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one of my favorite enemy mods
* you should probably take out either Bulwark or Self Destruct, because the Advent run to hide behind even hacked SPARKs like flies to a honey. And then you blow it up.
*these first versions i've encountered seem relatively too strong, compared to basic MEC units; decent HP + 4 armor might be a bit much. Not for balance reasons, but just to fit into Advent's spectrum of enemies.
*if you are interested in having combat protocol, maybe you should make it a bluescreen version on a timer rather than a use-lilmit that does minimal damage but stuns. That way you can't get your spark super ganked by ability spam
if you noticed, most things deployed in the megacities, Slums and even small towns tend to be stuff that doesn't scare the shit out of civvies, that twenty year period is still close enough to every terminator movie that having those patrolling the streets would... probably not go over well.
fact is, too, remember SPARKs can't take cover and are a priority target for the enemy anyways, there's no good reason to make them kill your SPARKs even faster, considering the amount of resources it takes to build one, and you can't rebuild them like SHIVs (to the best of my knowledge, anyways, of course, a modder will probably figure out a way to add that).
lose combat protocol entirely. give them a use of Bombard, or Strike. the way you currently have them set up is three accurate armor-shredding shots, and the ability to give cover to other ADVENT. That's enough to be a pain in the ass already before being able to fry your SPARKs HP and ignore its plating.
that being said, could just add a toggle to add CP or not, and have it off by default, so the masochists among your subscribers can set it.
You have these bastards showing up in packs. that's enough to really screw up a SPARK in the first place. they don't need combat protocol, just like they didn't need heavy weapons.
There's making the game challenging, and then there's making the game unplayable. if you want to keep some of the nastier stuff, set these guys to either follow or lead packs. don't have them as groups of their own. There's a reason the game hardly ever tosses three or Four Heavy MECs at you, and these guys currently are much much MUCH worse than Sectopods, whom you might see two of on a mission, if you're lucky (or unlucky).
CURRENTLY this unit has not been added to this add-on, but DerBK is working on it.
Though would it be possible to also add in the weaker feral MECs? The ones that self destruct.
I think it would be cooler if ADVENT had packs of those roaming around and the prototype SPARKs being more of a rarer encounter (early-midgame atleast).