XCOM 2
Turrets Are Cover
49 Comments
Franimus 23 Jun, 2018 @ 8:27pm 
@Zota works great for me
OotaOTT[RU] 12 Jun, 2018 @ 2:05pm 
something breaks the game! is it compatible with Shen's Last Gift
Lux Manifestus 27 Sep, 2017 @ 6:01pm 
Awesome. Thank you.
Vortex ♀ Pixalation 27 Sep, 2017 @ 11:49am 
Casuals ... lol just kidding, I love Avenger’s changes
Dragon32 27 Sep, 2017 @ 9:10am 
@Vaeringjar:
Not quite. It gives them the Bulwark perk. I used ADVENT Avenger's "Turret Bulwark (Even When Dead)" until this mod came out and switched. I also had a look at his new mod's change list (before it got too big for the Description field here on Steam) and I didn't want all those changes.
Geekin 26 Sep, 2017 @ 8:38pm 
Likewise
Astery 9 Sep, 2017 @ 3:39am 
one of my fav mod, would love this for WotC too :steamhappy:
GoodMan 5 Sep, 2017 @ 7:21am 
Waiting for WotC
Gong-Gle-E 2 Sep, 2017 @ 6:21pm 
i waiting update for WotC
Vaeringjar 30 Aug, 2017 @ 4:06pm 
does this work with WotC?
marshmallow justice 30 Aug, 2017 @ 5:37am 
A pre-emptive assumption that this doesn't work with WotC given that the directories are separated and the files are presumably different. I'm gonna keep it on until I crash, though.
Klyern 17 Jul, 2017 @ 6:59am 
*bows to his new overlord* you have so many fixes in this workshop, thank you!
Dragon32 9 Jul, 2017 @ 2:29am 
@AeonDeus:
From the first line of the Description:
Gives turrets a perk that makes them provide full cover, even when dead.
AeonDeus 8 Jul, 2017 @ 10:11pm 
When playing with this mod, do turrets continue to give cover even after they're dead?
thegrimsqueaker72  [author] 7 Nov, 2016 @ 11:37am 
Does the log have any lines to the effect of "Adding ConstantHighCover to AdvTurret..."
Insufferable Smartypants 7 Nov, 2016 @ 1:31am 
New campaign, multiple missions. I'm scratching my head here.
thegrimsqueaker72  [author] 7 Nov, 2016 @ 12:55am 
Did you install it on a tactical save? Because then it won't apply until the next mission.
Insufferable Smartypants 6 Nov, 2016 @ 6:19pm 
Does this have any known incompatabilities? It's not working on my save but I'm having a devil of a time figuring out why.
thegrimsqueaker72  [author] 6 Nov, 2016 @ 1:01am 
@Conefed
It should work on most units, probably not Sectopods and the like. You can edit the ini to give it to any unit type -I use this for supply crates in Guerrilla War.
My version is implemented to so that they continue to provide cover wherever they died, because turrets, but it'd be perfectly possible to implement the same effect that only grants cover while they're alive.
Conefed 5 Nov, 2016 @ 5:35pm 
Out of curiosity, could the logic behind this be added to other units?
could a custom Faceless provide cover?
75338 25 Sep, 2016 @ 9:55pm 
Thanks for this mod. The vanilla terrain is so often painfully obviously placed to not let the player have high cover, this helps with that, and helps smoothen the cognitive dissonance between what you can see visually on the screen and how you actually have to deal with the game mechanics.
thegrimsqueaker72  [author] 16 Sep, 2016 @ 11:31am 
What? No.
JMAN8494 16 Sep, 2016 @ 9:38am 
So, does this mod also give the turrets an extra armor, or no?
Lux Manifestus 17 Aug, 2016 @ 10:30pm 
I hacked turret today while using this mod, a stunlancer ran up to it to lance it and when it was my turn to return fire, it had full cover. There was nothig between the turret an dthe lancer so I assume that it was getting the cover from the turret. Just letting you know. The mod's a good idea, thank you. @thegrimsqueaker72
Boge 1 Aug, 2016 @ 11:16am 
I just bumped into this issue with a mission. I was going behind some turrets expecting to have cover, but the shield wasn't showing. So great mod!
zacker1590 (Omega) 30 Jul, 2016 @ 11:26am 
Short Turret, no, a destroy turret can have a full cover and the turret im seeing in low cover is a bit bad.
ProvokingPerch 30 Jul, 2016 @ 10:42am 
Alright, cool.
thegrimsqueaker72  [author] 30 Jul, 2016 @ 10:34am 
No
ProvokingPerch 30 Jul, 2016 @ 1:00am 
Does this have any overrides?
Vortex ♀ Pixalation 26 Jul, 2016 @ 7:16pm 
they aren't, those "short turrets" are only used on preplaced turret bases, they should NOT be half cover
marshmallow justice 26 Jul, 2016 @ 7:13pm 
i didnt know there were short turrets in the game o_O
tviv1601 26 Jul, 2016 @ 4:51pm 
Excellent! Thanks!
Juravis 26 Jul, 2016 @ 8:23am 
@-bg- That sounds like a good compromise. Its better than what we have now.
Vortex ♀ Pixalation 26 Jul, 2016 @ 1:06am 
I don't think those low turrets ever actually spawn, they always spawn on a base, and there for look like a high turret and thus should have full cover not half, those low turrets are only placed on pre placed PCP bases
-bg- 26 Jul, 2016 @ 12:20am 
you can use a hacky way of making bulwark also have a bypass cover effect that grants flanking bonus and counter cover aim bonus against units that are using you as cover, the only drawback is that doesn't count as real flank and will not proc hunter's instinct or hit and run
Juravis 25 Jul, 2016 @ 11:51pm 
To fix the cover from itself bug you'd need to change the aim calc methods. Only BG can implement that in EU AIM rolls, or someone needs to make a base game adjustment, but i would -never- play XCOM 2 without EU AIM rolls. I'd rather uninstall.

