Total War: WARHAMMER

Total War: WARHAMMER

DeStark's Dark Magic & Witch King
74 Comments
AEONoomog 14 Jan, 2020 @ 10:32pm 
What about if you make AOE spells alot make a wizard (ngl magic is the coolest thing ever) that instead uses spells like Archeons fireball that fire from the wizard himself, idk if im just ranting would just be really cool since you already made a awesome mod (i love magic and i bet alot of others do aswell) and one more thing what about an Elemental wizard idk would be pretty cool unless you are aiming for lore. well thats enough from me im just spouting what i want lmao dont have to listen to any of this
Zephyr 26 Jun, 2019 @ 11:00am 
@Lyrithus

Holy heck, twice!? And beating sigmar.. whoa. Until now, I have yet to read the entire story and have just been reading battles, races and popular figures here and there.

And @DeStark, please port this and every other of your mod to Warhammer 2! And still looking forward to your powerful summoner hero! :steamhappy:
bullyforme01 18 May, 2019 @ 8:06am 
where is this for the greenskins?
melloplus1 25 Apr, 2018 @ 7:15pm 
could you let Norsca have this also?
crisord 10 Nov, 2017 @ 5:29pm 
Update for Mortal Empires?
Môrthē 24 Oct, 2017 @ 5:53am 
would You add his abilities and magic to TW:WH 2 Malekith?
Lyrithus 3 Oct, 2017 @ 10:51pm 
@xUnHolyGod

Wrong again. Nagash is the ultimate supreme master of the Undead, the first and most powerful necromancer, creator of the vampire race, (by manipulating Nefarata into creating a duped elixer of immortality), and beat the snot out of THE Sigmar himself, (the once living Demi-God of the Human God, Ulrich, and the first emperor of the empire). Conquered the entire old world, twice.

Though he is not truly considered divine, (since he was a human who simply became immortality incarnate), he is otherwise - for all intensive purposes, the God of the immortal undead.
tristanhighwayman 5 Sep, 2017 @ 8:06am 
I can't believe I missed this great looking mod for so long! Is there a chance you could make him available to the wood elves? Ideally as a lord but as a hero great too. As a side note his mother Morathi woul make a great project :)
Darth Bane 18 Jul, 2017 @ 8:41pm 
How od u recruit?! dont see how in the descrip!
Rocoloco 24 Apr, 2017 @ 12:39am 
Are other factions allowed to recruit him anymore once you do?
Zephyr 13 Apr, 2017 @ 12:51am 
Okay, so after some quick searching, Nagash is actually, on the height of his powers is Stronger than TECLIS. can't say for malekith but yeah.
Zephyr 13 Apr, 2017 @ 12:50am 
Hello! I came here by the tag of "Summon". so you probably knew what i came here for! I throughly enjoyed your Ancient Orders and i just can't for some reason disable that mod when i am playing the Empire. Op handgunners are op. anyways, I could suggest a hero which is, Heinrich Kemmler of the Vampire counts! in the lore as I have read, he once almost single handedly destroyed Bretonnia. The 2nd largest nation in of men and is famed for it's heavy cavalry. yeah.

Nagash is probably your choice as he is a Great Necromancer and he's also one of the powerful mages of all time. can't say for sure that he's on Teclis nor Malekith's level but.
Have them summon everything! like a battalion of Grave guards as their frontline, then a couple of Beasts and probably manticores! I for one, loves summoning a lot so you doing it would be great! have them be op! really op!

Hopefully you do make them!
Ruben 14 Mar, 2017 @ 5:43pm 
this are avalible for bretonians faction? see nice
Môrthē 11 Mar, 2017 @ 2:40am 
i love this mod, i'm using this since few months. but can you make him able to fight in custom battles without his chaos dragon? and maybe black armour, if possible. :)
crisord 4 Mar, 2017 @ 7:02pm 
Pls update! This mod is too good to die.....
Sebastian 10 Jan, 2017 @ 11:10am 
if i played the dwarfs the chaos dragon from the WK isnt shown..is this right?
Can u update the mod for woodelves? now so far the wk isnt anable for the elves--

