Europa Universalis IV

Europa Universalis IV

Buy Building Slots
41 Comments
varmongar 21 May, 2024 @ 7:05pm 
If I wanted to change the cost of the decision to scale by number of core provinces, how can I do so?
Boris911 16 Aug, 2023 @ 7:44am 
It's not works with 1.35.6.0. When I use it in the decision, it take money, but it don't add ane new additional building slots. :steamsad: May be building slots aren't possible change from 1.35.6.0.
LimonenZitrone  [author] 14 May, 2023 @ 4:45pm 
@Enmer: The decision.
Позорник 14 May, 2023 @ 3:18pm 
how to enable for AI . Which file should I edit?
Robokiller 2500 1 Oct, 2022 @ 12:09am 
Sorry for hustle, but i checked and it works! Thanks for the mod!
Robokiller 2500 1 Oct, 2022 @ 12:04am 
"Building slots 18+" actually.
Robokiller 2500 1 Oct, 2022 @ 12:00am 
Does this work with mods which add more building slots? I use "18 building slots" mod.
Mug 23 Sep, 2022 @ 7:07am 
Thanks that worked
LimonenZitrone  [author] 23 Sep, 2022 @ 3:02am 
@Mug: You would have to change the code of the decision, but it is possible. You would have to change the "any_owned_province" and "every_owned_province" with just "any_province" and "every_province", replace the "is_core = ROOT" with "is_core = owner" and add an additional condition, "country_or_non_sovereign_subject_holds = ROOT"

Unless you meant you want the subjects to take the decision on their own, then just change the trigger "ai = no" with "OR = { ai = no AND = { is_subject = yes overlord = { ai = no } } }".
Mug 22 Sep, 2022 @ 1:44pm 
Any way to make this work for your subjects and colonies?
theanswerisme 20 Dec, 2021 @ 7:54pm 
A Great, simple, widely compatible mod, with a surprisingly amount of immersion. Thanks.
BloodRaven 3 Jul, 2021 @ 4:34pm 
@LimonenZitrone: Thank you.
LimonenZitrone  [author] 3 Jul, 2021 @ 10:35am 
@BloodRaven: In theory sure, but not in the mod. You could change the files tho, if you want to. Just replace the "is_core = ROOT" everywhere in the decision with "is_state_core = ROOT is_state = yes"
BloodRaven 3 Jul, 2021 @ 6:43am 
is there a way to add slots to state province only? ie excluding territories
Hopit 14 Apr, 2020 @ 2:18am 
Would it be possible to make this compatible with Anbennar?
TheEviI 22 Dec, 2019 @ 6:42pm 
Finally everything works well! I just had to add that in the end too : ai_importance = 300
TheEviI 22 Dec, 2019 @ 6:22pm 
@lemonporn: thanks a lot! but strangely it doesn't work on your mods but it works on another one that I wanted to make the same change.
LimonenZitrone  [author] 22 Dec, 2019 @ 5:27pm 
@The New Diamond: You can. Edit the potential to remove the "ai = no" and add an ai_will_do section to the decision.
TheEviI 22 Dec, 2019 @ 5:26pm 
Isn't there any way by modifying the config .txt I can get ai to make the decision?
LimonenZitrone  [author] 22 Dec, 2019 @ 4:22pm 
@The New Diamond: No, AI can't.
TheEviI 22 Dec, 2019 @ 4:20pm 
ai can take the decision?
LimonenZitrone  [author] 13 Sep, 2018 @ 8:02am 
@ExVasterist:
It should work with any EU4 version in which building slots exist like this.
Zanderfel 13 Sep, 2018 @ 5:34am 
what about EU4 versions? I know its compatible with the current, but I mean older versions - I'm using 1.21.1 before they did away with the 3 missions & replaced them with those one time quests/objectives.
LimonenZitrone  [author] 12 Sep, 2018 @ 6:01pm 
@Dakit3: I hope it fits your needs :)
Dakit3 12 Sep, 2018 @ 5:53pm 
Gotcha....I have none of the dlcs for Eu4 and the one mod I would want to use to develop my provinces is not comparable with extended timeline. Definitely going to be giving this mod a try
LimonenZitrone  [author] 12 Sep, 2018 @ 5:46pm 
@Dakit3: Nope, it doesn't affect development. Usually you need to increase development in a province to gain extra building slots. This still works, but with this mod you can also pay some money and in exchange receive building slots in your provinces.
So, for example, with this mod, if you enact the decision and thus pay money multiple times, even a province with 3 (lowest) development can have 12 building slots.
Dakit3 12 Sep, 2018 @ 5:44pm 
And this doesn't affect development at all?
LimonenZitrone  [author] 12 Sep, 2018 @ 4:39pm 
@Dakit3: No.
Dakit3 12 Sep, 2018 @ 4:39pm 
Can the AI use this descision?
LimonenZitrone  [author] 21 Jul, 2018 @ 6:26pm 
@ExVasterist:
It does the same, no matter if you have the DLC or not.
Zanderfel 21 Jul, 2018 @ 6:25pm 
What can the mod do without the Common Sense DLC?
LimonenZitrone  [author] 21 Jul, 2018 @ 6:11pm 
@ExVasterist:
It isn't needed. If you own the DLC, you can develop your provinces and thus get additional buildings slots, which makes this mod less useful than using it without having the DLC.
Zanderfel 21 Jul, 2018 @ 5:22pm 
"If you don't own the Common Sense DLC there is no effective way to get additional building slots in your provinces."

"REQUIEREMENTS
NO mod or DLC required"

So... which is it? If it doesn't require a DLC, then Common Sense should not be needed.
LimonenZitrone  [author] 19 Apr, 2017 @ 10:56am 
@Motion a table:
The decision gives modifiers to core provinces. Provinces without such a modifier get the first one, which grants 1 building slot, provinces with the first modifier get that one removed and receive the second modifier, granting 2 building slots etc. There are six modifiers, whereas the last one doesn't grant 6 but 12 building slots, this way every province should have all slots unlocked regardless of the local development.
germanboo hispanic 18 Apr, 2017 @ 9:10pm 
Just curious, how did you script this? I'm interested in EU4 modding and i'd like to hear how it is done!
germanboo hispanic 18 Apr, 2017 @ 9:09pm 
sold
LimonenZitrone  [author] 18 Apr, 2017 @ 9:03pm 
@Motion a table:
Yes.
germanboo hispanic 18 Apr, 2017 @ 9:02pm 
is this compatible with extended timeline?
Issandii 9 Apr, 2017 @ 3:37pm 
yee I play on 1.13.1 ...or 1.13.2 some of then ;P

I edited in your mod just version in description file from "1.20.*.*." to "1.13.*.*." and it work probubly coz game started to menu and started as gameplay I use upgread one time (as denmark) but only for test and in work. From other sides when I want load earlier save geme told me NOPE and go crush :D but only when I want reload, when I use event to upgrade it works

btw I havn't common sense it's to expensive for this moment for me :D
LimonenZitrone  [author] 9 Apr, 2017 @ 2:46pm 
@Issandii:
So, you are playing on Eu4 Version 1.13 (or lower)?
I don't remember how building slots were managed back then, but if Common Sense was already released (if not that mod shouldn't have a function anyway), there shouldn't be problems using this mod. At least I can't think of anything that would lead to a crash. :/
Issandii 9 Apr, 2017 @ 9:13am 
Hello it's OP mod BUT

My game crash every 10 - 15 min on version highest then 1.13.x so _____
Could you create it on this version too? As other mod ofc.

Thank you in advance