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Well it turns out that the nation picked to contest was kildare. This wouldnt have been a problem except that Kiladre is a vassal subject of England. This caused me to end up in war with England as the leading nation of the opposing side due to England still being independent.
I can't peace them out as England is target of the succession war and I can't peace with kildare becuase they are a subject of England resulting in me being stuck in a war that cannot end.
You need to add a check to make sure that one of the countries that get s tied in a possible succession when using support heir isn't a subject of the target nation. I have run into a such a situation with England (the target nation) and Kildare (a Vassal of England)
I used the support heir diplomatic action on England and the rebels that spawned managed to win giving me the event with various possibilities for the outcome. I got the one where another nation via (presumably one that has a royal marriage with the target nation) contests the succession and I have to wage war with them.
Is it possible for %15 chance of target country becomes junior partner in a personal union possible for Muslims?
I'm wondering, If my relative succeeds, whatever I have a chance to have the target became junior partner in a personal union?
Normally Muslim countries don't have a personal union system. Does this make it possible?
[persistent.cpp:53]: Error: "Unexpected token: =, near line: 495
" in file: "events/thronanwaerter_spionage_option_events.txt" near line: 495
;)
Steam workshop is a bit bugged at the moment and sometimes downloads empty zips.
What do you mean with "when it takes too long for the pretenders to take the capital it auto failes"?
There is an event to end it, if all rebels are killed, there is none that ends it before that happens or the capital is taken over.
This is a strange bug when it takes too long for the pretenders to take the capital it auto fails. This is unrealistic also please try to fix it if possible.
Also, since some peoiple have problems with the steam workshop currently, go to your ...\Documents\Paradox Interactive\Europa Universalis IV\mod folder, search for "thronanwaerter_spionage_option.zip" and check, if it has files in it.
If it doesn't, try to redownload the mod. If it still doesn't, you can use the steamworkshopdownloader site, which downloads the zip archive, so that you can replace it.
[persistent.cpp:45]: Error: "Unexpected token: defender_disabled_po, near line: 28
" in file: "common/cb_types/thronanwaerter_spionage_cb_types.txt" near line: 40
nice mod anyway - as always :)
Sounds like the workshop didn't download it. Try to unsubscribe and subscribe again, while your EU4 launcher is running.
Is tributary state considered as a subject?
It should work in already existing save games. There are two different modifiers, the one you changed defines the time between being able to support a heir and the modifier "just_got_pretender_rebels", which is set in the event file, that defines the time that a country is unavailable for supporting a heir in it. Maybe you changed the wrong modifier?
Can u help me? I was try to change some of value into your mod and I failed :_( I mean I want to decrese time betwen support actions I was find value into "thronanwaerter_spionage_option_diplomatic_actions"
and change it from 3650 to 365 I ignore localisation folder because it shoudn't influance on mod just show wrong value.
So my question is there some more value what I shoud change or I do all right but it will work only on new game?
That's not too difficult, you just have to add "can_form_personal_unions = yes" to every religion group. You could do that yourself, if you want. Either make a new mod or directly edit the specific ET files (00_religion.txt and et_religion.txt in the ET folder / common/religions).
I would suggest to make a new mod though ( http://www.eu4wiki.com/Mod_structure ).
Well, there is the EU4 Workshop forum, where people can request stuff. Some modders surely will take a request, if they have time and are willing to do so, including me.
And actually, even if my mod idea doesn't really work out, I think you should create a lil' forum for people to pitch their mod ideas in case one of them interests you so you can add more mods to your profile page (人♡∀♡)
It seems you are still an active modder, or at least one with an active interest in it still, so I think it'd be a nifty addition!
(I'll be honest, this is also for me too - XD)
Oh, that's totally fair. Well - here's my request then (I think I know the answer already tho
ლ(⇀ ͟ʖ↼ლ).
I always thought it was ridiculous that PUs were Christian exclusive, and I'm sure historically something similar to a Personal Union had occured between two non-christian nations at some point in time. Do you think you'd be able to create a mod that allowed PUs for all nations (so long as its within their faith - I fail to see what Christian Luxembourg and Shia Persia will find in common to marry together)?
I play with Extended Timeline, it's a total tiebreaker for me too. My even bigger request would be that the mod is compatible ... (pleaaaaaase)
◕ ◡ ◕
Hey, not everybody has immediate access to their Life Alert. It happens man, and ... it happened man. Max should've listen to his midwife and do his morning stretches ( ͡o ͜ʖ ͡o)
Depends on how much work that would be ^^
I suppose while I have your attention, I wanted to know if you took mod requests? Completely understandable if you don't, but I've never had a modder be so receptive - so I just figured I'd ask. (☞゚∀゚)☞
It can't be betrayel, if their current ruler doesn't survive :P
Probably the best way would be to kill their armies til the rebels nearly finished seiging the capital. It's probably not neccessary to make peace with them, although I'm not sure if there could be a problem, if the game tries to create a union with a country, you're at war with ^^
It can't be betrayel, if their current ruler doesn't survive :P
Probably the best way would be to kill their armies til the rebels nearly finished seiging the capital. It's probably not neccessary to make peace with them, although I'm not sure if there could be a problem, if the game tries to create a union with a country, you're at war with ^^
Aaaaaw, DLC content block ;__;
Alright, well that is a clever work-a-round for my circumstances. I suppose it isn't betrayal if we are to united together in romantic harmony afterwards? ψ(`∇´)ψ
Could be possible to support those rebels like other rebels. I think a DLC allows to declare war afterwards.
Otherwise you could just declare war on the specific country and kill their armies. Since the rebels should be marked as your "friends", you shouldn't be able to kill them.
GOOD GOD! O:
You are absurdly fast with your responses! XD
Well done sir, you have my greatest gratitude. Much care and support for fellow fans of your mod. Thank you! ^__^ (Be sure to tell peeps how pleasant and dedicated a modder you are should that become relevant)
Also, is it possible for me to join on the side of the rebels and help them against the target country to ensure that the job gets done correctly? In that instance, I deployed the Pretenders on Bavaria, but of course they annhilated the rebels because the AI is stewpid and it just ended up being a waste of 500 ducats (But lucky enough, Maximillian II Joseph Ottonian died like 2 days before the rebellion was actually squashed XD, Got my PU anyway).
https://steamuserimages-a.akamaihd.net/ugc/853843409166723428/051357F65C588B452D1770AF5F43F602686508A1/
https://steamuserimages-a.akamaihd.net/ugc/853843409166755371/F019599A1D531133B5332514533F36CCF9162343/
I'm not sure what to edit so that the decision is properly capitalized and with proper grammar (check comments). I also have the "Assassinate Rulers and Heirs" mod installed, and I like that every word is capitalized exept for the article "a." It visual blends in with the rest of the vanilla decisions in the game.
I want to edit your mod a little so that the decision shows up in a similar fashion. Do you know how I can do this?
You need to edit the specific localisations. For the decision the file you have to edit is "thronanwaerter_spionage_option_decisions_l_english.yml" and for the events "thronanwaerter_spionage_option_events_l_english" (in: thronanwaerter_spionage_option.zip/localisation) .
I would suggest to either do that in another mod or make a back up of that edited file, since it will be replaced, if the mod is updated.
What do you mean?