Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It should be obvious the only people using this mod are people either playing alone or with a small group of friends, who obviously don't care about balance. Making it take 8 hours, with a 4000% speed boost to make a single impossibility core should be self evidently retarded.
Sure: This is a 1x1x1 block that is 1k% bonus on efficiency, power, and productivity.
Now since the other mod does not show if it uses custom models or uses the default 1x2x1 modules.
Put this into perspective: you can attach 8 of these unto the assembler where as the 1x2x1 can only have 4 for full effect.
You only get half effect on the upgrade modules that are 1x2x1. There is no such deminished effect on the 1x1x1 version.
As for weather the effort of getting these upgrades or not.
Personally, the changes Nukeguard made to get ones hands on the Impossibility core alone is not really worth it.
the mod you linked seems better, or try find another mod that provides a all-in-one 1x1x1 bonus but without this much hazzle.
Or you could download both, create a single player world, and give both a quick test... takes about 10 minutes to of depending on the speed of your computer.
It says 1000% upgrade. Could someone explain to me how this would be better than say
4X Vector modules attached to an assembler from this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444473665
I am just trying to get an idea if given I can get a speed boost cheaply and quickly using those modules if it is worth the several days effort to make a 1000% Ntech module.
Thanks.
Why not just cut out the Organic component and jump stright to shards?
Seems like a redundent step...
*sigh*
Possibly a component meant for something in the past, but was scrapped, and the devs forgot to remove it... If they are reminded of the component, they might just remove it outright, and thus this shard thing you have us make will be un-makeable... *shrugs* who knows...
and for a 500%? I could understand that for the 10000% version, but this seems excessive...
When did "Organic" component actually become a thing in Space Engineers?
And if it's part of 1.189, i'm surprised they did not actually list that they added that component...
I'm confused...
- Productivity | Additive | 10
- Effectiveness | Multiplicative | 10
- PowerEfficiency | Multiplicative | 0.90
The 500% module is 4/5/0.95 respectively.
I believe you intended for the Effectiveness to be Additive 10. With the Multiplicative setting using 8 of these results in a resulting in-game shown effectiveness of Effectiveness: 10000000000%. On a 3-3-3 server, this equates to 1 unit of ingot per 1 unit of ore.
I also believe that while you didn't intend for these to be built on servers, only to be given by SM and/or placed in scenarios to be found, with other mods such as RIM's Tiered Modules (ID: 1444473665) It is possible to assemble an impossibility core in a few hours.
I loaded this script in and I can't find the blokcs. But it added the ntech tractor beam tab in the build menu, but didn't add the tractor beam. Anyone know how to fix this?
Like its loading the block defintions without adding anyhting.
Hey, the yield is off. I have 2x of the 500% modules attached to each of my refineries and the yield on them is over 3k%.