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It's more than just subscribing to the addon, you gotta go to the SDK (When launching SFM) and give Workshop priority over TF. Once done, ALL the cosmetics shown in this addon should appear more fixed.
Plus the updated version of the Colonel's Coat looks a lot better in my opinion.
The fixes ARE in fact only fixes for the paint issues, and for updated variants at that. Unfortunately if you have the original version of a cosmetic prior to the 2015 patch, such as the Colonel's Coat, these fixes may not apply to that. At least not correctly.
However, SFM can be updated by extracting files from TF2 via GCFScape in case that may be what you want.
You're welcome to tell me about the problems encountered and I'll give my input ASAP.
The other method will not work if you slap "Folder o' Textures" (that I completely forgot I left as its name, lmao) in Usermod, instead you must open that folder and drag the Materials folder in there into Usermod. If done correctly, the files should slot into the respective locations as the original textures, except it's Usermod which has innate prioritization over all. Otherwise you can recreate the filepaths in Usermod yourself or follow those in TF and replace the files directly.
no matter what I do nothing will change if I try using the method of subscribing it won't work, and if I try the way of going and inserting the "folder 'o files" into the correct area it won't work. I have the same problem with your other mods.
Also, if you go to launch SFM, you're presented to launch SFM itself, or the SDK. Launch the SDK and you'll get a different menu. Select the bottom most option "Edit Search Paths For Selected Mod", then a check list will appear. Click and drag 'workshop' above 'tf' and hit ok.
Once done, launch SFM and try again.
Now you'll be able to find "workshop\player\items\medic\hawaiian_shirt\hawaiian_shirt.mdl". As well as "_s2 and _s3" variations. These you have to spawn with the model search and NOT the "Add Team Fortress Cosmetic" button.
The new models are what you want.
To fix this, you must extract files from TF2 via GCFScape, there's a few tutorials on YouTube for it. Essentially you'd just be manually updating SFM of TF2 content.
thank you
If you do not have this model, this addon will not provide it. However you can extract it from TF2 using GCFScape or subscribe to another addon I'm certain someone has did for Jungle Inferno.
Though I should mention that all of the cosmetics fixed are shown in the preview above.
A solution to this is to manually update SFM by extracting files from TF2, or downloading a different addon to obtain the updated version of this cosmetic.
I'm not sure how you went about updating SFM, but extracting assets from TF2 directly to SFM's TF folder should leave you with the updated variants and plain new models in game.
Perhaps you may find a Workshop download for the updated models as well.