XCOM 2
ADVENT SPARK: Prototype
36 Comments
anybis 13 Aug, 2018 @ 5:00am 
@Kobazco Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.
VCG 9 Feb, 2018 @ 7:18pm 
any plans on updating this for wotc?
one of my favorite enemy mods
Falkos 6 Dec, 2017 @ 7:23am 
Do this Mod work with WotC ???
Spiner909 1 Sep, 2017 @ 2:27pm 
WOTC?
Slappy 10 Jul, 2017 @ 1:10pm 
When they apear as a reinforcments they have ADVENT Soldier Animations,could you make them have MEC animations for that
Militus Immortalis 29 Mar, 2017 @ 5:51am 
What needs to be editted out of it, Lightened?
LightenedDark 18 Jan, 2017 @ 4:35pm 
Is sacrifice ever going to be added? Note for users who have ABA 2, you'll need to .ini edit this mod.
brian 24 Jul, 2016 @ 8:02am 
cool



Phantom 21 Jul, 2016 @ 10:50am 
i know it is only cosmetic. thanks for removing it.
Kobazco  [author] 21 Jul, 2016 @ 10:47am 
Well if you can't equip them it shouldn't be much of a problem. I'll look into removing it from equipable weapons tho.
Phantom 21 Jul, 2016 @ 10:24am 
Hello, after unsubscribing from this mod the bug was gone.
Phantom 21 Jul, 2016 @ 10:03am 
Hello I do not know if it is by this mod or a mod conflict. If I want to equipp a soldiers secondary weapon i have three more Spark bits avaiable, which I can not equipp on nobody. The Text says: "Adv.SparkBit has no friendlyname". The same for the MG and BM variant. MissingHelpText. Can anyone help me to figure out what is causing this? thanks.
Eduardo 11 Jul, 2016 @ 5:26pm 
Their menacing look doesn't cause much lore conflict. You could say that these mecs were repurposed as anti resistance units( instead of regular mecs which are enforcers on city centers). Their intimidating nature would be useful for demoralizing the resistance, I can see these terrorizing rebel populations alongside chryssalids and faceless.
Kobazco  [author] 11 Jul, 2016 @ 2:41pm 
They only have 4 armor early/mid game of you are playing on legend I'm pretty sure so that's on you for playing legend. Thanks for the feedback tho
TheDeadlyShoe 11 Jul, 2016 @ 1:24pm 
i've only fought the modded spark mecs in one mission so far, but:

* you should probably take out either Bulwark or Self Destruct, because the Advent run to hide behind even hacked SPARKs like flies to a honey. And then you blow it up.

*these first versions i've encountered seem relatively too strong, compared to basic MEC units; decent HP + 4 armor might be a bit much. Not for balance reasons, but just to fit into Advent's spectrum of enemies.

*if you are interested in having combat protocol, maybe you should make it a bluescreen version on a timer rather than a use-lilmit that does minimal damage but stuns. That way you can't get your spark super ganked by ability spam
Arkhangel 9 Jul, 2016 @ 8:54pm 
Kob, he means those were Prototypes of the MECs they CURRENTLY use. the ones on that mission. they probably sidelined that look because of the sheer number of people freaking out over "Terminators" ;) not exactly a "friendly" look like the white and red sleek ones. ADVENT might be an oppressive regime, but they have to make sure stuff looks good in the media (partially why taking over the broadcast tower fubars them so much).

if you noticed, most things deployed in the megacities, Slums and even small towns tend to be stuff that doesn't scare the shit out of civvies, that twenty year period is still close enough to every terminator movie that having those patrolling the streets would... probably not go over well.

Kobazco  [author] 9 Jul, 2016 @ 8:39pm 
Then how do you explain the massive amounts of SPARK looking MECS in the shen's last gift mission, clearly ADVENT developed. They were only abandoned because Julian took over the facility
Viscount Vokhan 9 Jul, 2016 @ 3:12pm 
Dude, u do know the Advent MEC's are from Shen's research and are already based off his Sparks and Autonomus alien machinery
Arkhangel 9 Jul, 2016 @ 11:04am 
(well, the Tier 3 ones, anyways)

fact is, too, remember SPARKs can't take cover and are a priority target for the enemy anyways, there's no good reason to make them kill your SPARKs even faster, considering the amount of resources it takes to build one, and you can't rebuild them like SHIVs (to the best of my knowledge, anyways, of course, a modder will probably figure out a way to add that).

