Viscera Cleanup Detail

Viscera Cleanup Detail

Mines
53 Comments
K R I S A N D R 30 Jul @ 6:06am 
It's a good map and the atmosphere is very noticeable. I like to throw everything into the lava.

128% 2h 35m 54s
zatnik 1 Aug, 2024 @ 7:39pm 
That's okay, you didn't add any, I just left the cryo barrels outside the zones. I completed with 123%

Good map :cozyspaceengineersc:
CarThief  [author] 1 Aug, 2024 @ 1:45pm 
Cant say I remember if I added that zone to the map, it's not a common type of stacking zone in maps. If it exists it's probably with a blue outline and "cryo" text, but no guarantee there's any in this map.
zatnik 1 Aug, 2024 @ 12:25pm 
I can't find the cryogenic stacking zone, where is it :steamsad:
zatnik 1 Aug, 2024 @ 9:45am 
I found it like 5 minutes after posting, but thank you for answering anyways :popular:
CarThief  [author] 1 Aug, 2024 @ 12:46am 
Yeah, though it's been too long to remember the specifics. Maybe in the "storage" area that has 3 big wall-lockers with shelves, or some other part of the map. Maybe also in one of the locked containers that can be opened by a key (if you "hack" the keybox containing said keys).
zatnik 31 Jul, 2024 @ 6:57pm 
Is there a laser welder on this map?
CarThief  [author] 27 Feb, 2024 @ 12:38am 
Hm... It's been a while, but if you mean those shelf-cabinets like the one in the middle in the second picture (which displays the storage room), I recall those where merely static props and can't be opened?

(If they do have any interactive items in them, then they shouldn't affect your score in any way. There are also similar-looking cabinets with just some unlocked doors that might have actual stuff in them though.)
Libertad 27 Feb, 2024 @ 12:26am 
The map is amazing! But I have a question, maybe you've already mentioned that, but I haven't found :D I've opened the locked boxes with the key, but what about the locked cabinets with a kind of card screens? In them there is some stuff, do I have to get them from the cabinets or what? I feel puzzled^^
Skye 31 Jan, 2021 @ 11:46am 
You really out did yourself on this one. At first it seemed really overwhelming cause the map seems so huge, but once I got the layout down, it wasn't bad at all. All the utilities, including the elevator, are again, pretty centralized so long trips aren't necessary. The sheer detail in every single room is amazing. The locked storage boxes were fun cause you never knew what you were going to find inside. And of course, there's something super satisfying about throwing stuff in lava! The plentiful stacking areas made my OCD extremely happy, even though it added to my time to properly separate each type of box and barrel in their own areas lol. Amazing work! Thank you!
Pawly_B1squick 25 Sep, 2020 @ 3:16pm 
Great map! Alot of sneaky trash and stackable items but overall a really good map. The only thing that i don't agree on the elevator, how thee top is like an open hatch
Mediziner 21 Jul, 2019 @ 5:36am 
Don't ever stop making such beautifully messy maps. <3 They're so fun to play through. ;u;
CarThief  [author] 21 Jul, 2019 @ 5:26am 
Ah, thanks. It definitely was fun to make! Never gets old indeed to chuck things (or your fellow co-workers) into lava.
I believe some levers simply existed to turn on the lights, such as one to turn on the lights for the downwards descending tunnel to/from the map's spawn point.

Hm, the elevator shouldn't eat PID's though, weird. Perhaps it doesn't like physics with small objects as it moves...? I'd recommend putting PID's into empty buckets or bins (good way to collect em), which one can then use to shower the punch-out machine with PID's.

The boxes are locked, but with an key they can be unlocked. There's an locked cabinet with keys in the lava room, by "hacking" the door, you gain acces to the keys. Any key will work on any locked box, so you can risk losing a few accidently.
And i believe there's multiple barrel/crate stacking zones you can use? I know there's a lot but hey, it's optional! (And what else was i gonna use to fill up the map?) :P
highlytrainedpaw 21 Jul, 2019 @ 5:00am 
This map was so atmospheric and artistic! So many small details to appreciate, from those insanely cool rock formations in the ceiling to the varying light effects from room to room. The lava room is so cool too, pretty fun to chuck things into the lava and watch them sizzle away! At first I was a little confused and things felt far from each other, but actually it was very straightforward, just a bit overwhelming and disorienting at first glance. A real pleasure to play, if a few too many CRATES and BARRELS HOLY BATMAN!