great mod..thx
guardianru 29 Dec, 2016 @ 4:24am 
In the Dwarf compaign (not those who with gost ancestors) - the is a quest battle - secure the passage (second quest) - in result of quest - a new hero - master engeneer must be gained but besides him - the witch king hero gained. In his stats there is a skill Chaos Dragon. These item doesn't shown as a transport, doesn't shown in combat, Adding that skill trait makes the hero about 15-20% less able - his armor, hp, speed, attack and def abilities are decreased. Even with that he is OP. I killed 3 stack of orks with 1 stack with just 8 soldiers dead! It is OP magician... because of his spells radious, recharge speed and damage. And because of that dwarwes has no mana users... he could easely eat all the pool in one mouth and FAST... Those level of spells must cosy greatlu more and have bigger time to recharge... or i could kill all just by him and little support :steambored:
Schattendrache99999 8 Dec, 2016 @ 10:39am 
pls ubdate=)
Ronin 27 Nov, 2016 @ 5:08pm 
cool mod. love the black dread. However Malekith is way op. Played a battle as Archaon (also on dragon) and Malekith killed him in one spell.
javichouxfrance 27 Nov, 2016 @ 4:11am 
Hello your mods is really great ! Could be quite your mods adapted in faction minor ? Please, thank you
VoCaL 24 Nov, 2016 @ 9:06am 
Fantastic mod, but I've found some issues. In the grand campaign mode, after finishing quest battle which will later spawn hero as the quest reward, sometimes this witch king is spawned instead of others.

I've test it for a couple of time with different factions and sometimes it is spawned, sometimes it is not. Nonetheless, it is frustrating that the upkeep is too high in the early phase so please fix this. I also use several mods while toggling this mod, Might that be the compatiable issue?
Vintage_Narwhal 24 Oct, 2016 @ 4:44am 
HIM AND ARCHMAGE OMG
SkullCrusherTim 10 Oct, 2016 @ 8:21pm 
This guy and the Archmage are fantastic. The spells look great, and them both being immensely powerful and having their own catches really works.

Right now though in campaign, i'm having an issue with the Witch King. I've unlocked his Chaos dragon in the skills tree, but have no option to equip the mount. He spawned at my captial rather than a runesmith from a quest reward. Any ideas?
ahvcu 3 Oct, 2016 @ 12:20pm 
hi. Ani chance to make thsi mod compatible with adventurer party?
Thanks
Destroyosaur 25 Sep, 2016 @ 11:28pm 
How do you recruit this guy
~*|Reborn|*~ 23 Sep, 2016 @ 3:46pm 
Love this mod, however I've noticed that in my current game (playing GC on Led as beastman), in battle any kills he does using magic aren't added to the unit's individual continous kill tally
micons 11 Sep, 2016 @ 10:57pm 
We are waiting for a new craziest works!
Môrthē 7 Sep, 2016 @ 6:09am 
Hey, this mod is very cool, but can you make reskinned version (vlad's armor, vampire lord's helmet) i think that would be great, and look more like him. oh and i can't use him without the mount in custom battles, is this my comps issue, or tihs mod?
Dreycari 31 Aug, 2016 @ 5:45pm 
I've been loving your mods DeStark. Is there a way to make it so when you play campaign the Black Dread and Soul Stealer stay in your army after you summon them? Everytime I spawn them in my game, they dissapear after the battle.
Crazyivan 13 Aug, 2016 @ 7:31pm 
Is this copatble with Radious. And also is this just for my faction not the AI's
Neckstabba 9 Aug, 2016 @ 2:03pm 
@Selecus Nicator, well he will change the Archmage to High Elf as soon as they have models for them. I guess he could if the Dark Elves are released (so it will take some time for the DLC to even release - 2 years?)
Selecus Nicator 9 Aug, 2016 @ 12:53pm 
Hey I love this mod, is there any chance that you'll reskin the Witch King to look like a Dark elf?
HeySexy 8 Aug, 2016 @ 2:01am 
incompatible with the 1 turn cheat mods
Zlayer 6 Aug, 2016 @ 7:53am 
@Phonix91 yes this is what happen to me, But I self restricted and used him as an agent that way i didnt lose the income and didnt get the op hero so early
Phoenix91 6 Aug, 2016 @ 4:39am 
Cool mod, but i had to disable it during the first couple of turn in the main campaign as there's a chance of getting it as an agent reward.. happened to me as empire/vampire/beastmen.
ravengage 5 Aug, 2016 @ 4:08pm 
Love your mods so far, thank you very much. You mentioned wanting to work on a summoner hero, Nagash is you guy.

