Team Fortress 2

Team Fortress 2

Sapp-Eater
137 Comments
Potatotro 30 Dec, 2015 @ 9:49pm 
some interesting stats:+100%sapper damage/-25%repair/it takes 2 seconds before a spy can put another sapper on a building that has had previously a sapper on it/-15%damage penalty
★Dr.Heals ㅇㅅㅇ 29 Dec, 2015 @ 5:23am 
It would be cool if the Sapp-Eater have this stats

Secondary Weapon:
+100% damage against sapper
+Return 50 metal for successfully eating a sapper
-100% damage penalty against player
christoffer 25 Dec, 2015 @ 5:54pm 
nice try (;
Danilnov 14 Nov, 2014 @ 1:23pm 
да
Fenrir 7 Nov, 2014 @ 3:13pm 
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Sticky 24 Jun, 2013 @ 7:53am 
+Removes sappers in 1 hit
-10%slower build speed
Avondale Napyeer 2 Jan, 2013 @ 7:04pm 
Sapper-Zapper

+ Removes Sappers In 1 Hit
+ Stores 1 Crit Eevery Time You Remove A Sapper
- No Random Crits
I deleted all my games 22 Dec, 2012 @ 4:24pm 
+Remove sapper with one hit
-50% damage
Ramen 11 Dec, 2012 @ 9:59am 
Sapp-Eater? Nah, Sapper-Zapper sound better.
On Hit: Removes nearby sappers
+50% Sapper damage
-25% Damage versus players
No random critical hits
JammyPilot 27 Aug, 2012 @ 1:17am 
removes zapper on 1 hit.
50% faster zapper removal speed.
-33% damage
-25% building speed.
Catholic Man 13 Aug, 2012 @ 12:59am 
noooo now i cant sappin sentry!!!
#1 Miquella Simp 27 Jun, 2012 @ 6:10am 
by ten scrap i think zombiefish means ten metal for engi
Kingkodfish 22 Jun, 2012 @ 2:37pm 
"1 hit to destroy sappers"
"10 scrap per sapper destroyed"
-30% damage
Buildings require 20% more scrap to repair
DuongC 13 Jun, 2012 @ 1:00pm 
hmm
75% of getting the sapper off
25 - 50% faster
-75% damage taken away do to the fact it has a hooky thingy only used to take off sappers off your sentry... Maybe it should be able to grab someones head off due to the hooky thingy
...
[GmG] Zunic 10 Jun, 2012 @ 3:02pm 
You should move faster when one of your buildings are getting sapped
#1 Miquella Simp 21 May, 2012 @ 3:34pm 
destroys sappers 25 - 50% faster
-60% damage
AnT 24 Apr, 2012 @ 7:05pm 
nice
ADD NEW Derpy Whoves 2 Apr, 2012 @ 1:08pm 
It's called Eater. It should obviously deal 25% less damage and get 50 (25?) metal per sapper removed.
Sir Toodles Fancypants 26 Mar, 2012 @ 7:38pm 
cool
Baeburn 23 Mar, 2012 @ 8:27pm 
should be for every sapper removed garentees a hit with fire and maybe your sentry gets weaker against fire or explosive damage :3 but cool wep.
[Mops] Prof. Meep 5 Mar, 2012 @ 10:02pm 
cool just pure cool
Zimmed Nougawa 29 Feb, 2012 @ 3:39am 
If it's designed to make it harder for Spies to sap, then there should be a building tradeoff so that it won't completely frustrate Spies. Perhaps a reduced upgrade/repair value for the same consumption of metal?
Mike Penis 28 Feb, 2012 @ 11:04pm 
this will be very usefull
not 28 Feb, 2012 @ 6:34pm 
idk about this cause u can already remove sappers with a regular wrench so idk what the pros of this waepon would be
HydroFrog64 28 Feb, 2012 @ 1:40pm 
@Arrogant- Uberbro Edition Hey there!
Fel 28 Feb, 2012 @ 1:28pm 
@Hagrids Nipples
And that's exactly why it's called the Sapp-Eater, sets "them" on fire
Arro 27 Feb, 2012 @ 8:56pm 
How about: removes sappers on hit, -75 percent building repair speed
Gooner Spy 20 Feb, 2012 @ 4:08am 
it should be if u hit someone it sets them on fire
loekidar4351 19 Feb, 2012 @ 6:02pm 
I agree with Arktomys
B_loaph 18 Feb, 2012 @ 8:25pm 
craft is maul jag and scrap
volkₑₓₑ 17 Feb, 2012 @ 5:21pm 
eeeeee
aaaaark 17 Feb, 2012 @ 1:01pm 
Good! I have a idea. Remover Sappers in one hit, 50% less damage, 35% slower building speed. And to craft it, maybe a Jag, a Eureka Effect, and a Reclaimed Metal? x3
assy_rain 17 Feb, 2012 @ 10:14am 
removes sappers in 1 hit, swings 20% slower.
SyluxN64 17 Feb, 2012 @ 1:34am 
Lazlo, you might want to reconsider the Metal capacity reduction, -50% would mean only 100 (200-(200X1/2)=200-100=100) rendering the engineer incapable of building anything other than a dispenser, how about a 25% reduction in metal capacity, lowering it down to 150, making the engineer struggle to build up a base, but able to keep it safe once finished
=UPG= ๖ۣۜDalek 16 Feb, 2012 @ 6:54pm 
How is the engie in the picture wearing a gunslinger and this at the same time?......
Stars 15 Feb, 2012 @ 3:32pm 
i think that the gunslinger goes nice with it
Traceuratops 14 Feb, 2012 @ 5:58pm 
Wait, where can I find the specs?
white alex g fan 14 Feb, 2012 @ 5:11pm 
Removes Sapper in 3 Hits
On Hit: Gain +25 Metal
Speed Increases +10% When Carrying Buildings
+10% Building Health