A few comments:
-there were some levers that I switched on but I have no clue what they did? There was a sound as if something was unlocking in the background.
-had a few PID's disappear into the floor of the elevator?
-there were some boxes that I couldn't open. I tried clicking on them, no luck. Went into ghost mode to see why it was setting my sniffer off, and found bullet casings, TNT, ect.

Thanks for this superb map CarThief!
Mediziner 12 Jun, 2019 @ 11:40pm 
https://www.youtube.com/watch?v=ch79cxRbklI

Yo CarThief, this is a bit late but we did this map of yours last week. O:
Linzombie666 2 Dec, 2017 @ 11:31pm 
115% Complete. Stacking Images uploaded.
CarThief  [author] 31 Jul, 2017 @ 3:45am 
Hm, the code for the thing near the lava? It's completely random, gotta brute-force it.
Some of the tricks to that would be pressing the 1 button like 4 times until you've filled up all the digits and then it resets to being empty again, so for example you press 1 four times, the third time you press it the screen flashes green clicks, that means the code is "? ? 1 ?", then you try 2, 3, 4 etc, each four times and see if it clicks, lets say the second number was 4, so by then it's "? 4 3 ?".

Alternatively, you can press 1, if it doesnt click and flash green, press the back button, then press 2, press back if it didnt click, 3, etc, and repeat until you get a click/screen flash, then do the same thing to the next number.
If all that made any sense, anyway. Else i'd say look up a code-cracking guide, there's bound to be a good one out there.
a femboy fox 30 Jul, 2017 @ 3:55pm 
I DONT KNOW THE CODE MAKE A VERSION WERE YOU CAN FIND THE CODE PLEASE
S.D.U AUS 2 May, 2017 @ 3:44am 
i need a media fire link to download this map, my downloader is broken (the one in vcd)
Zapytajnick 4 Mar, 2017 @ 6:04am 
Lava pool? Must have it.
CarThief  [author] 11 Dec, 2016 @ 5:10am 
Hm, well the lift should be perfectly flat and even, no angles where applied. It might simply dislike the fact it was placed on a non-static, movable object. But i've had bins disappear while loading a save in other places and maps so i'm guessing that's more of a general game bug (especially with the fact many official and non-official levels have elevators, guess physics objects are just weird like that).
killer catfish 10 Dec, 2016 @ 6:02pm 
The trash cans that kept disappearing were the ones that were on the elevator/lift. They were flat and level, but could it be because it was on the lift and that is considered uneven?
CarThief  [author] 10 Dec, 2016 @ 1:42pm 
There's a good chance that's a game problem then a map problem, but i'd imagine it could easily happen if you left buckets on rocky places, rather then flat places like the walkways, which are a tad weird, i guess. Alternatively, maybe it's a game issue, similar to that time i've had bins disappear in Unearthly Excavation, and has carried over to affect buckets as well?

Or could be that the game really, really hates it when you leave bins/buckets on unequal grounds... Putting them on flat areas like the walkways might migate the problem somewhat. Don't think i can do anything to fix this issue, though.
killer catfish 10 Dec, 2016 @ 12:42pm 
Everytime I reload my buckets either disappear or teleport in weird places, spreading all the mess I've picked up everywhere
[T|★] Rake_Steel 7 Aug, 2016 @ 4:14am 
finally got the DLC to play some of these newer workshop maps.

This level is amazing, big and full of unique detail and functionality. It felt lived in and well thought out.
The Renegadist 29 Jul, 2016 @ 8:10pm 
Added this to the BOTB collection!
CarThief  [author] 28 Jul, 2016 @ 3:50am 
Hm, suppose it's not very obvious that those can open, maybe to make it a tad more obvious at some point. Not much space to mention it in the previous post but the Welders are just there in case someone wants to melt some bodies/junk (and it doesn't look out of place to have in the mining area, either), and vendor's always handy for when someone needs a light.

And i guess you may know stacking is optional, so yeah, you can just ignore that entirely and still get 100%, same thing with filling in reports. I don't even have the energy anymore these days to stack stuff, i've been doing this for way too long... :P
Lars Luron 28 Jul, 2016 @ 2:10am 
I know the pickaxes and such aren't props- that's what I meant when I said they look "real"- they look almost like actual props.
I didn't know the floor crates were meant to open until near the end when I detected the casings inside one. Before that I just figured they were static- you use those same hatches for decoration all over the place, so I didn't give it much thought. The panel for the key box I found early on and thought "huh, must be a note or something somewhere" and just sort of forgot about it until I was close to finished. Even when I got it open I didn't know what the keys were for until the aforementioned sniffer detection- wasn't until I took a close look that I realized they had some sort of keyhole.

