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回報翻譯問題
the generator and the holdout event is difficult, but it would've been fun if not for the long walk that you have to do beforehand. the campaign is otherwise really well made.
and we did finish the campaign, so the author can't call me a loser. the real loser is the author who gets a little chub from the idea that people struggle to play his unfair finale.
But map is awesome, really fun.
The Industrial (Part 3) is ABSURDLY LONG (Crow Crescendo + DOUBLE TANK Crescendo and Bridge Crescendo) so use Med Kits wisely!
The rest of the Parts are good.
I'd recommend to get this on your cool-lection. XD
Optional: Get the Rebalanced Mod on this Map.
8.5/10
(9.5 / 10)
Finale: OH GOD. WHY IS IT SO OPEN!!!!
Realism Expert - Khomchik Squad
At least when it’s set to expert/realism, oh btw don’t like realism? Well too bad!
There are no respawn closets in any sections of this camp. You’re getting the realism experience whether you like it or not.
This is somewhat mitigated by an increased supply of defibs, but if you drop dead and can’t backtrack to pick up more or run out….you’re looking at a 15-20 minute wait time until joining back in via the next chapter.
On expert/realism, White Forest is definitely the noob filter. So if you’re gonna play this, bring your A game, assemble your best crew, and DON’T DIE.
If you’re looking for a more balanced experience, or are a casual player trying out community maps for the first time, avoid this one. Least till you up your skill and experience.
If you’re not looking to up your sweaty gaming skills at all, avoid this one, period.