Space Engineers

Space Engineers

500% and 1000% Upgrade
79 Comments
King_Bee01 4 Dec, 2023 @ 2:47pm 
I will thanks
nukeguard  [author] 4 Dec, 2023 @ 2:44pm 
That's how you start, just by looking at the files and other mods, have at it, but if you use any of my models please give credit, thanks
King_Bee01 3 Dec, 2023 @ 11:57am 
and for anyone who sees this comment I recommend you get inspired weaponry that will cut down your time on on impossibility core creation by a LOT
King_Bee01 3 Dec, 2023 @ 11:56am 
hey nukeguard can I use your impossibility cores for my own mods I just started modding I don't even know how to fully make a mod just modifying other mods but the impossibility cores have a lot of potential for abnormally high production of power or storage or whatever
Red Herring 6 Jul, 2023 @ 2:31pm 
Are you trying to make Space Engineers a mobile game? Build your space station, but each part of the station takes 24 hours to build!

It should be obvious the only people using this mod are people either playing alone or with a small group of friends, who obviously don't care about balance. Making it take 8 hours, with a 4000% speed boost to make a single impossibility core should be self evidently retarded.
nukeguard  [author] 5 Jul, 2023 @ 4:28pm 
So, you're saying that you don't play a world for more than 500min or 8hrs? That would only be the first one, once you have one, the process becomes even faster.
Red Herring 2 Jul, 2023 @ 1:44pm 
So the impossibility core can apparently be made, but it takes so long that it realistically cannot be. Using 4 1000% upgrade modules, I managed to craft 2% of a core after about 10 minutes. Which is far too much time to spend on this. Better to just place it in creative mode, or if you don't have access to creative, better to not have this mod at all.
nukeguard  [author] 6 May, 2023 @ 4:22pm 
Glad you like it :-)
King_Bee01 3 May, 2023 @ 8:53pm 
I love this mod
Megakep 31 Mar, 2023 @ 8:32am 
@yung i'm gonna go out on a limb here and nukegard correct me if i'm wrong but this thing increases the speed and yield of refineries and assemblers by the mentioned amount. . .
nukeguard  [author] 14 Feb, 2023 @ 4:45pm 
increases capabilities of the refinery and assembler, not sure if you're being sarcastic or not
Deimos_Phobos 20 Jan, 2023 @ 6:30am 
The impossibility core can't be assembled. Even with all the ressouces and everything conected and powered nothing happens.
Serum - Legend 9 Oct, 2022 @ 8:03am 
I can't seem to be able to assemble an impossibility core... Added 1k of each ingot and nothing happens.
nukeguard  [author] 31 Jan, 2022 @ 3:30pm 
it's additive to the base
BananaJesus 30 Jan, 2022 @ 3:53pm 
Is the “x%” to output just a straight increase after the efficiency calculation or is it part of the calculation?
DisasterAhead 2 Mar, 2021 @ 1:06pm 
Thank you!
nukeguard  [author] 2 Mar, 2021 @ 12:40pm 
erm, I think I'll need to check that, I can't remember
DisasterAhead 2 Mar, 2021 @ 11:24am 
Hey Nukeguard, sorry to necro this, but did you ever end up making it available in the economy stations like you mentioned in a previous comment?
SevenofThr4wn 10 Jan, 2021 @ 1:13pm 
this couold be extremely helpful for survival friendly ships which is what i am trying to make for my personal fleet.
nukeguard  [author] 5 Jul, 2020 @ 5:56pm 
sounds like it is there, but the icon isn't working? will have to look
DEADPOO 3 Jul, 2020 @ 7:36am 
Can't make the Impossibility Core. Made it twice, does not show in inventory. Tried spawning it. I can see it, it's visible. But when I pick it up, it's not in inventory.
Hairy 23 Jun, 2020 @ 11:06am 
Ok lol I was about to comment that my assemblers stopped working when I put these on but in my sp world I decided to skip the week wait and spawned the impossibility cores I needed. Even though I cancelled making the cores my assemblers were still waiting to make them. A restart may have fixed that but I ground them to below functional and rebuilt them and they started working. Posting this in case someone else runs into this.
sargety10 1 Apr, 2020 @ 12:04pm 
would that be possible please and thanks
nukeguard  [author] 1 Apr, 2020 @ 5:38am 
i can make the core available in the economy stations, otherwise you'd have to create a blueprint for it
sargety10 1 Apr, 2020 @ 2:13am 
hey nukeguard where in the config can i change it so the players can craft the block
Copper Boltwire 24 Jan, 2020 @ 7:41am 
I found an obvious issue with this mod: Won't work if SE is not installed.
nukeguard  [author] 23 Jan, 2020 @ 5:17pm 
it should as long as sifter has upgrade ports
Markov219 23 Jan, 2020 @ 1:19pm 
does this work with the gravel sifter mod?
nukeguard  [author] 30 Nov, 2019 @ 3:51pm 
likely, the organic is in keen files, as long as it has the same subtype it should be compatible
wettree59 30 Nov, 2019 @ 12:43pm 
Since this mod is using organic is it compatible with the Bloodstone mod or the Daily Needs Survival Kit - Survival Needs for Space mod? Or any other mod that uses organic?
TheGamingNot 5 Aug, 2019 @ 10:34am 
dont work in mp
Stotin 23 Jun, 2019 @ 1:01pm 
for me the thing only costs 10 ingots of each material
Copper Boltwire 20 Mar, 2019 @ 3:19am 
@Darkstar
Sure: This is a 1x1x1 block that is 1k% bonus on efficiency, power, and productivity.
Now since the other mod does not show if it uses custom models or uses the default 1x2x1 modules.
Put this into perspective: you can attach 8 of these unto the assembler where as the 1x2x1 can only have 4 for full effect.
You only get half effect on the upgrade modules that are 1x2x1. There is no such deminished effect on the 1x1x1 version.

