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Need at least one Support, but best to have at least 2.
A few tips for people new to the map:
1. There's a window with a view of every door from the outside. Blow out that window and kill zeds that come bangin' on the door.
2. Have at least one Support to go around and fix up broken doors/windows. Everyone should be welding to keep doors/windows sealed up.
3. If there are fleshpounds/scrakes banging on the windows/doors REQUEST HELP, to quickly dispose of them before they break them.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
This map is so great. Especially if you have a Support or two on the team (to weld and repair windows/doors). It basically turns into CoD Zombies. Would love to have seen it become an official map!
This map is fantastic.
still a fun nevertheless and recommend it and would hope the author adds more stuff to it that makes traversing the outside areas a necessity. it seems official material as well
Zed time does NOT blind in fog surprisingly, Great map for artificial difficulty enhancement.
In all seriousness though the fog was a little extreme. I feel like just the wild woods or just the fog would be enough to obscure the players vision, but both inhibitting your vision got very annoying.
The map itself though is great! I love the house and all the details, like the breakable walls you can shoot through. It looks so natural to the map yet works so well for gameplay. My absolute favorite part though was the metal-shutters that could be weld shut! Thats something that ive never seen before in this game and was a really fun and interesting mechanic; as you could defend the window somewhat but it still allowed smaller zeds and some zed attacks inside.
Overall great map! Just tone down the fog some please.
Thanks you very much : )
As before, would positively love to see any group-playthroughs, see what people do and the like.
Very well done!
https://www.dropbox.com/s/h9qve7svaneemyx/20161103192949_1.jpg?dl=0 ]
Great to see you're still updating the map, and adding more overgrowth. I have it on rotation in my server and we enjoy it. There's always some jackass who tries to survive outside, but that usually doesn't end well. We always play inside, mainly in the room with the radio.
Thanks again for this great map!
Alas, still looking forward to seeing if somebody can hold the house itself, solo or as a co-ordinated team, would be awesome to see actually.
It goes in the "PCServer-KFGame.ini", not the "Engine.ini"
Drop the "MapAssociation=1" crap, you don't need it...
This is how it should look:
[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
1) After you put that line in, just scroll down and look for "Biotics Lab" and put it after that...
2) You need to restart your server, this will read your updated file...
3) Then you go into your web admin, click onto the "MAP CYCLES" tab, then either add the map or click clear, then add missing(like I do) and you then save it...
4) You then click onto "CHANGE MAP" tab, this will allow you to select and make the added map the current map for all your peeps to play on....
That's it...
Trust me, it works, as I am in charge of many servers(Bizzy Playhouse)...
As for the window-door, the whole point of it covering only the upper half, is to allow players to shoot through the gap while keeping most the Zeds out.
[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
Did you place these lines in PCServer-KFEngine.ini?
[OnlineSubsystemSteamworks.KFWorkshopSteamworks]
ServerSubscribedWorkshopItems=717684559
You need that so others can download the map.
I haven't noticed any glitches in the map yet, the only suggestion I have so far is making that one window door fully covered when its closed, as it is hard to tell if its closed and is misleading. :)
@GrizlyOne; Awesome to hear/read, honestly, while I'm more interested in constructive criticism than praise itself, lovely to know that, would it be possible to see some form of video play with your group? Hopefully inside the house mostly, I must admit. XD
Like this?
[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee
Not entirely sure what to say - it's pretty beyond me to be honest, and as far as I'm aware there's only so much I can do with the map beyond which the problem might not be with my work at all, perhaps you could ask other server owners and map-makers too, I've spoken to SynChaoz on the matter, he did mention how 'TinyTown' has the problem despite him changing -nothing- about it. Looking at your two-map test there, seeing 'ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee' Perhaps change the last bit to 'KF-Kholnee'?
I'll see if I can actually do anything on the laptop, not my home pc/work station/dragon cave.
[KF-Kholnee_v0.16 KFMapSummary]
MapName=KF-Kholnee_v0.16
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee_v0.16
[KF-Kholnee KFMapSummary]
MapName=KF-Kholnee
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Kholnee
None of them works.
Speaking of which, need to figure out the 'redirect' thing as well.
Side note; Home PC seems a tad bricked, so won't be able to do much with the map at home, maybe some path/collision corection or tweaks on holiday, blah.