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As you can see, it shares many of the same table entries and has differing values in them to boot.
@Pilgore: No, animated combat is a battle mod and edits the same tables as Proper Combat. If you try using them together, it'll break aspects of both, so some things will be set to their vanilla values, while others won't - leading to wonky behavior in general. This is what Molay's and Proper Combat did before I merged them. If you learn to use the packfile manager, you can get a better idea of how the tables can conflict and figure out how to resolve those conflicts. That's how I started this mod! :)