. I would have to find a Red Dot Sight from somewhere else
@m4nt1core78
This mod and all other weapon mods adds additional weapons to the game.
That would round up all my prefered weapons from Jagged Alliance 2.
FN FAL OSW would be awesome :P my favorite redesign of a old classic. by DSA.