Total War: WARHAMMER

Total War: WARHAMMER

Nuln Ironsides - Lore Friendly Unit mod
95 Comments
ForceEcho  [author] 6 Dec, 2019 @ 6:59am 
@Lopeta Sorry Lopeta but I haven't been updating the mod for quite a while. It won't work anymore. Maybe some day I will come back to it.
Lopeta 6 Dec, 2019 @ 2:35am 
Sorry, but it crashes my game, no matter the graphic options neither if I'm playing a custom battle or campaign battle as either Reikland (The Empire) or Wissenland
valky 28 Dec, 2018 @ 10:17am 
thanks :P keep it to myself then...*yay* but thanks a ton for doing them in the first place.
I like 'em..a lot!
ForceEcho  [author] 28 Dec, 2018 @ 10:13am 
@valky Sorry I dont mod anymore, take my mod and do what you like with it. Good luck.
valky 28 Dec, 2018 @ 9:40am 
and similar to the DOOMWHEEL (the one thing you always write in caps) you can never have too much DAKKA! So moar dakka(™) is always nice to have :Þ
valky 28 Dec, 2018 @ 9:35am 
(could of course make an overhaul and add them to the workshop...but would prefer not to | yet, you'd get special thanks and the whole thingie stuff ^^. but ppl seem to favor more OP sh*t nowadays; like KNIGHTS on foot and stuff...so yeah)
valky 28 Dec, 2018 @ 9:26am 
First off, supreme & great mod and if you don't mind, I took the liberty to incorporate them in my very own personal WH2 unit mod..because this seems to be the only "Nuln Ironsides" - mod, that actually is lore-friendly and doesn't use stupid enhancements (things/stuff/aká sh*t) like Gromril armor (90+) or give them the use of repeater rifles, which is only limited to the leading Master engineer.
Switched only the rifles to the RoR-version, because they should have the ability to use mercury ammo in 8th ed.
As said, only for personal use but you got your kudos and fav'ed alike, if you don't mind. :KneelingBow:
ForceEcho  [author] 7 Dec, 2017 @ 4:58am 
@{Lads}Spets766 Yes of course. Link me to it when released !
{Tweaker}Spets767 7 Dec, 2017 @ 12:37am 
would it be okay for me to use this mod for a mod that I'm currently working on? I'll give you due credit :)
ForceEcho  [author] 5 Mar, 2017 @ 9:58pm 
@Storeslem Dead. Don't wait for it. If I ever do get around to it I will re- release. Sorry man I would like to do now but I don't have the ability at the moment.
Storeslem 5 Mar, 2017 @ 4:42pm 
update coming any time soon?
George Droyd 9 Feb, 2017 @ 10:23pm 
no problem thanks for letting me know.
ForceEcho  [author] 9 Feb, 2017 @ 8:44pm 
@The Slamander Dead for now, sorry. I won't say it will never been updated but don't wait for it. I starting working on it but there will be another big update for bretonnia that will undoubtably fuck it up again so at least not until that is in and settled for a while.
George Droyd 8 Feb, 2017 @ 11:54am 
when will this mod get updated
Mozzarella 29 Dec, 2016 @ 11:23pm 
Ok, thanks for the reply. Will patiently wait for your awesome mod's update. Good luck and happy new year.
ForceEcho  [author] 29 Dec, 2016 @ 10:16pm 
@Mozzarella will be sent to me in new year
Mozzarella 29 Dec, 2016 @ 6:16am 
Any luck with your getting the files you needed?
ForceEcho  [author] 19 Dec, 2016 @ 9:41pm 
@Nasi Goreng Still no update for until after christmas, I am away from computer with files I need.
Nasi Goreng 19 Dec, 2016 @ 11:51am 
update?
ForceEcho  [author] 22 Nov, 2016 @ 9:22pm 
@Rhinopotamus Dead for the next month at least, I am in the middle of nowhere with no internet.
[L9] Rhinopotamus 20 Nov, 2016 @ 6:51pm 
You gonna fix? Still not working.
ForceEcho  [author] 24 Oct, 2016 @ 9:48pm 
@armyrakkasan I will try to fix it soon, maybe later this week.
armyrakkasan 24 Oct, 2016 @ 7:06am 
same here, ctd with ironsides going into battle. great units btw.
warjack324 23 Oct, 2016 @ 4:58am 
yes, quite a few.
