Cities: Skylines

Cities: Skylines

Quad's Architecture + Growable Ploppable Mod
32 Comments
Stephen 3 May, 2018 @ 12:54pm 
exothermic: Right. There's a similar mod for some of the base game assets. It's simply a collection of xml values that do nothing unless RICO is installed. If RICO is installed, it will see these values and make the assets available under the appropriate RICO tabs.
exothermic 4 Mar, 2018 @ 4:07pm 
Isn't this just "Plop the Growables" just for Quad?
BlankFX 18 Jan, 2018 @ 10:25pm 
Sadly Quad Set has never worked as a growable for me since it exists. I can mostly place it's unique buildings just fine, but the theme style is completely bugged up for me from the very first day. I did some re-installs of the complete game and mods since then and all other themes work fne, Quads Set never did though. Now I even got a bug in the content manager that if I try to put missing e.g. residential buildings in Quads Set it creates a new theme also called Quads Set. It's a real bummer as I really like these artful assets...
Steinpilzpudding 28 Apr, 2017 @ 7:04am 
How to disable road requirement? doesnt work somehow :/
Andy 7 Feb, 2017 @ 6:27pm 
@Quad Rioters - I understand that, is just this line "This mod does not interfere/stop the assets to grow in the growable zones" implied to me that they would still show up on their own in zones (assuming they are within 4x4), in addition to the ones I plop down myself. I didn't realize it was one or the other.
T-bone, HK No.1 7 Feb, 2017 @ 5:42am 
I think it works fine. It just not for the Unique Buildings.
Quad Rioters  [author] 7 Feb, 2017 @ 2:47am 
@T bone -Tse - Try using the Building Theme Mod in a new city with no other mods to see if there are any conflicts. If it doesnt work, you need to consult the modder who made it.
Quad Rioters  [author] 7 Feb, 2017 @ 2:47am 
@Andy - I think you are missing the point with Ploppable RICO. Normally, the zoning buildings (RES, COM, IND, OFF) will be built on their respective zones automatically without any player's input. Ploppable RICO mod allows you to place those growables in the city without actual zoing. It does not make the blueprints that are not native RES COM IND OFF to grow in the zones, especially those which are bigger than 4x4. It is the game limitation.

Ploppable RICO also allows asset creators to change unique buildings or parks into RES COM IND OFF so those can be bigger than 4x4 as you have seen many in the workshop (RICO Supported). Once again, they will not grow in the zoning areas and will require your own input to place them in the game yourself.

At last, this asset of mine here only contains a script that triggers Ploppable RICO to recognize my growable buildings demonstrated by the last screenshot above.
Andy 6 Feb, 2017 @ 4:57pm 
In my experience, the RICO buildings never appear (grow) on zones I set.
Do they need to be added to a theme first?
T-bone, HK No.1 2 Feb, 2017 @ 9:42pm 
I cannot creat district style through Building Theme, what should I do?
Quad Rioters  [author] 1 Feb, 2017 @ 4:00am 
@goldlife - All you need to do is to subscribe to this asset, Quad Architecture and Ploppable RICO mod. You should see this building in Ploppable RICO option in-game in Office category without accessing to Ploppable RICO's menu further. Otherwise, I will check and confirm the file.

@Baleur - Currently, Ploppable RICO is the only option to alter larger blueprints like Unique or Park to act like Res, Com, Ind and Office. So it is possible in some extend.
goldlife 31 Jan, 2017 @ 9:45am 
I dont understand how to plop your assets. I have downloaded this asset, the main ploppable Rico Mod and some of your ploppable assets. But how can I enable this asset? In object list this is activated... I am confused because this is not a mod. In rico ploppable mod I can search for this asset but I cant "enable RICO" on this asset. Please help.
Baleur 5 Jan, 2017 @ 5:30am 
What i want is a Growable PLOPPABLE mod, lol.
I mean, a mod that would allow big lot uniques to be growable in zones (if they are large enough, as the huge skyscrapers in sim city 4). Think that will ever be possible?
LittleMikey 29 Sep, 2016 @ 7:19am 
Thanks <3
Quad Rioters  [author] 29 Sep, 2016 @ 6:24am 
I will fix/update that by tomorrow.
LittleMikey 29 Sep, 2016 @ 3:06am 
Is there a way to make it so I don't get the "No road connection" messasge? I want to place these around the place but not have to build roads to each and every one.
Quad Rioters  [author] 23 Sep, 2016 @ 4:38am 
@Whoook - Sorry for the late reply. The search works just fine for me so...
- Possible conflitcted mods?
- Do you actually have my buildings enabled properly?
- Try searching actual names like Trance or Jade or Javelin.
- It might be that subscribing and having-CRP are different, I never tested this however.
Highlight 15 Sep, 2016 @ 10:19pm 
Hi Quad,

