Killing Floor 2

Killing Floor 2

KF-Kholnee
77 Comments
xx 18 Nov, 2023 @ 3:41pm 
ginger
MrRogersBestNeighbor 8 Aug, 2019 @ 2:33pm 
Since Supports can repair broken windows/doors, this map is one of my favorites to play!
Need at least one Support, but best to have at least 2.
A few tips for people new to the map:
1. There's a window with a view of every door from the outside. Blow out that window and kill zeds that come bangin' on the door.
2. Have at least one Support to go around and fix up broken doors/windows. Everyone should be welding to keep doors/windows sealed up.
3. If there are fleshpounds/scrakes banging on the windows/doors REQUEST HELP, to quickly dispose of them before they break them.
Kranot 11 Apr, 2019 @ 12:25pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
MrRogersBestNeighbor 12 Mar, 2019 @ 6:59pm 
How could you have not uploaded this into the Newgrounds Mapping Contest?
This map is so great. Especially if you have a Support or two on the team (to weld and repair windows/doors). It basically turns into CoD Zombies. Would love to have seen it become an official map!
Cass Griffon 2 Mar, 2019 @ 12:59pm 
You should enter this map into the New Grounds mapping contest.
This map is fantastic.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 8 Jun, 2018 @ 7:23am 
I love this map. Cheers, it is really well done, is just perfect.
DEIMOS-X1 6 Jun, 2018 @ 12:16am 
being inside the house is probably the only place to be in or around of since the only trade pod is close by, which is a problem with this map. the map has forest areas around it in which you can get lost if you're not paying attention, but there's no reason to traverse through it which makes map suffer. wasted potential imo.

still a fun nevertheless and recommend it and would hope the author adds more stuff to it that makes traversing the outside areas a necessity. it seems official material as well
general_stealth 17 May, 2018 @ 9:47am 
love the map man , its definately one of my favorites wouldn't change a thing , a bit tough but interesting an eerie , like it.
+1 A silent hill map in Killing Floor 2 - Overgrown lush exterior + creepy House with dead many dead ends that could use destructable walls/windows for exit/entry.

Zed time does NOT blind in fog surprisingly, Great map for artificial difficulty enhancement.
Rex-Wil 21 Nov, 2017 @ 10:51am 
This map should be renamed, "Fog.exe."

In all seriousness though the fog was a little extreme. I feel like just the wild woods or just the fog would be enough to obscure the players vision, but both inhibitting your vision got very annoying.

The map itself though is great! I love the house and all the details, like the breakable walls you can shoot through. It looks so natural to the map yet works so well for gameplay. My absolute favorite part though was the metal-shutters that could be weld shut! Thats something that ive never seen before in this game and was a really fun and interesting mechanic; as you could defend the window somewhat but it still allowed smaller zeds and some zed attacks inside.

Overall great map! Just tone down the fog some please. :blissful_creep:
zachjd 12 Oct, 2017 @ 8:33pm 
Great looking map but completely unplayable. We're just standing around with nothing to kill with a half an hour into the map and only on Wave 6. Players just left and the rest committed suicide to change to a new map. Why on earth is the spawn delay on 6? Can you put it back to 2?
Reyson Fox ✝ 7 Jul, 2017 @ 10:58pm 
Sounds good the issue for us that we found was in and around the trader shed location. If everyone stays on the opposite side of the house enemies will only spawn on one side of the map.
Dragontear  [author] 7 Jul, 2017 @ 2:42pm 
Aye, will have to have a look at the number of spawning volumes as well as the 'weight' of each one. Admittedly having something of a circular-logic-error, in that I actually have a 'Confined' version of Kholnee that I wanted to make in the first place, massive brainfart on my part. ><' As for 'easily winning a grindhouse competition' I must admit, if I can get the Confined version in as a officially-supported map, it'd make me quite giddy, the fact it'd be at most a little challenge map of sorts or just a little thing to try would be lovely, not to seem self-indulging.
Reyson Fox ✝ 7 Jul, 2017 @ 2:03am 
Love the outlook of this map. It does have a major issue is what we discovered that if almost the entire team covers one side of the house the other side barely gets any zed action or spawns. I played a 40 player server where almost all were holding up on one side of the map and I stood by myself the entire game on the opposite side and barely got a clot or bug.
わふどーざー 10 May, 2017 @ 2:53pm 
More spawn point so zed can enter house at multiple location and not just main door and more trader pods at various places and this could easily win grindhouse contest, seriously good job, great map.
Nono 2 Mar, 2017 @ 3:50pm 
Great map. One spot, but terrific one ! The wield feature is not an option here.
LordDeathMan 27 Feb, 2017 @ 2:00pm 
The atmosphere of this map is very spooky. Even indoors visibility is limited and Zeds can easily get the drop on you. I like holding out by the main entrance and blasting into the woods blindly. Thanks for the hard work it's a great level!
Chasing Rabbits 20 Feb, 2017 @ 12:13am 
just saw the screenshot & read the features --->> I can say: NICE MAP !!!:steamhappy:
Windows11 17 Feb, 2017 @ 3:58am 
very hard at custom server
Angarvin 30 Jan, 2017 @ 3:22am 
thx for the map! liked it a lot!
Kerrberos 28 Jan, 2017 @ 12:14pm 
biggest issue was with the spawns, if we all stayed inside the main hallway we only got attacked from the main front door, nothing ever spawned or came in the back of the house with a few small exceptions, there is a whole yard back there we should be getting hit from both sides of the house.
NuCleaR DIveR 26 Jan, 2017 @ 3:07am 
Awesome map mate!!!. I love it.

