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https://github.com/sethduda/AdvancedRappelling/issues/4#issuecomment-2599579060
I've found the same issue. This mod apparently does that on Linux based servers.
I had a beautiful Killhouse script that worked great, AUR part of our modset. Then I migrated to a linux based server, AI stuck in safe, shooting the ground (bullets actually hit you though)
Owner please find a solution!!! Such a good mod, I'd hate to remove it.
This happens with both mods: "Advanced Rappelling" and "Advanced Urban Rappelling". The AI will just stand still where they were spawned and "twitch" from time to time. They can't shoulder their weapon and will just fire into the ground. This can easily be tested with "KP Liberation - Lythium" (or other scenarios) and switching to Zeus mode.
Love the mod. Would you be willing to grant me permission to repack this into our mod pack please?
I will give full credit as well as a link to all your workshop creations.
I don't even know what the hell is up with this mod haha
Normally, when you are jogging and sprinting and you go to prone, there are different animations that show you diving into a prone state, one for sprinting and one for jogging.
When I use the mod on it's own, it's perfectly fine, works well with all the animations.
When I install ACE and ACEX, the animation for going to prone from a jog breaks. Meaning that the character will come to a complete stop *then* do the animation to go prone from a standing position.
With a few other mods installed (Unknown what exact mod causes it) I find that the sprinting animation breaks too. Meaning that when going prone your character comes to a complete stop and only then goes prone.
These problems are perfectly reproducable for me and I could help figure out whats going on, but until they are fixed I don't think I will be using this mod.
The solutions for this problems are
1) Dont use ACE with AUR at all :) :P (of course it's rather stupid for most of Us)
2) When use AUR with ACE3 mod - dont turn on an ACE CSW | Save extra ammo option !
3) When nothing above is possibile - use modified (fixed ) version of AUR - in which the "ivisible rocket laucher" is changed by another invisible object (there are few suitable, which can be used instead of the rocket launchers for instance : RoadCone_L_F )
Best regards.
yes we too
-rep my profile!!
https://github.com/sethduda/AdvancedUrbanRappelling/issues/11