It's a valiant try. If you find a solution that doesnt involve aim calcs i think everyone will be very happy.
thegrimsqueaker72  [author] 25 Jul, 2016 @ 10:58pm 
My version has a low cover option, doesn't completely replicate Bulwark, and doesn't require the DLC.
Vortex ♀ Pixalation 25 Jul, 2016 @ 10:26pm 
just saying this mod already exists, thought I'd l et you know
[RQ] StuballZ 25 Jul, 2016 @ 9:50pm 
It always annoyed me that they never provided cover once disabled.
thegrimsqueaker72  [author] 25 Jul, 2016 @ 9:08pm 
Ok the game was lying to me
thegrimsqueaker72  [author] 25 Jul, 2016 @ 9:04pm 
Then either the game is lying to me or I have no idea.
RealityMachina 25 Jul, 2016 @ 9:02pm 
Yes.
thegrimsqueaker72  [author] 25 Jul, 2016 @ 9:00pm 
Do units with Bulwark give cover to enemy units from themself?
RealityMachina 25 Jul, 2016 @ 8:55pm 
But looking through the source files, your implementation of it doesn't seem different than how it's implemented on Bulwark, I don't see how it should be acting differently from that perk.

I mean it's nice but it's pretty baffling.
thegrimsqueaker72  [author] 25 Jul, 2016 @ 8:52pm 
If you're getting full cover from an enemy turret, then that adjacent turret does NOT get a -40% chance to hit you just because you're in cover.

At least, that's what I found when testing.
RealityMachina 25 Jul, 2016 @ 8:44pm 
"Taking cover behind an enemy turret will not grant cover bonuses from the turret itself. " - ...how, exactly?
DrGrouch 25 Jul, 2016 @ 8:24pm 
This should always have been there, thanks dude