Thanks you very much : )
shelter 22 Jan, 2017 @ 12:11pm 
I found the map to be a bit "campy", you can stay inside and survive at the same spot if you're a group so there's not much movement going on, one trader post does not help this map.
SrazerBlade 12 Dec, 2016 @ 7:43pm 
This is a very creepy map and fits in well with the game ;)
Dragontear  [author] 19 Nov, 2016 @ 2:41pm 
Huzzah! Thank you very much, have (hopefully) fixed the mentioned issues, and much appreciated! Put a lot of work into making the forest actually look both realistic and perhaps stylised.

As before, would positively love to see any group-playthroughs, see what people do and the like.
[P-TM] Xenon 19 Nov, 2016 @ 7:55am 
Not only does this map look insanely beautiful, it also, when the defenses are utilized properly some of the most fun I've ever had in Killing Floor 2.
Very well done!
Yossarian 4 Nov, 2016 @ 9:48am 
Hi Dragontear. I don't know if you're aware of this, but it's an issue with your awesome map that keeps happening to me. At many waves a crawler kind of gets stuck (or actually just seems to stay there waiting) at his spawn and we have to get off the house and hunt him down, always here:

https://www.dropbox.com/s/h9qve7svaneemyx/20161103192949_1.jpg?dl=0 ]

Great to see you're still updating the map, and adding more overgrowth. I have it on rotation in my server and we enjoy it. There's always some jackass who tries to survive outside, but that usually doesn't end well. We always play inside, mainly in the room with the radio.

Thanks again for this great map!
Dragontear  [author] 16 Oct, 2016 @ 5:49pm 
Alrighty, and not to seem like I'm telling you how to play or anything, meant that for video-things... hoping it didn't come across as that. >< Nonetheless, thank 'ee very much.
GrizzlyOne95 16 Oct, 2016 @ 1:47pm 
Ay, sure, sorry about that! Next time I play it I'll turn it down. And yes, I have had a couple games where we welded all the windows and doors, and it actually worked very well to shoot the zeds through the window. But once the main doors broke we had to flee the house. I'll try to grab some recording of it next time! Great map tho!
Dragontear  [author] 16 Oct, 2016 @ 1:39pm 
Spiffing, pretty good Grizzly! Very intense indeed! Though if I may make a suggestion; Doom music's pretty spiffing, but would it be okay to reduce the music-volume quite a bit please? Had difficulty really hearing what's happening in the game you see. ><'

Alas, still looking forward to seeing if somebody can hold the house itself, solo or as a co-ordinated team, would be awesome to see actually.
GrizzlyOne95 15 Oct, 2016 @ 11:21pm 
Here ya go! I died a stupid death, but I tried to showcase the map :)
bizzyJEDI 12 Oct, 2016 @ 1:39pm 
I see, we are talking two different approaches, I'm not using workshop, since there can be a conflict in file names....
Dragontear  [author] 12 Oct, 2016 @ 1:17pm 
Grenades don't blow the generator up? Odd. XD Keep in mind please, the Generator has about... 2-4... thousand health-points, i.e the house generator can take a -lot- of punishment, as combat would occur around it, I didn't want the house plunged into darkness easily.
GrizzlyOne95 12 Oct, 2016 @ 1:05pm 
Also tried destroying the generator with grenades but that did not work. ;)
GrizzlyOne95 12 Oct, 2016 @ 12:49pm 
Negative. To my knowledge that workshop line needs to be in the engine file. What you posted goes in the game file. I have this set for my server and all works perfectly.
bizzyJEDI 12 Oct, 2016 @ 7:36am 
@ GrizzlyOne

It goes in the "PCServer-KFGame.ini", not the "Engine.ini"

Drop the "MapAssociation=1" crap, you don't need it...