http://whfb.lexicanum.com/wiki/Nagash

If you're not familiar with the lore he is THE necromancer of Warhammer, pretty much created the undead and right up there with Archaon on the top tier of villains list. On the tabletop his model is about the size of Karl Franz + Deathclaw and super expensive, he's pretty strong in melee but a BEAST in casting with a special rule letting him get triple the range and number of units summoned when he raises undead. Would fit right in with your other uber-casters.

Anyway, good luck and thanks again for the mods.
Zlayer 5 Aug, 2016 @ 1:34pm 
Playing as VC I got rewarded the witch king for the quest you get that give you a necromancer, not sure if this was know or intended
chillnicholas2000 5 Aug, 2016 @ 1:27am 
He works when I don't recruite the chaos dragon.
chillnicholas2000 5 Aug, 2016 @ 1:26am 
Ok, when I recruite the chaos dragon my game crashes. I wasn't sure if it was this mod that was causing it. Then I disband the hero off my lord went to battle. The crashes accure when I go to battle, but like I said when I disband him off my army there was no more crashes.
Blackswarma 31 Jul, 2016 @ 5:38pm 
good mod
:)
Maiser 31 Jul, 2016 @ 12:54pm 
I found it. db/main_units_table, seems to work fine :D. I tried the mod in a campaign i had from long ago and seems "there is not unit available to recruit", i suppose i must wait some turns to have the unit available for recruit, as the mod have just been activated right?
Maiser 31 Jul, 2016 @ 12:08pm 
How could i change maintenance? I am looking for the table in your mod but do not find it. I want to change maintenance cost because if you play with a mod with changes it (as radious) it gets sort of bad paying 100% for this unit when others have it at 50% or so.
solitary confinement 31 Jul, 2016 @ 1:31am 
I like it, but it seems out of place to be used by all factions.
DiViNe NeKO 29 Jul, 2016 @ 3:11pm 
Great units DeStark, the one thing that bugs me is that adding them to all factions does not fit so well. I have a concept for unit pack where you could combine these wizards into more immersive faction rosters:

Archmage ----> Empire, Bretonnia, Dwarves
Witch King ----> Chaos & Vampire
Primal Shaman (coming soon :steamhappy:) -----> Orc & Beastmen
Shacck 29 Jul, 2016 @ 12:12pm 
Why is the dragon so big?
Lord Magalaf 29 Jul, 2016 @ 12:02pm 
ok...the archmage work fine in a custom battle, but when i put the Witch King unit...the game crash, i was tried with chaos vs other faction but nothing...just crash the game, any idea?
Wiid 28 Jul, 2016 @ 7:56pm 
Ether way good stuff sir.
Wiid 28 Jul, 2016 @ 7:56pm 
Josef Bugmanm, - The greatest dwarf master brewer of all time, his brewery was destroyed by a band of marauding Goblins and he now wanders the world with his band of rangers hunting and killing Goblins wherever they find them.

Make a Dwarf Support Lord called a "Brewmaster" who provides differnt "Brews" to buff the troops akin to a bard but instead of music its beer. I feel this would work perfectly with the Dwarf gun lines and defense tactics as they really better suited to support heroes to help hold the linec as there missle and arty do most of the Killing. Would also be a cool way to get the dwarves to have some more stuff to cast with out breaking the no Magic rule.
Lykus 28 Jul, 2016 @ 12:39pm 
I like that you keep the balance in the game, by not making the magic way to OP, that it actually have some bad effects as well, good job :)
PIXY_UNICORN 28 Jul, 2016 @ 5:38am 
is their any chance of you making a standalone mod, where the dark lore is only available for chaos and vampire counts?