XCOM 2
Perk Pack Remix: Gadgeteer
11 Comments
Iceberg 21 Feb, 2018 @ 10:29pm 
Convert corpses to parts? Sounds nuts to me tbh
Iceberg 21 Feb, 2018 @ 10:29pm 
There's no need to update it for LW2 as all perks included in this class are working in LW2.
macelharen 12 Aug, 2017 @ 11:31pm 
oh man, the "Rigger" from "Shadowrun"
Weebos  [author] 27 Jan, 2017 @ 9:38pm 
@ShotgunSoul It might work out of the box with LW2, I haven't got around to testing it, but assuming all of the perks are still in it should work.
ShotgunSoul 27 Jan, 2017 @ 7:22pm 
Any chance of updating this mod for Long War 2? Custom medic classes are FEW.
Conefed 12 Sep, 2016 @ 6:38pm 
I like the idea of this class, but I feel it needs oof, it needs more character.
I like the combination of cannon and gremlin, they make thematic toys to tinker with.
I like the distance given to other gremlin classes - there aren't nearly as many 'protocols
I would like more tinkering, item utility, and upgrades however.
Grenadiers get additional grenade slots and additional charges of the grenade in their grenade only slots. a utility item workaround for this would be good.
Adding slots to armor, weapons, and gremlin would be great
A neat thing to try is charges of a power that targets corpses and converts them to parts, to unique parts.
Weebos  [author] 16 Aug, 2016 @ 11:41am 
@Inventor Raccoon Ah, thanks for letting me know, I'll get that fixed in the next update. I'll probably reuse something from the Perk Pack or Vanilla for it.
Inventor Raccoon 16 Aug, 2016 @ 9:16am 
Love the mod. The only problem I have with it is that Gadgeteers don't have a pool of nicknames and you won't have them automatically assigned.
Weebos  [author] 29 Jul, 2016 @ 8:07pm 
Wrestled with the mod tools for a bit, but finally got this updated. I removed the unnecessary files and made the icon the proper color.
Finarfin 26 Jul, 2016 @ 10:41am 
Nice to see people continuing to make new classes! The more variety the better!
Weebos  [author] 26 Jul, 2016 @ 7:47am 
Hello all, this is my first mod. I always wanted to play with existing abilities to make weird classes and the Perk Pack was the perfect excuse for just that. I'm planning another Perk Pack Remix class, and maybe I'll make some more down the line.

I'm going to spruce up the icon a bit, and remove the unnecessary files I forgot about.

Let me know what you think about the class and if you have any balance concerns, thanks!