XCOM 2
Specops Medical Marksman
25 Comments
Frums McNoodles 27 Dec, 2018 @ 3:37am 
Got another question, is it possible to update to use the new LW perk/class pack?
Frums McNoodles 7 Feb, 2017 @ 10:02am 
Any way to auto assign nicknames to this class?
wcusnu 6 Feb, 2017 @ 4:04pm 
Does this Mod still cause the game to crash after missions as previously stated?
dmc32 1 Feb, 2017 @ 8:03am 
gotcha.
Eagle Scout  [author] 1 Feb, 2017 @ 8:00am 
i screwed up and had to remake it from scratch. gimme a few minutes.
Eagle Scout  [author] 1 Feb, 2017 @ 7:09am 
i swear to god compiling sucks
Eagle Scout  [author] 1 Feb, 2017 @ 6:44am 
sounds good :)
dmc32 1 Feb, 2017 @ 6:44am 
Ok, I'll look for your update post and then subscribe to add to LW2.
Eagle Scout  [author] 1 Feb, 2017 @ 6:37am 
ok, works, but imma make a seperate long war two version, so that there is no confusion
brb
Eagle Scout  [author] 1 Feb, 2017 @ 6:31am 
testing now, since i should and its right thing to do
Eagle Scout  [author] 1 Feb, 2017 @ 6:31am 
sorta...was testing somethingf in editor before, not in game yet....
dmc32 1 Feb, 2017 @ 6:26am 
It is not LW2 compatible now correct? Going by the description above it is but your'e editing it for LW2 now?
Eagle Scout  [author] 1 Feb, 2017 @ 6:24am 
im gonna testi t further in 30 minutes
dmc32 1 Feb, 2017 @ 6:24am 
Great, thanks. Can use this Marksman in LW2.
Eagle Scout  [author] 1 Feb, 2017 @ 6:18am 
gonna edit to make it lw2 compatible brb
Eagle Scout  [author] 5 Aug, 2016 @ 9:19am 
ok, publishing quick change soon, made dmg per shot five, but follow up shots are possible, and he does shred and pierce on armor
Eagle Scout  [author] 5 Aug, 2016 @ 9:12am 
ok, i reinstalled modding tools, and will make a quick fix to balance...as i planned a while ago
dmc32 18 Jul, 2016 @ 11:53pm 
I luv this sniper/Ops guy. Been looking for this OP kinda guy for awhile now he's perfect take out a Muton then heal the sick, move and shoot. The balance is good too imo because he has no pistol. Snipers are relavant again, thanks. Btw, no game conflicts runs very well.
Eagle Scout  [author] 16 Jul, 2016 @ 7:29am 
thanks. ill see if i can halve the damgage pershot, meaning both the initial and a followup is needed for full dmg
xf100t 15 Jul, 2016 @ 10:50pm 
I think the class could be workable without the SMR, but seven base damage early game is just insane, that's at the high end of the mag rifle range and will one shot almost anything but sectoids early on. Also, as the code currently sits you can fire the SMR twice if you don't move, which means your DPS is sufficient to whipe out almost anything until midgame without upgrade. This is especially problematic with the high initial aim growth you have. I haven't gotten the crash at the end of the level with other classes and/or mods, which leads me to believe there is some kind of conflict going on, not sure, will test more thoroughly.
Eagle Scout  [author] 15 Jul, 2016 @ 6:54pm 
ok, ty for the imput, ill look into it later tomorrow
xf100t 15 Jul, 2016 @ 3:23pm 
This class is WAY OP, and it's also crashing my game at the end of missions, not sure why.
Eagle Scout  [author] 11 Jul, 2016 @ 11:32am 
ty
SkippyRay 11 Jul, 2016 @ 11:31am 
Wow great Idea.. Sniper should be multi-Faceted