Really love your works !
However, I have one issue.
In the Building Theme Mod Tab, I can't find any of the assets to add them to a custom building Theme.
They do appear in the RICOS Tab, but nowhere to find in the Building Theme Mod Tab.
I also tried to do a research like you said by typing Quad, but nothing appears.
None of your buildings actually show up. This is annoying as I can't create a custom Theme with only your buildings as growable.
Could you enlighten me, if possible ?

Keep up the good works, cheers
Quad Rioters  [author] 12 Sep, 2016 @ 3:45am 
I said Theme Mod rather than Building Theme Mod, didn't I. Thank you for the correction. I will include that mod in here as well.

Yes, Building Theme Mod is very useful and very intuitive. The search of the mod in-game can help including only for the search text. You can just type in Quad and all my buildings should be searched up and can just enable all at once without clicking enabling them one by one. :engineercat:
Chamëleon TBN 10 Sep, 2016 @ 4:17am 
@ppfeiffer7 there is a solution for your problem. If you use Building Themes mod you can define for the complete map a specific Theme and disallow non assigned buildings to grow.

I use this workaround for all RICO buildings that are also growable. ...But it needs some time to setup the discrict styles...

You can find that mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=466158459
Quad Rioters  [author] 13 Jul, 2016 @ 10:56am 
Thumbnails for all glowable assets are added.
Quad Rioters  [author] 28 Jun, 2016 @ 1:22am 
@ppfeifer7 - Right now, the answer is sadly no. There is no way (yet) to completely force them to be ploppable which relying on the mod itself, at least for now. I would love to do that as well. The only way to force them to not grow everywhere is Theme Mod or ban high-rise policy.
pfeioraum 27 Jun, 2016 @ 6:23pm 
Hey!

I want to suubscribe to all of your buildings, but I only want them to be ploppable...
If I download this and subscribe to your collection, will the groawables still spawn in my city, o r will I be given complete control? I only want your buildings in the "newer" part of my city, for much of it has a more classical look.

Thanks!
Quad Rioters  [author] 23 Jun, 2016 @ 1:28am 
Right now, the answer is no. But I am looking into it because that is useful.
.•❤ Splendid Naked Officier 22 Jun, 2016 @ 11:52pm 
Possible to have your building RICO ploppable but not growable ?
Quad Rioters  [author] 22 Jun, 2016 @ 5:00am 
@AJ3D - Sound good.
AJ3D 21 Jun, 2016 @ 9:15am 
Hey man!

This is a cool idea, but there is a better way to do this. Can you get ahold of me, BP, or Tailgunner via Steam chat?

We can set you up with your own settings mod that you control. If you make thumbnails for your growables, we can load those in game for you.
Quad Rioters  [author] 18 Jun, 2016 @ 8:02pm 
@B|aZe. - :engineercat:

@Rune Trantor - This asset upon enabling adds the Statue (park) and the Code Text to have Ploppable RICO mod recognizes my existing growables to be ploppable. They are also still growable regardless.
Rune Trantor 18 Jun, 2016 @ 2:36pm 
Is the building shown only usable if we use RICO, or it's still so even without it like every other one of yours?
Blazn18 17 Jun, 2016 @ 8:59pm 
Quad, you are so special
Quad Rioters  [author] 16 Jun, 2016 @ 8:13am 
Thank you. Although I want to stick with one collection but perhaps that could be arranged.
agusingnavy 15 Jun, 2016 @ 6:19am 
Amazing as always Quad :bigups:. I'm wondering if you are gonna make a Quad's RICO collection, so I can add that collection to my RICO collection. :omg_emily: Lots of collections