XCOM 2
Spark Weapon Skins
20 Comments
QMagi 9 Apr, 2021 @ 12:40pm 
IT'S DEAD, JIM.:steamsad:
Voldiego 19 Feb, 2021 @ 1:52pm 
NOT WORKING, bruh

Myako 29 Apr, 2020 @ 11:13am 
*pulls the lever*
CommanderNature 14 Jun, 2018 @ 4:06pm 
i agree juris
JurisDocta 3 Sep, 2017 @ 12:21pm 
Please update for WOTC
RadioactiveOwl95 16 Aug, 2017 @ 11:59am 
Is it possible to fix up the Andromedon cannon animation? It looks hilarious, but at the same time, I want to be able for my SPARK to us the most badass looking weapon in the game normally.
Ultigom 21 Jan, 2017 @ 11:49am 
@robojumper I seem to have the opposite problem, where the alternate skins appear at the engineering tab, when you build new weapons.
robojumper  [author] 10 Jul, 2016 @ 6:44am 
@ganjou241
You do not research these. You install the required mod XSkin System and Change Skins in the Weapon Upgrade Screen.
ganjou241 10 Jul, 2016 @ 6:42am 
Does not show up where do i research these?
DeepDorkFantasy 5 Jul, 2016 @ 2:32pm 
SPARK's animation of firing Andromedon's cannon is so goofy, lmao, spark unit is trying to pretend to be him.
Still god job
marshmallow justice 5 Jul, 2016 @ 3:52am 
Apparently SPARK's have the animation to throw a grenade, do you know if they have the animation to use a grenade launcher? I only just finished the mission last night so I haven't been able to actually use them, but I did give mine the ability to wield it.
Brother Dubious 4 Jul, 2016 @ 6:07pm 
Once possible could you add the skin for the balistic autogun and mag helix cannon to this mod? (T1 and T2 SPARK guns)
robojumper  [author] 4 Jul, 2016 @ 1:25am 
@Legion Prime
From the looks of it, Sparks don't have the FF_FireBeam animation that the avatar rifle references. I don't know what animations are supported, since we modders STILL don't have access to DLC_2 and DLC_3 packages, grr.
robojumper  [author] 4 Jul, 2016 @ 12:50am 
@Legion Prime
Tested it, animations don't work with the psi rifle. Target unit just instantly takes damage.
robojumper  [author] 3 Jul, 2016 @ 4:05pm 
Well yeah, sound and particles are part of what I consider skin.
ProvokingPerch 3 Jul, 2016 @ 3:17pm 
@Legion Prime I can imagine they have the correct sound and particle effects assigned to them aswell.
ultimentra 3 Jul, 2016 @ 10:37am 
Yup that an instant sub. Holy shit that Andromedon cannon looks badass
robojumper  [author] 3 Jul, 2016 @ 6:33am 
You need that XSkin Mod and its required mods. This also means the weapons will have the same stats as the Spark rifles and will only be cosmetic.
Kaldin 3 Jul, 2016 @ 5:54am 
So it needs that XSkin System-Mod? Does that mean these heavy weapons are only skins, or...?
Hazard 3 Jul, 2016 @ 2:35am 
Very cool, thanks!