This is how it should look:

[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder

1) After you put that line in, just scroll down and look for "Biotics Lab" and put it after that...
2) You need to restart your server, this will read your updated file...
3) Then you go into your web admin, click onto the "MAP CYCLES" tab, then either add the map or click clear, then add missing(like I do) and you then save it...
4) You then click onto "CHANGE MAP" tab, this will allow you to select and make the added map the current map for all your peeps to play on....

That's it... :steamhappy:

Trust me, it works, as I am in charge of many servers(Bizzy Playhouse)...:steammocking:
Dragontear  [author] 12 Oct, 2016 @ 2:02am 
Ayyyyy.

As for the window-door, the whole point of it covering only the upper half, is to allow players to shoot through the gap while keeping most the Zeds out.
GrizzlyOne95 11 Oct, 2016 @ 4:32pm 
I have this in my server.

[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder

Did you place these lines in PCServer-KFEngine.ini?

[OnlineSubsystemSteamworks.KFWorkshopSteamworks]
ServerSubscribedWorkshopItems=717684559

You need that so others can download the map.

I haven't noticed any glitches in the map yet, the only suggestion I have so far is making that one window door fully covered when its closed, as it is hard to tell if its closed and is misleading. :)
GrizzlyOne95 11 Oct, 2016 @ 3:26pm 
I'll put up a video tonight if i get the chance.
Dragontear  [author] 11 Oct, 2016 @ 2:02am 
Kinda curious to know myself. X3

@GrizlyOne; Awesome to hear/read, honestly, while I'm more interested in constructive criticism than praise itself, lovely to know that, would it be possible to see some form of video play with your group? Hopefully inside the house mostly, I must admit. XD
publicENEMY 10 Oct, 2016 @ 11:19pm 
@GrizzlyOne Mind telling us how do you get it working? What did you but in the config files?

Like this?
[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee

GrizzlyOne95 10 Oct, 2016 @ 9:44pm 
Awesome work! I am featuring this map on my server, played a few successful games with friends and they loved it! Keep it coming :)
Dragontear  [author] 10 Oct, 2016 @ 11:39am 
Well bugger me.

Not entirely sure what to say - it's pretty beyond me to be honest, and as far as I'm aware there's only so much I can do with the map beyond which the problem might not be with my work at all, perhaps you could ask other server owners and map-makers too, I've spoken to SynChaoz on the matter, he did mention how 'TinyTown' has the problem despite him changing -nothing- about it. Looking at your two-map test there, seeing 'ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee' Perhaps change the last bit to 'KF-Kholnee'?

I'll see if I can actually do anything on the laptop, not my home pc/work station/dragon cave.
publicENEMY 10 Oct, 2016 @ 7:45am 
Also, already tried deleting both client and server map caches. Still doesnt work.
publicENEMY 10 Oct, 2016 @ 7:44am 
Added both

[KF-Kholnee_v0.16 KFMapSummary]
MapName=KF-Kholnee_v0.16
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee_v0.16

[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee

None of them works.
Dragontear  [author] 7 Oct, 2016 @ 10:25am 
Also, to note; been talking to another map-maker, apparently multiple maps are recieving 'version mis-match' errors, even without anything being altered, so it may be a TWI-related thing.
Dragontear  [author] 7 Oct, 2016 @ 10:04am 
Just to wit, and should've put this out loud and clear for anything regarding version mis-match; Name of the map for map-cycles and the like, should be 'KF-Kholnee ', exactly the same as the steam-item and file name.
Dragontear  [author] 7 Oct, 2016 @ 2:35am 
@PublicEnemy; :\ Should be possible to change the name/mapcycle, while it is my fault for leaving it's mapname incorrect for as long as it was as '0.16', and it won't need changing anymore, simply muttering 'useless' isn't helpful either.

Speaking of which, need to figure out the 'redirect' thing as well.

Side note; Home PC seems a tad bricked, so won't be able to do much with the map at home, maybe some path/collision corection or tweaks on holiday, blah.
publicENEMY 6 Oct, 2016 @ 5:05pm 
version mismatch. useless.