Space Engineers

Space Engineers

[Partly working] Cloaking Device Mk2
427 Comments
Shinoshi 14 Jan, 2022 @ 5:56am 
Not sure how, but the Frame Shift Drive mod seemed to have made a new flight mode. perhaps something like that can be used to make a ship cloak?
Harukonea 19 Dec, 2021 @ 6:58am 
It's not updated, so it can't be helped,
but now the ore detector slide disappears when you install it.
Fullercloth2201 6 Nov, 2021 @ 10:20pm 
works with weapon core?
ganjou241 27 Sep, 2021 @ 7:19am 
Does this work with weaponcore?
Miaoumi 16 Jul, 2021 @ 3:41pm 
Could you please message me?
ShadyTundra 5 Jun, 2021 @ 11:17pm 
any plans to update it?
Digi 17 May, 2021 @ 6:39am 
IMySlimBlock.Dithering can be used to show/hide deformable armor blocks :P set it to -1 to hide armor edges too.
Soulless Jelu 15 Jan, 2021 @ 3:45am 
Thrusters can be colored with a another mod to fully black and almost invisible.
Gufo10 5 Jan, 2021 @ 1:43pm 
really sucks that it doesn't make the ship fully invisible, but the turret confusion works great
Kid Named Finger 15 Nov, 2019 @ 4:45pm 
@leto
Kid Named Finger 15 Nov, 2019 @ 4:45pm 
Does anyone have a premade ship with this on it they could send me the link to?
Sacrid Author 12 Jun, 2019 @ 8:53pm 
I have a mod idea, but I don't know the first thing about modding, and I feel like you would be the closest to knowing how to do this: A phase drive - a block that, while provided with sufficient power, will disable a vehicle's collisions, allowing it to harmlessly pass through solid asteroids.

I'm not a huge fan of the jump drive mechanic. I prefer to slowly speeding up to high velocities (thanks to another mod that increases the speed limit). The problem? Asteroids. Either I have to turn them off completely, or risk crashing into one.

Phasing more mass draws more power, but moving at greater speeds would draw less power. The speed logic is to discourage precision phasing (through enemy walls or to have missiles pass through you). It would also be impossible to phase within planetary gravity (to prevent immersion-breaking glitches) because science mumbo jumbo.

Power draw = some constant * mass / velocity
While stationary, use 0.1 for velocity so the math doesn't have a stroke
Reddert 10 Nov, 2018 @ 10:51pm 
It is called 'cloaking device' for a reason.
Maybe something called 'radar jamming'.
Elidan88 30 Oct, 2018 @ 10:20am 
Hi I'm not sure if you are still modding but if so could you please make a version that does not make you invisible and only makes it harder for turrets to hit you :)
duckmartin 31 Jul, 2018 @ 11:39am 
are you planing on fixing this mod everytime i turn the cloak on the game crashs ?
Whiplash141 11 Jun, 2018 @ 1:32pm 
@Leto:
I just submitted a pull request to fix the turret scrambling when cloaked feature :)
Whiplash141 11 Jun, 2018 @ 12:39pm 
"Could I get some clarity on this? What blocks actually work then?"
Non-armor blocks
Arstan 12 Apr, 2018 @ 5:38am 
WARNING: There were API changes. It doesn't affect the hull blocks anymore. I can't do anything about this. Sorry. You can use non-deformable armor blocks, those get cloaked (since they are internally no real armor blocks... please let me know if you find some).

