Garry's Mod

Garry's Mod

rp_bangclaw_improved
24 Comments
♦★MataLokao★♦ 14 Aug, 2024 @ 5:49pm 
miss materials, nav mesh, etc
trainion 27 May, 2023 @ 11:05pm 
Doors don't show
mr. unfunny 20 Aug, 2022 @ 5:37am 
Add navmesh
loominatiii  [author] 6 Jun, 2022 @ 11:38pm 
Unfortunately it does not
Henry Miller 6 Jun, 2022 @ 11:26am 
A question from King Hagrid the III himself: Does this map have Navmesh?
λ Gordon Freakin' Freeman! λ 10 Mar, 2022 @ 3:46am 
This is brilliant! My frame rates are better than ever on this map. Now I can enjoy an optimised rp_bangclaw without any hastle. Thanks a lot for improving this classic map!
ChenPonChen 14 Dec, 2021 @ 4:20pm 
Hey, quickie question, AI nodes, and potentiol nav_mesh?
loominatiii  [author] 1 Aug, 2021 @ 5:18pm 
make sure you have css textures installed; the map relies heavily on those textures.
ImWallace 1 Aug, 2021 @ 4:24pm 
I have a lot of errors, especially in the big center building, but that's probably me with 866 addons
ImWallace 1 Aug, 2021 @ 9:59am 
this is not a steal, this is a heist
Lobo 27 Nov, 2020 @ 2:30pm 
Nice description of the map. I was going to use the vanilla version of the map but your description convinced me! Thanks for the edit :)
JustBrett 22 Nov, 2018 @ 2:50pm 
Nice edit!
loominatiii  [author] 29 Nov, 2016 @ 11:36pm 
Yeah. My vision was to just improve bangclaw and not change something that didn't need to be changed. It will take some time to update the map mainly because of school
ze 29 Nov, 2016 @ 5:25am 
Also this map has awesome backwards compatibility with Bangclaw, I just plug it on my server and all NPCs, permaprops, etc. are on their places!
ze 29 Nov, 2016 @ 1:49am 
Well this map is good because it's essentialy a Bangclaw everyone knows and loves, just better. It don't have any major changes in it, i.e. removing the tower or desert area like other Bangclaw edits.
loominatiii  [author] 29 Nov, 2016 @ 12:00am 
Great feedback! I'll look into improving on these issues and also some of the changes were a little experimental but feedback like that are what can help make this map even better.
ze 28 Nov, 2016 @ 10:45pm 
Also why you removed doors? All things behind doors can be prevented from drawn using visleafs or areaportals, and this will increase performance. Perfomance increasement can be high on low-end PCs (because that multi-room house, excuse my poor english, is kinda difficult to draw).
ze 28 Nov, 2016 @ 10:17pm 
Hello! This is a great map! It's optimized great, it's size is just about 10MB, but there is one VERY annoying thing. Scary sounds. Also, the spawnpoints and new textures in Mayor's Office (at least we call it that :P) are bad. Mayor's Office is a building with 3 rooms near the edge of the map, you can spawn in central room of it (also it's the room where entrance is situated). Imagine an old spawn, go straight and then turn left - and you are near Office now. I suggest just keeping the default spawnpoints and Mayor's Office alongside with sounds. Thanks!
loominatiii  [author] 25 Aug, 2016 @ 5:27pm 
Sorry for not having the update yet, school has been busy for me
loominatiii  [author] 13 Aug, 2016 @ 2:09am 
I'm thinking about adding multiple spawn areas in certain areas of the city like one at the courthouse, one at the fountain near the sax guy room, and the original spawn area.
loominatiii  [author] 13 Aug, 2016 @ 2:07am 
For the prop render distance Ill make the big props where you can easily hide behind at a longer distance but also if you use a sniper or a camera and zoom in on that area, the prop should re appear so it's kinda hard for snipers to see through but either way Ill increase the view distance for those props
loominatiii  [author] 13 Aug, 2016 @ 2:05am 
Great feedback! Ill definetely work on all the issues that you have posted below. If you find any more issues then please report it to me
Froglegs 12 Aug, 2016 @ 10:45pm 
Me and my friends used the original map for deathmatching. I know this map is intended for roleplaying, but I tested it out this map and here's what I think about it;

The Good:
-FPS improvements.
-Better texture work.
-The park looks better.

The Neutral:
-The music in the club building is much quieter. Thought it was better louder, not a big deal.

The Bad:
-The only thing I have found "wrong" with the world prop render distance is when up in the watch tower, props on the roofs on some buildings disappear. This reveals players hiding behind them and can be bad for roleplaying (hiding from cops, etc) & deathmatching (cover to counter snipers is blown).
-One spawn area. Bad in roleplaying (prop blocking, camping, etc) and deathmatching (camping).
-Ladder next to the fountain disappears when looking in certain angles: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=742897970

If you could fix the stuff that are listed as bad, that would be awesome. Keep it up!
Jaydee 1 Aug, 2016 @ 11:22pm 
I suggest expanding the military base, taking part of the underground out and adding more to the city. But I like the improvements.