Space Engineers

Space Engineers

Phils_Ship_Diagnostics
457 Comments
Menace312 25 Mar @ 3:06am 
I packaged up GrandBravos fix and uploaded it.
If Phil ever comes back to this, I'll take it down as soon as I'm asked:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3445276947
Voric 16 Jan @ 7:11am 
Thank you, GrandBravo, for the fix. Works perfectly.
Jackal747 10 Dec, 2024 @ 7:45am 
@BosseOG and @Masterbuilder2.0 its not a mod its a script. you put it in a programming block.
BooseOG 8 Oct, 2024 @ 11:31am 
@Cerberusska 凸(^_^)凸 Same for me - anyone got a working verison?
The Doctor 17 Sep, 2024 @ 11:11pm 
i cant find the mod on my space engineers mod page why is that?
Cerberusska 凸(^_^)凸 14 Dec, 2023 @ 6:45pm 
i tried that fix but i cant copy that shit. It marks not the whole text, some words it dont mark why ever. So i cant copy
Menace312 26 Nov, 2023 @ 12:12pm 
Thank you GrandBravo... You are legend!
GrandBravo 25 Nov, 2023 @ 10:56am 
I've posted a fix in the discussions
Menace312 25 Sep, 2023 @ 4:41am 
I believe something has changed with SE programming.
I'm now getting program error no matter what i try.

I hope you come back to this PH1L1P...
MrMonoxid 22 Jan, 2023 @ 5:24am 
Hey, cool script. Is there any way to change the pixels like you have them displayed in your videos? For some reason my pixels are the Xbox controller symbols instead of simply red and green
Erik The Viking 22 Nov, 2022 @ 12:38pm 
Excellent mod
paladinoestetica 30 Aug, 2022 @ 6:05am 
@Tsunamic found a fix for icons set font to monospace
MonsterCock69 13 Apr, 2022 @ 8:31am 
DarkDragon 13 Jan, 2022 @ 8:53pm 
Unfortunately the script is not working and it needs an update due to parts of the script being depreciated. I hope the Author does get to update this script as it is handy to have for larger ships to show damaged sections.
Sparktite 30 Nov, 2021 @ 3:55pm 
Im really curious what this mod can do. I wanna know more about it to see if it can help me build ships better. However i feel like there was no description of this mod and what it can and cant do. Just instructions on installing it. How am i supposed to decide if i wanna try this or not?
Andrzej Kebab 25 Nov, 2021 @ 4:14pm 
is this working? bcs i tried everything and nothing worked XD
KotiKat 7 Nov, 2021 @ 9:49am 
Update for the icons?
Khaste 10 Apr, 2021 @ 7:17pm 
Hoping this will be updated, lotta revitalized investment after the WeaponCore Tournament
Ozi 11 Jan, 2021 @ 4:05am 
is it possible to list the damaged components on an lcd? _report just categorizes it..
tubular 8 Jan, 2021 @ 3:00am 
@Dots You're not alone in that
Dots 8 Jan, 2021 @ 2:05am 
wish this script would get an update or someone fix it and share the link.
DMMWolf 2 Jan, 2021 @ 4:49pm 
@Tsunamic Nines is right. You should post your edited version of the script. Just include a link back to this one
Nines 2 Jan, 2021 @ 1:08am 
@Tsunamic Can you submit your script and post it here so we can get to it? Phil has long since abandoned his scripts here.
tubular 26 Dec, 2020 @ 2:08pm 
@Husky I think this is long since abandoned.
Ratchet the Wusky | Lost 26 Dec, 2020 @ 8:57am 
Something I noticed: Currently, this does not support any multi surface screens. It ONLY supports LCD blocks and text screens. Not the surfaces inside a cockpit, or on a medbay.
Ratchet the Wusky | Lost 26 Dec, 2020 @ 7:33am 
Is this still supported? If not: May I upload an updated version? (Or try to :P)
AKArcticGamer 17 Dec, 2020 @ 9:18pm 
Does the Script work in 2020?
KagedDaemon 2 Dec, 2020 @ 7:24am 
Would it be possible to get a port of this over an mod.io? So that us poor console peasents can enjoy some more quality Mods? Right now we can only use 17...
Smokey da Burrr 29 Nov, 2020 @ 7:43pm 
@Tsunamic Is there any chance you could share the exact text for your diagnostic report fix?
philippino30 8 Nov, 2020 @ 10:23pm 
hey i try to run the script but instead of compiling succesful it gives me the code editor winth many obsolete but dont run the script after click ok
Wade Bannister 29 Oct, 2020 @ 6:15pm 
@tsunamic When you say Commented out, What exactly do you mean?
Tsunamic 11 Oct, 2020 @ 3:19pm 
Hi everyone! PH1L1P, I hope you don't mind, but some minor modifications I found helpful:

1) Replace every instance of the "WritePublicText" LCD function with "WriteText" to get rid of those deprecated warnings. Also, I commented out the line that has "txt.ShowPublicTextOnScreen()". That function is also deprecated, and I might be wrong but commenting it out seemed to not change the behavior as I saw it. Correct me if I am wrong.