Could I get some clarity on this? What blocks actually work then?
amcornell 28 Feb, 2018 @ 11:07pm 
I really hope this mod gets fixed so that it properly cloaks armor.
WitchyWoman 7 Dec, 2017 @ 4:55pm 
My favorite thing to do with this mod is to combine it with a force feild, or a sheald mod, and build a warship, and latch onto another ship using landing gear, so when you cloak everything else, you look like a helpless cargoship, or an torn apart fighter.
Built Different 15 Nov, 2017 @ 11:01am 
Love this mod. It makes you think about ship design, and what you can and can't use, instead of just going, "Yep, throw that on there, that too". Again, Love this mod
Violet 15 Oct, 2017 @ 12:11pm 
Um... Mine isnt doing anything... What do I need to do for it to work?
spiritplumber 18 Sep, 2017 @ 8:31pm 
Actually this is quite good... it forces you to design ships that are fragile, to use the cloaking device.
Ken Stormwolf 12 May, 2017 @ 3:20am 
Good news, this thing works. Badnews it doesnt make the armor disappear just everything else XD. Now that would be good if you wanted to look like a gutted space hulk but still that would be a wee problematic in other cases XD
Snøfler 11 May, 2017 @ 8:35am 
I've only just noticed the mod you talk about @Zankar. The description seems to indicate that you can configure AllowAITargeting and PowerMultiplier (also 1/8th of 300 is ~37 not 60).
Zankar 9 May, 2017 @ 9:24pm 
Well there is a new cloak mod out now but it has some functionallity differences, like turrets will still shoot you and your weapons are disabled while cloaked. I would really like to see this one get fixed now that that one is out so we could have a "low end" cloak and a "high grade combat" cloak. Currently the other cloak seems fuctionally limited to large ships because of the fixed high power cost of 300MW for large grid and 60MW for small grid
game plays 1230 1 Apr, 2017 @ 12:19pm 
are you going to fix the problem with the hull blocks not being cloaked?
John Shepard 30 Mar, 2017 @ 11:18pm 
I'd just rather the mod as it is please :) plz get it fixed soon leto, im rooting for you!
flori1994 27 Mar, 2017 @ 11:49pm 
and it would force players to completly rebuild their ships.
Devlah 27 Mar, 2017 @ 1:31pm 
Hmmm..Actually, that may be a good way to go. Instead of worrying about how to cloak existing armor, perhaps a re-imagining of the cloaking concept? Something like refractive armor blocks that are more expensive to build and are less protective because they contain technology for defeating sensors and bend light around themselves. It would force players to make some tactical decisions about their builds.
Airomis 27 Mar, 2017 @ 4:45am 
With the fact that armor blocks don't cloak did you think of making a customer armor block that could? You could use the interior walk block, make it a solid block and make it expensive and weak to prevent players from building full bases out if it? Maybe even add it to the max block limit list.
flori1994 26 Mar, 2017 @ 11:50pm 
Ethan .S when you read the comments you will see that leto has tried to get the armor cloaking but the way how the game works with armor has changed.
John Shepard 26 Mar, 2017 @ 11:12pm 
canu plz plz update to cloak everything again, PLEASE
DSD 20 Mar, 2017 @ 12:45am 
Once its fixed, can you make a version that cannot cloak at all when firing, like the starwars one: http://starwars.wikia.com/wiki/Cloaking_device/Legends It would be a good space jumpscare thing, and make low RoF high alpha damage weapons good. It would also be good for drop pods like whiplash's ones.
flori1994 17 Mar, 2017 @ 3:49pm 
"I'ts not a bug, i'ts a feature"??
Snøfler 17 Mar, 2017 @ 12:33pm 
Just 'rebrand' it as a feature so only weak, armor lacking, ships can cloak.
Leto  [author] 12 Mar, 2017 @ 4:21am 
@MCzenman: yeah. only armor blocks don't get cloaked. But... well yeah..
MCzenman 11 Mar, 2017 @ 9:06pm 
Just a heads up, guys: from what I've seen, cloaking still works on non-vanilla blocks and even vanilla cockpits and some other vanilla blocks, so if your ship is mostly or entirely built of non-vanilla blocks, then you should be fine. Also, AI drones will still be able to detect your ship and fly towards it, but their weapons will remain scrambled, so if you're using this in multiplayer then I suggest you still be cautious and stealthy so as to not make other players suspicious as to why all their drones are flying off to Narnia.
DMMWolf 6 Mar, 2017 @ 9:43am 
lol, well progress at least
Leto  [author] 5 Mar, 2017 @ 2:01pm 
Also the latest update at least fixes the gun scrambling.
Leto  [author] 5 Mar, 2017 @ 1:35pm 
I have got a good and a bad news for you:
Good news: I found a way to cloak the armor block!
Bad news: I can't uncloak it.
Leto  [author] 2 Mar, 2017 @ 3:22am 
@DIAX: Repainting is no problem. But the color is always depends on the angle.
DIAX 1 Mar, 2017 @ 5:34pm 
Would it be possible for the ship to recolor patches of blocks to match its background like a chameleon?
Agent Orange Juice 1 Mar, 2017 @ 2:13pm 
What exactly is broken? If it's just the visual effects, you could disable them and rebrand this as a "turret targeting scrambler'" or something.
Leto  [author] 1 Mar, 2017 @ 3:31am 
@DIAX everthing i can do, would ... Decrease the performance of the game dramatically.
I am currently not at home, but I promise I will look this weekend into the API. Some functions change their behavior from time to time. And I have got a few to test.
But don't get to many hopes. I think i won't find a solution.
DIAX 28 Feb, 2017 @ 5:29pm 
@leto are there any other ways you could simulate this? Perhaps utilizing LCD-style visuals to disguise the image of the vessel or something?
flori1994 28 Feb, 2017 @ 3:42am 
hmm that is not good. shit
Leto  [author] 28 Feb, 2017 @ 3:05am 
@flori you can do that if you want it but it will decrease the fps dramatically on medium and large ships, because it has to render every block. Normally, all connected armor blocks are rendered as one large entity - instead of thousends seperatly.



Also: This doesn't effect every modded armor, normally they are defined as armor - and won't get cloaked.
flori1994 27 Feb, 2017 @ 3:28pm 
so i would change the vanilla armor with a block mod to interior armor
Leto  [author] 27 Feb, 2017 @ 3:03pm 
@flori I talked to him. The difference of his armor blocks is: it is in fact no armor block. Internally, it is an interior block. Armor and non armor get rendered differently, and i only have access to non armor rendering.