lose combat protocol entirely. give them a use of Bombard, or Strike. the way you currently have them set up is three accurate armor-shredding shots, and the ability to give cover to other ADVENT. That's enough to be a pain in the ass already before being able to fry your SPARKs HP and ignore its plating.

that being said, could just add a toggle to add CP or not, and have it off by default, so the masochists among your subscribers can set it.
Arkhangel 9 Jul, 2016 @ 10:57am 
Koba, they're already anti-spark just being able to shred armor and get three shots in. adding Combat Protocol to their BITs is just ridiculous. it's like the ADVENT Sniper mod before the guy gave them a snapshot penalty.

You have these bastards showing up in packs. that's enough to really screw up a SPARK in the first place. they don't need combat protocol, just like they didn't need heavy weapons.

There's making the game challenging, and then there's making the game unplayable. if you want to keep some of the nastier stuff, set these guys to either follow or lead packs. don't have them as groups of their own. There's a reason the game hardly ever tosses three or Four Heavy MECs at you, and these guys currently are much much MUCH worse than Sectopods, whom you might see two of on a mission, if you're lucky (or unlucky).
Kobazco  [author] 9 Jul, 2016 @ 10:36am 
I wanted combat protocol to get be an Anti SPARK of sorts, so I'll look into lowering the damage.
Arkhangel 9 Jul, 2016 @ 9:35am 
I'd actually remove Adaptive aim if you're keeping combat protocol. one or the other. at least for tier 1 and 2. by the time you're fighting tier 3 ones, you'd probably be able to take that kind of hit.
marshmallow justice 9 Jul, 2016 @ 2:00am 
Hurts a lot when they roll double 3's and put your guys on 1-2 hp from across the map if you let one live. I'd remove the ability all together (prefer the potshots to guaranteed damage), but I can't seem to, so I'll settle for making it do 1-2 damage instead lol.
Kobazco  [author] 9 Jul, 2016 @ 1:28am 
I mean you should at least have the tier higher than squadies by their appearance I would think. I'll go check tho.
Karma 8 Jul, 2016 @ 11:01pm 
overdrive and combat protocol guarantees rookie death, which is pretty rough. They also show up really early compared to tech level, but that may just be me.
Arkhangel 8 Jul, 2016 @ 12:45pm 
@Kob: should change 'em so they have the vest on, like the ones in the mission. made them look like larger ADVENT troopers.
marshmallow justice 6 Jul, 2016 @ 10:54am 
Damn, their Overdrive into double Combat Protocol is mean
buchanan.johnd 3 Jul, 2016 @ 3:53pm 
@Kob - Oh wow, thanks so much! Somehow I totally missed that mod!
Knifebreeze 3 Jul, 2016 @ 1:19pm 
Has been added to A Better Advent
Kobazco  [author] 3 Jul, 2016 @ 11:04am 
Yes, currently all of the mods work with a better advent with this add-on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690477767

CURRENTLY this unit has not been added to this add-on, but DerBK is working on it.
buchanan.johnd 3 Jul, 2016 @ 10:08am 
@Kob - do your enemy mods work with A Better Advent?
Kobazco  [author] 3 Jul, 2016 @ 3:51am 
I thought about having thrower tiers having self destruct, but I would have to write another AI tree and their other abilities would likely be less likely as a result
Mashli 3 Jul, 2016 @ 3:12am 
Cool mod!
Though would it be possible to also add in the weaker feral MECs? The ones that self destruct.
I think it would be cooler if ADVENT had packs of those roaming around and the prototype SPARKs being more of a rarer encounter (early-midgame atleast).
Kobazco  [author] 2 Jul, 2016 @ 11:53pm 
These units appear throughout the entire game, in three different tiers similar to the troopers, etc. They can appear as leaders and then shortly after followers.
Knifebreeze 2 Jul, 2016 @ 11:22pm 
If you like getting kicked around Long War style, add all of Kobazco's enemies to your run. You'll ask yourself two things, how did I play XCOM 2 without all these, and why do I hate myself?
Jommy 2 Jul, 2016 @ 11:20pm 
Kobazco is a really good mod maker you should check out his other mods too ! oddoneClown