2) Important: I was seeing flickering on the "screen_diagnostic_report" lcd. This was due to several calls to WriteText. To speed this up a bit, I took all of the strings you were writing and stored them in a local variable, then called WriteText only once. This fixed the flickering. It was around line 760-766 in draw_health_report().

3) Setting the text font to MONOSPACE improved the icons a bit on the LCDs. At the moment, the "pixels" were showing up as XBOX controller buttons. This helps that a little.
AVES7A 13 Aug, 2020 @ 2:56am 
please update this script, thats all i need :(
AnEverydayNoob 10 Jun, 2020 @ 8:37pm 
@x1wangchung2nite change the font to monospace on the text panel
x1wangchung2nite 5 May, 2020 @ 4:50pm 
Is there a way to change the Pixels to the old style like I see in the pics/videos? Thanks
tubular 25 Apr, 2020 @ 1:11pm 
Would love to see this redone!
MaXiMuM4D 22 Apr, 2020 @ 1:28pm 
any news yet :(? :lunar2020ratinablanket:
LordBUM 18 Feb, 2020 @ 5:22pm 
hi is there a specific way i have to set it up to show damage done to my ship
Drago 14 Feb, 2020 @ 9:49am 
I see all the points as if they were Xbox controller buttons, in the video it's not like that, how can I solve it?
PanicOregon281 21 Jan, 2020 @ 6:02am 
is this script being updated?
it says a lot of things have been deprecated when i check code
instynktualizacja 29 Dec, 2019 @ 2:59pm 
+1 for subgrids! Large ship programmable blocks way too frickin bulky ughhhh
Peekofwar 6 Dec, 2019 @ 10:57am 
I am unable to get the script to re-scan the ship and recreate the diagram. I've tried recompiling a dozen times, reimporting the script into the programmable block, and I've even tried clearing the LCD screens.
Tiji San 10 Nov, 2019 @ 2:54am 
Hi.
Is there a way to mirrow the view.
Right and left side are displayed at the wrong side on my build. If i rotate via _0 > _3 the displayed image is too slim on the textpanel and longLCD. If I rotate the textpanel around 180° front and rear are switched too.
Any solutions in the script I didn't notice?
VS-lockon 1 Oct, 2019 @ 4:06pm 
@PH1L1P update?
Flix1979 29 Sep, 2019 @ 12:10am 
@PH1L1P any estimate on when the script will be updated? been waiting forever for it.
DMMWolf 26 Sep, 2019 @ 6:35pm 
@PH1L1P Awsome to hear! Love this script, one of my two favorites (Tied with Auto LCDs I am sure you understand) It is great you are showing it some love, and I have a ship design just WAITING for you to finish the new version. Best of Luck and if you want a Guinea Pig would love to help
remethep 20 Sep, 2019 @ 3:48pm 
I really hope this script get's an update. It's one of my favorites. :)
Erased Hammer 14 Sep, 2019 @ 9:49am 
Love this script, but I havent seen anyone else with the huge problem it has.

On load from a blueprint, the ships 'health' decreases with each load. Also if I go to edit the ship with the script running, it will show its been damaged! itll have degraded ship health stats in the screen_diagnostic_report even though the blocks shown in red are brand new placed blocks!

I feel there should be some way to reset the script to read the ship as if its brand new. I've tried recompiling, deleting the script and loading it again, even deleting the blocks and loading again. Not sure why this happens.

Seems like the only work around is to delete the programmable block, the screens and load the world again.
Jackmino 28 Aug, 2019 @ 12:45pm 
When I have used this (I probably haven't set it up right) It has only displayed some of the ship at once. Always an even amount (Such as one deck at a time)
FrostByghte 29 Jul, 2019 @ 3:33pm 
I hope you continue to work on this. I haven't played SE in years but recently picked it up again. This is a very useful script.