As for weather the effort of getting these upgrades or not.
Personally, the changes Nukeguard made to get ones hands on the Impossibility core alone is not really worth it.

the mod you linked seems better, or try find another mod that provides a all-in-one 1x1x1 bonus but without this much hazzle.

Or you could download both, create a single player world, and give both a quick test... takes about 10 minutes to of depending on the speed of your computer.
DarkStar 19 Mar, 2019 @ 5:50pm 
Quick Question about this version of the mod.

It says 1000% upgrade. Could someone explain to me how this would be better than say

4X Vector modules attached to an assembler from this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444473665

I am just trying to get an idea if given I can get a speed boost cheaply and quickly using those modules if it is worth the several days effort to make a 1000% Ntech module.

Thanks.
Copper Boltwire 8 Mar, 2019 @ 6:21am 
Okay, i can honestly say i highly dislike the new way of getting ahold of the Impossability Core... just for an upgrade module... Sure a powerful one at that, but still... ooh well... Guess i'll haft to trash a crap load of iron and other materials as i don't really need all those materials just to get ONE organic...

Why not just cut out the Organic component and jump stright to shards?
Seems like a redundent step...
*sigh*
Copper Boltwire 8 Mar, 2019 @ 6:10am 
the Organic component isen't used anywhere else... your mod is the ONLY one that uses it...
Possibly a component meant for something in the past, but was scrapped, and the devs forgot to remove it... If they are reminded of the component, they might just remove it outright, and thus this shard thing you have us make will be un-makeable... *shrugs* who knows...
nukeguard  [author] 8 Mar, 2019 @ 6:04am 
i discovered it back in 1.187 found it in ore list, not sure what it was for, but it had icons too and definitions for it too. I can decrease the shard->core time since I did add the extra steps to make it.
Copper Boltwire 8 Mar, 2019 @ 5:54am 
So, the "Organic" Component is a new component of the vanilla game? It's kind of insane that you have the Impossablity core take 2 weeks to make, but also you need to refine 260000 Stone to get the 2600 Organic components to make enough shards to make the Impossability core...
and for a 500%? I could understand that for the 10000% version, but this seems excessive...

When did "Organic" component actually become a thing in Space Engineers?
And if it's part of 1.189, i'm surprised they did not actually list that they added that component...
I'm confused...
nukeguard  [author] 27 Feb, 2019 @ 12:00pm 
yea they are meant to be additive, don't know why I would have set them as multiplicative
Sevnn 26 Feb, 2019 @ 9:26pm 
@nukeguard, I found what I believe is an unintended issue with the function of these mods. The upgrade settings for the 1000% are the following:
- Productivity | Additive | 10
- Effectiveness | Multiplicative | 10
- PowerEfficiency | Multiplicative | 0.90
The 500% module is 4/5/0.95 respectively.

I believe you intended for the Effectiveness to be Additive 10. With the Multiplicative setting using 8 of these results in a resulting in-game shown effectiveness of Effectiveness: 10000000000%. On a 3-3-3 server, this equates to 1 unit of ingot per 1 unit of ore.

I also believe that while you didn't intend for these to be built on servers, only to be given by SM and/or placed in scenarios to be found, with other mods such as RIM's Tiered Modules (ID: 1444473665) It is possible to assemble an impossibility core in a few hours.
nukeguard  [author] 21 Jan, 2019 @ 5:04am 
i don't know, don't use cython shields, I use defense shields
James Fire 21 Jan, 2019 @ 12:04am 
Does this work on Cython's shields?
nukeguard  [author] 21 Oct, 2018 @ 6:43pm 
that's a weird issue, have you tried changing load order?
mookie1590 21 Oct, 2018 @ 9:10am 
I'm having a strange bug.
I loaded this script in and I can't find the blokcs. But it added the ntech tractor beam tab in the build menu, but didn't add the tractor beam. Anyone know how to fix this?
Like its loading the block defintions without adding anyhting.
James Fire 1 Oct, 2018 @ 9:29pm 
Yes it does.
Kebâpçı Célal 23 Sep, 2018 @ 12:01am 
Is it really takes 2 weeks online? Does productivity effect that?
Torres 29 Aug, 2018 @ 1:15am 
yield is not off, you cannot double production out of air. Modules help refine 100% of the ore YOU HAVE but will not make new ore out of it.
The Nameless 17 Apr, 2018 @ 5:23pm 
dc040583 Just now
Hey, the yield is off. I have 2x of the 500% modules attached to each of my refineries and the yield on them is over 3k%.
The Nameless 16 Apr, 2018 @ 3:44pm 
I don't suppose you could make an even MORE reasonable version--like, say, one where completely filling a refinery's upgrade slots with them only makes it about three times as fast and twice as efficient yield-wise as filling them with vanilla upgrades, that has a cost low enough that it's actually possible to make it in an assembler on realistic inventory settings, and that doesn't take more than ten minutes or so to produce the critical part for in an assembler?
nukeguard  [author] 29 Jan, 2018 @ 9:35pm 
the blueprint takes a looooooong time to make, quicker to give through Space Master (Alt + F10)