As an amusing side note when it came time for the crate stacking I looked around the level, saw the huge number of crates and barrels that needed to be transported, and just said "fuck it" and clocked out... and still got employee of the month somehow. XD
CarThief  [author] 28 Jul, 2016 @ 12:24am 
Eh, kinda got tired of bullet holes (plus, no-one managed to GET to a gun and shoot it when it happened), so i kinda left them out. The drills/jackhammers and pickaxes (and minecarts) are actually multiple uh, 'models' glued together and recoloured to make these objects, so it's unfortunately impossible to make them legit objects. :P

Keybox code is randomized, though, but i could always consider making it static and giving a hint. Figured keys + locked chests with locks would be enough of a hint for any experienced Janitor (and people love to explore such mechanics and options). Not sure if i can fix the elevator on load thing though... And you should be able to get to the top shelfs with some creative crate stacking and jumping (worked for me, anyway), or squeeze in the J-HARM.

But i'm glad people seem to be quite enjoying it so far. It was quite fun to make too. But now i'm kinda out of inspiration, though. Might take a while for another... :P
Lars Luron 27 Jul, 2016 @ 6:02pm 
Another really-well designed map, liked the overall layout, and was grateful for nothing hiding underwater. It definitely could have used some bullet holes and first aid stations, the plasma welders and dispenser felt unnecessary. I really wished that the pickaxes and jackhammers were props I could take back to the office- they look so damn real.
I think the level needs something to reveal the code to the keybox, and to mention that the keys are used to open those floor boxes- that part wasn't readily apparent.
I did note a few issues- first, if you save the game while you have stuff loaded on the raised elevator, when you load it all immediately gets launched everywhere. Second, in the side room near the waterway, with the three shelf units, there's a wad of paper on the top shelf that you can't reach. There's nothing to jump on to get up there, and you can't really fit any boxes or anything back there.
Other than that, another great level. Keep up the good work. 8/10
CarThief  [author] 27 Jul, 2016 @ 1:21am 
Hm... Do you have the House of Horror DLC installed and enabled? It's possible to have DLC available but then disable them piece by piece, and that could cause problems (since it requires resources from House of Horror). Otherwise i'm not too sure what the problem could be, try maybe unsubscribing and resubscribing and it might download correctly if something went wrong with that.

Or maybe right click Viscera in Steam and go to properties, and among local files check the cache integrity or whatever it was called. That checks all game files and re-downloads any broken/missing files. Maybe that would fix the problem, i doubt i can think of a fix if even those methods fail.

If truly all else fails, maybe go to the Viscera Steam forums and give the developers a bug report (and a log/logs of the crash, those should be findable where the game has been installed), and they might be able to figure out what's the problem and fix it.
MattTheDinosaur 26 Jul, 2016 @ 4:41pm 
I:steamsad:m really sad because for some reason this level wotn work for me, it seems to download fine but then when i press the start work button it doesn't do anything. I tried re downloading the level but even when im not subscribed to the level it still shows up as a level in my list, and oddly enough only then will the start work button work but then it just crashes my game. Does anyone know anything i can do to fix this?
Fr3ze 22 Jul, 2016 @ 1:55pm 
gr8 map
chompsy 21 Jul, 2016 @ 5:10pm 
Just finished the map, took me 5 and a half hours to finish the map, and i got 115%. I liked the lava being the way to burn things cause there wasnt a problem with running of room to put stuff in. I had plenty of room for barrels and crates which is nice and alot of maps dont have enough room. I liked the custom lockers and jack hammers and other stuff it really adds to the map and looks really cool.

Only problem i had with the map was when i entered the map after saving once, i had alot of stuff on the elevator and I hadnt taken it down to the bottom yet, and when i joined all the stuff on it got stuck in the doors and everything was pushed all over. What I think happend was that the doors closed and when i joined they opened again because stuff was stuck in the doors.
eNex 21 Jul, 2016 @ 2:16am 
Great.

Well I guess is then just me having problem with network saturation ; )
CarThief  [author] 21 Jul, 2016 @ 12:24am 
(pt. 2)
And i'm guessing with the lockers you probably mean things don't get stuck in them anymore (like those clipboards). :P

Guess i'll see if i can be bothered to change the fog to something more orange-ish, possibily, but i'm in no rush about it (too bad you can't have two local spherical fog actors with different colors, yet different intensities are fine, aparrantly). No idea what i managed to improve regarding dimensions/proportions of things, but i guess that's a good thing regardless.
CarThief  [author] 21 Jul, 2016 @ 12:24am 
Hm, well last time i checked there was like 1676-ish actors combined (blood, bodies/gibs/limbs, trash, movable decoration, boxes&barrels, etc), static meshes not included, which is a tad above the limit, maybe. If not roughly about the limit, though chances are the incredible amount of static mesh actors used also affect multiplayer, maybe.