-50% Maximum Metal Capicity
Removing Sapper Disables Building for 3 seconds
-10 Metal per Second When Building is Being sapped
Teamates cannot Upgrade your Sentry
-50% Metal Gained From Dispensers


Rock Farmer 13 Feb, 2012 @ 11:48pm 
1 hit removal of sappers might make the engineer a little OP. But collecting tons of metal from them might not be a bad idea.
vernondloopy 13 Feb, 2012 @ 4:29pm 
on hit sapper: gives 50 metal
removes sapper in one hit
sappers remove only half a buildings health
no random crits
all buildings can only be upgraded to level 2
미소Horny 13 Feb, 2012 @ 1:59pm 
hate the specs but deisgn is nice
Boneses 13 Feb, 2012 @ 1:40pm 
With the Pyro's homewrecker you can already remove sappers in one hit, combined with the degreaser's faster weapon switch it takes barely any time to remove sappers. I see no reason why the Engineer shouldn't have the option to chose a wrench that can also remove sappers in one hit.
Hippiklutor 13 Feb, 2012 @ 12:46pm 
I prefere a wrench with a more powerfull sentry,but i thing is great!
Vanguard 13 Feb, 2012 @ 8:55am 
Removes sappers in one hit
When you hit a spy volts of electrcity surges through him causing slight damage over time and sappers are disabbled for 12 seconds,
but can only hold 100 metal
NEGAYMER 13 Feb, 2012 @ 8:31am 
cool
Juni 12 Feb, 2012 @ 4:06pm 
omg that is so cool. tavison you have awesome ideas
Abel 12 Feb, 2012 @ 2:51pm 
Well, the high voltage sign is self explanatory sooo:
Extra time to remove sapper
Build faster
Increased bolt capacity
Builds cool styled buildings (Just reskinned)
Sentry rockets paralyze
Sentry shoots pomson bullets
Sentry costs 200 bolts
+40% bullet vulnerability
-30% damage
I'm not asking for all of these, but I think they're good ideas.
Also, a lot of bronies here.

Reisen Brahms 12 Feb, 2012 @ 9:52am 
It could get a crit,stun everytime you remove a sapper.
hoovy_woopeans 12 Feb, 2012 @ 8:47am 
@Stargazer /)030(\ YES. YES. YES. YES.
Donarado 12 Feb, 2012 @ 8:42am 
NOM NOM NOM, OM NOM