Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Step 1. Download this and ploppable RICO from workshop.
Step 2. Launch C:S and create new game WITH UNLIMITED MONEY.
Step 3. Build water pumps, pipes, sewage drains, power lines, and coal plants.
Step 4. Build roads for this building, commercial zone and the industrial zone.
Step 5.
Step 6. Profit.
- With Ploppable RICO and Realistic Population mod, this building will be overly-populated.
I'll put out a fix over the weekend. Im thinking reducing it to about 200 on defaults should work.
DARCO was my favorite one... but I can see what you mean. It looks like an absoloute nightmare to model.
Regardless, still love love all the stuff you've done thus far. Keep up the amasing work, and I look forward to what you're going to come up with next :).
@treker4747
I can't promise I will bring all of them back, otherwise it will take some times. Especially, Darco, I can't flicking tell the up or down of it.
@tbvinhal - I wished Simcity series' quality stayed the same tho.
@Hydromancerx - Thank you.
https://wordlesstech.com/wp-content/uploads/2014/06/Urban-Skyfarm-by-Aprilli-Design-Studio-3.jpg
http://www.e-architect.co.uk/wp-content/uploads/2016/03/skyfarm-rshp-x180316-5-520x206.jpg
http://media.treehugger.com/assets/images/2013/03/Asian-Cairns-Farmscrapers-Shenzen-China-Vincent-Callebaut-1.jpg.650x0_q70_crop-smart.jpg
http://in2.ccio.co/2/I8/g2/futurevincentcallebautarchitecturesagoratowertaipeitaiwanfuturistic13.jpg
http://static.domain.com.au/domainblog/uploads/2015/01/13015842/1_12uazf.jpg
So yeah I would love to see a Quad's Farmscraper or Quad's Skyfarm.
During that time, I felt like 3-4 vehicles I made were not doing that well so I was a bit discourage from making them. Once again, it does not mean that I won't do them ever again. In fact, the more people want, the more I want to do them.
But on the other hands, the least asset types I have, the more likely I will do them. So you have that to look forward to, low-dense lovers :D
Again, don't expect me to do Simcity 5's asset, I might but it's a very low chance for it. That game made me feel sad and depressed personally. No offense to those who love it tho, it's just me.
Skyfarms by Pegasus
http://community.simtropolis.com/files/file/18463-peg-sf-sky-farm-ii/
http://community.simtropolis.com/files/file/18462-peg-sf-sky-farm-i/
http://community.simtropolis.com/files/file/18465-peg-sf-sky-farm-iv/
http://community.simtropolis.com/files/file/18464-peg-sf-sky-farm-iii/
http://community.simtropolis.com/files/file/18501-peg-sf-sky-farm-v/
@lenyyfla2 I second that! I've been asking Quad to make some futuristic service vehicles for a while but sadly he doesn't have any plans to make them as far as I know.
Farmscraper
http://www.simtropolis.com/repository/screens/c90a234067bf11bc7e54fd7f5a6c98f7-product_image.jpg
I didn't know Workshop supported 3D previews, that's pretty cool as well.
Great take on the launch arcology, within the confines of the engine it's a great, accurate version of the SC2000 one.