But frankly, i'm not sure if i can even fix that (though i could always consider deleting a few splats and items at some point), and Storage Station doesn't seem as... filled with interactables to give a legitimate network error, maybe it's just you? (I've seen people play it without the message popping up, maybe an internet thing.)
Hm, Evil Science or The Sewer Job are probably good examples of how much interactables a map can get away with before the network warning starts showing up at map load.
eNex 20 Jul, 2016 @ 2:57pm 
There aren't many people around who take criticizm well and develop and improve based on it but
you are one of them!

You managed to fix issues with clearing locker spaces.

Design is well thought out and things look well in place.

You also seem to resolve issues with dimesions/proportion
which is fantastic.

Few issues:

I got that nasty network saturation - looks like there is too much
blood similar to your previous map.It appeared that because of
that I wasn't even leaving footprings after stepping in blood.

Might need somone to reproduce this.

Lava room entry corridor fog looks way to red - should be more orange as
in lava room itself

Way too many picks.What is this pick exbit?Joking around.
Jacobo the hobo 20 Jul, 2016 @ 3:25am 
CarThief you make some of the best maps for this game. keep it up, man you're a badass.
CarThief  [author] 20 Jul, 2016 @ 12:22am 
Eh, depends, there's not that much blood/gore/trash in the map despite it's size, it's fairly spread out, it might take 3 to 3.5 hours for someone who's unfamiliar with the map if they're not seasoned cleaning veterans, but still know how to clean. :P

Hm, you don't use the keys on the monitors (those boxes won't open anyway), you use them to unlock a good old fashioned lock instead, check for chests with hatches, there's big locks on the side of them, they're kinda like treasure chests given what's in them.
chompsy 19 Jul, 2016 @ 6:35pm 
after just walking around the map, boy is it good! I was amazed the whole time. I also thing this will take alot more than 2.5 hours.. I feel like its more of the 6 hour range atleast for me. still love the map, can't wait to get started :D
Lucky 19 Jul, 2016 @ 2:50pm 
sorry to bother! i cant seem to figure out how to use the keys :'D do i press them into the monitors of the storage boxes, or am i thinking of the wrong things, here?
Wonderful map, by the way!
CarThief  [author] 18 Jul, 2016 @ 12:19am 
Oh, crap, forgot to add that as an DLC requirement, no wonder! Heh... Sorry, that's probably been the case, then. Just keeps happening to me lately, damn, heh...

If anyone has had any weird issues it's probably because of not having House Of Horror (DLC), well, besides the rocks, anyway. Sorry for that.
[T|★] Rake_Steel 17 Jul, 2016 @ 6:10pm 
Just wondering, do some of the assets come from the House of Horrors DLC? because thats the one I don't have so maybe thats why they don't show for me.
[T|★] Rake_Steel 17 Jul, 2016 @ 3:43pm 
Well for what its worth I tried redownloading the map to check if it would help and I'm having the same issues. Heres an album of the keys missing and missing assets:

http://imgur.com/a/TLigB

Its a great level aside from all these things.
CarThief  [author] 17 Jul, 2016 @ 3:55am 
Hm, never had an issue with pipes not rendering, very odd... Not sure if i can fix that, to me everything renders properly but some rocks are a little weird. :P

The keys are in the wall locker at the lava, which needs a code (which is randomized) to open, there's 3 of em in there, so if you lose one there's more. They are small objects, though, they can phase out of existance if something crushes them. That could also make them hard to spot, try grabbing into the wall locker, if you can't see any of them, hope that works.
[T|★] Rake_Steel 16 Jul, 2016 @ 7:49pm 
Been playing this level, very professionl, by far the most well made map i've downloaded off the work shop. A few issues though, namely the fact that some of the pipes didn't render and the key that is supposed to open the crates simply isnt where you said it was, (glitched out of existence?).
The Renegadist 16 Jul, 2016 @ 8:45am 
The map we all were waiting for, thanks man! I'll make sure to give it a look!
vCypher 16 Jul, 2016 @ 8:20am 
Looks like a cool map. Good job. =)
A JANITOR 16 Jul, 2016 @ 2:10am 
nice map it seems devs fixed the rocks from eating pids but bullets still go inside rocks:)
rocks are cursed lol:)
for multiplayer just disable footprints in the new options settings then cant walk footprints everywhere:)