ForceEcho  [author] 23 Oct, 2016 @ 3:05am 
@warjack324 using any other mods?
warjack324 22 Oct, 2016 @ 4:44am 
I recruited some of these units in the campain, game crashes whenever i try and take them into a battle. Shame!
ForceEcho  [author] 20 Oct, 2016 @ 2:55pm 
@Rhinopotamus Aww thanks ! Yeh updated, see if it works? let me know. My goal is to just maintain its functionality rather than add new things at the moment.
[L9] Rhinopotamus 20 Oct, 2016 @ 2:54pm 
This is one of my favorite unit mods. Will this be updated?
ForceEcho  [author] 14 Oct, 2016 @ 8:00pm 
@backrow what the hell was I thinking is a more fair comment but thanks !
Cynath 14 Oct, 2016 @ 7:37pm 
ah damn! well good luck with that! glad there's internet still. once again, thanks for the mod, dig it.
ForceEcho  [author] 14 Oct, 2016 @ 7:10pm 
@backrow middle of no where, rural australasia.
Cynath 14 Oct, 2016 @ 6:59pm 
ah no worries bud, life is life. where did ya move, out of curiosity?
ForceEcho  [author] 14 Oct, 2016 @ 6:58pm 
@backrow I moved to a very isolated part of the world and lost my files as a result. I will probably update it totally some day.
Cynath 14 Oct, 2016 @ 1:17pm 
cool mod. are you still working on it, Force?
Barrakuda 6 Oct, 2016 @ 11:28pm 
Okay)
ForceEcho  [author] 6 Oct, 2016 @ 11:12pm 
@Tarakuda that's because I'm an idiot. Some day i'll fix it don't worry
Barrakuda 6 Oct, 2016 @ 10:55pm 
but there is one problem: there is no description of the unit in the game, only the name. What is the reason?
ForceEcho  [author] 6 Oct, 2016 @ 6:23pm 
@ Tarakuda ayyyy my mannnn. I love this mod too, but only because I created it. unit card could do with some work. any artist want to make one just hit me up
Barrakuda 6 Oct, 2016 @ 1:49pm 
good mod
ForceEcho  [author] 23 Sep, 2016 @ 4:34am 
@Überguy I'm too drunk to give you a proper answer. Just try disabling them one by one until you find the culprit. You shouldn't really use a shitload of mods because incompatabilities are bound to happen.
< blank > 22 Sep, 2016 @ 7:26am 
Or construction one, the one that updates each mark?
< blank > 22 Sep, 2016 @ 7:26am 
A ton! What mod could make it crash? A cosmetic one? Campaign one? Unit card collision one?
ForceEcho  [author] 21 Sep, 2016 @ 10:31pm 
@Uberguy What other mods are you using??? It works perfectly fine for me and a number of other people.
< blank > 21 Sep, 2016 @ 7:35pm 
This mod crashes my game! xO
ForceEcho  [author] 10 Sep, 2016 @ 9:42pm 
Also making them a RoR would need me to edit the start pos file which makes compatability issues almost definite. Perhaps in the future when the table editors and modders have had time to adjust to the changes and I get a chance to work on this again I'll make a special strong version call Falk's Ironside recruitable at lvl 14.
ForceEcho  [author] 10 Sep, 2016 @ 9:41pm 
Updated, can someone confirm the regional recruitment specific building still works as intended and no crash in campaign??? I'm away for another long spell so unfortunately no able to check every detail
mryupjup 7 Sep, 2016 @ 10:11am 
i atleast wouldnt make 2 seperate versions if that would mean updating would take even more time and trouble if you struggle with it with only one version XD
mryupjup 7 Sep, 2016 @ 10:10am 
I like it how it is now more personally. I have a mod that adds cav to middenheim and tabalaclant has the sun cav, this gives me a reason to go after middenland in the same fashion. And having for of them makes sense to me instead of only having one that you cant even upgrade.
Jonlissla 6 Sep, 2016 @ 7:34am 
Would love to see them as a RoR unit.
MRFlackAttack 6 Sep, 2016 @ 5:48am 
I quote "The ‘Ironsides’ are drawn from the guards and apprentices of the renowned Imperial Gunnery School" You use 'renowned' in the first line of the first sentence of your description for this mod, I think that makes the case quite clear.