Total War: WARHAMMER

Total War: WARHAMMER

Savage Grimgor *UPDATED & WORKING*
19 Comments
The Raid Man 20 Jan, 2017 @ 11:45am 
Hey, man. Could you maybe increase his upkeep/MP cost to balance this a bit more? I love the mod, especially since Grimgor got nerfed, buuuut I think Grimgor should be more pricey than "slightly above" a normal Warboss.
Brutallica 29 Jul, 2016 @ 9:59am 
Yeah it was an error on my end with my Doombull mod (first time modder). :steamfacepalm:

Sweet mod btw, grimgor deserves justice!
Mamad_Knight 29 Jul, 2016 @ 7:31am 
I found the problem, this MOD is incompatible with newly made MOD Gorebull/Doombull Tweak Beastmen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733176454
Habitual Linecrosser  [author] 29 Jul, 2016 @ 4:29am 
Just tested it with Beastmen DLC. Works fine for me.
Mamad_Knight 29 Jul, 2016 @ 4:24am 
Update plz for Beastmen DLC ? it doesn't work on my game and Grimgor doesn't change !
anthonydemonlane 21 Jul, 2016 @ 3:33am 
hi what mods are they not compatible with? and is it possible that it can be used with no moral mods? if possible can you make it compatible?
NynemetX 10 Jul, 2016 @ 5:21am 
Could you make one for Kholek Suneater and Ungrim Ironfist?
Habitual Linecrosser  [author] 6 Jul, 2016 @ 1:28pm 
That's pretty much what I was going for as these are lore wise gods of the battlefield, but I can totally release toned down versions.
Mode:Jaylin Williams 6 Jul, 2016 @ 9:17am 
I thinks it's too powerful to use, for me personally. If you can make a version with just regen, health 5000 and just a minor bonus to melee atk and defence (5-10), maybe make him faster as well. I'd very much use that version. As it is, with 7k health and regen, as well as this amount of melee atk, it's more or less impossible to beat this unit until very late in the game.
Habitual Linecrosser  [author] 30 Jun, 2016 @ 10:42pm 
Hlekroff 30 Jun, 2016 @ 11:36am 
and yeah i dont see why grimgor wouldnt stop for a snack while fighting
Habitual Linecrosser  [author] 30 Jun, 2016 @ 11:35am 
For sure, I can do something like that.
Hlekroff 30 Jun, 2016 @ 11:35am 
not the same as grimgor but more weapon damage (650) and better defence (65) and more armour (150)
Habitual Linecrosser  [author] 30 Jun, 2016 @ 11:28am 
Also thinking about adding regeneration to Grimgor to go along with the Orky resilience and ease of recovery from wounds.
Habitual Linecrosser  [author] 30 Jun, 2016 @ 11:28am 
Sure, i'll try and get one posted today. Are you thinking of a buff along the same lines as Grimgor got?
Hlekroff 30 Jun, 2016 @ 11:19am 
can you buff up karl franz, seems odd he can be killed by some chaos warriors
Habitual Linecrosser  [author] 30 Jun, 2016 @ 12:29am 
Sure thing, added. My bad for not including it in the first place!
Sebastian Alfonso 29 Jun, 2016 @ 11:42pm 
Hi Sir, can you please include in the description the actual numbers of the stats that are boosted, so we will know what are the exact changes for Grimgor.