Source Filmmaker

Source Filmmaker

Medic Cosmetic Textures (ALL FIXED)
76 Comments
A Majestic Zombie  [author] 21 Mar @ 10:19pm 
This addon does have abnormal instructions for a proper installation.
It's more than just subscribing to the addon, you gotta go to the SDK (When launching SFM) and give Workshop priority over TF. Once done, ALL the cosmetics shown in this addon should appear more fixed.
that's so weird, maybe in certain maps it bugs out the textures?
A Majestic Zombie  [author] 20 Mar @ 9:45pm 
I have already fixed it in this addon. It is also visible in the preview.
are you able to fix the Elf Care Provider? the model is very different from in game. (yes i know its a older workshop post)
A Majestic Zombie  [author] 8 Sep, 2021 @ 3:41am 
I don't know what to tell you then. If extracted right, you should wind up having every model/material up to date in your TF directory in SFM. And assuming your model navigation doesn't have its search narrowed to something other than "All Mods" or "TF", they should appear.
†Llunaa 8 Sep, 2021 @ 1:32am 
thats what ive done 8 times and it hasnt worked
A Majestic Zombie  [author] 7 Sep, 2021 @ 10:57pm 
Ah, yeah, in this case, this addon will apply a texture meant for a newer model. Which will more than likely appear backwards. If you wanted this fix to work, you'd need to extract files from TF2.
Plus the updated version of the Colonel's Coat looks a lot better in my opinion.
†Llunaa 7 Sep, 2021 @ 10:48pm 
appreciate the response. i see now after some investigating that its only paint fixs. and yes that is the misc i was struggling with.
A Majestic Zombie  [author] 7 Sep, 2021 @ 10:30pm 
The only files that should exist within this addon should be within "SourceFilmmaker\Workshop\Materials\Models\Workshop\Player\Items\Medic". There are no other folders located elsewhere. And said folders should only contain .VTF files.

The fixes ARE in fact only fixes for the paint issues, and for updated variants at that. Unfortunately if you have the original version of a cosmetic prior to the 2015 patch, such as the Colonel's Coat, these fixes may not apply to that. At least not correctly.
However, SFM can be updated by extracting files from TF2 via GCFScape in case that may be what you want.

You're welcome to tell me about the problems encountered and I'll give my input ASAP.
†Llunaa 7 Sep, 2021 @ 2:53pm 
the materials folder that isnt workshop doesnt seem to exist for medic. as well as is this a paint only fix cause i cant see a proper fix for half the cosmetics listed.
Oatmeal 1 Jun, 2021 @ 4:26am 
I don't know how to do that but I'll try my best
A Majestic Zombie  [author] 31 May, 2021 @ 4:04pm 
The Doc's Holiday is one of the few cosmetics that had been later updated, so it's entirely possible that you might have the outdated version and need to extract files from TF2 directly to get the newer models.
Oatmeal 31 May, 2021 @ 6:11am 
I was wondering if there was a way to fix the doc's holiday? everytime I try to add it it has white cubes all over it.
A Majestic Zombie  [author] 21 May, 2021 @ 4:10am 
Pogge r
Oatmeal 20 May, 2021 @ 4:34am 
I did your instructions and THANK YOU SO MUCH I got the models working that has caused me so much pain, thank you again.
A Majestic Zombie  [author] 20 May, 2021 @ 2:24am 
If necessary however, you are welcome to add me and I can see about helping to get it working for you.
A Majestic Zombie  [author] 20 May, 2021 @ 2:15am 
Subscribing will not work unless the file directory prioritizes Workshop over TF, otherwise SFM chooses to look at the busted materials over the ones I have fixed. This you do by opening the SDK as a launch option when launching SFM and selecting the bottom most option "Edit Search Paths for Selected Mods" and dragging Workshop above TF literally.
The other method will not work if you slap "Folder o' Textures" (that I completely forgot I left as its name, lmao) in Usermod, instead you must open that folder and drag the Materials folder in there into Usermod. If done correctly, the files should slot into the respective locations as the original textures, except it's Usermod which has innate prioritization over all. Otherwise you can recreate the filepaths in Usermod yourself or follow those in TF and replace the files directly.
Oatmeal 19 May, 2021 @ 3:13pm 
Doesn't work:

no matter what I do nothing will change if I try using the method of subscribing it won't work, and if I try the way of going and inserting the "folder 'o files" into the correct area it won't work. I have the same problem with your other mods.
negropimpalas 11 Mar, 2021 @ 1:04am 
holy fuck thank you
UberUnusual 20 Nov, 2020 @ 10:23pm 
yas its green!! but how would i like lock it onto the mdic model if i wanted too.
A Majestic Zombie  [author] 20 Nov, 2020 @ 9:41pm 
If you have further difficulties, add me and I'll see about helping more directly.
A Majestic Zombie  [author] 20 Nov, 2020 @ 9:40pm 
So with the new models, instead of it being skins, it's variations. _s2 and _s3 would be the other two variations of it.
Also, if you go to launch SFM, you're presented to launch SFM itself, or the SDK. Launch the SDK and you'll get a different menu. Select the bottom most option "Edit Search Paths For Selected Mod", then a check list will appear. Click and drag 'workshop' above 'tf' and hit ok.
Once done, launch SFM and try again.
UberUnusual 20 Nov, 2020 @ 9:02pm 
and i dont know how to change the styles of the docs holiday
UberUnusual 20 Nov, 2020 @ 9:01pm 
ok and now its black
A Majestic Zombie  [author] 20 Nov, 2020 @ 8:31pm 
So you should now have new models. What you had before was "player\items\medic\medic_hawaiian_shirt.mdl"

Now you'll be able to find "workshop\player\items\medic\hawaiian_shirt\hawaiian_shirt.mdl". As well as "_s2 and _s3" variations. These you have to spawn with the model search and NOT the "Add Team Fortress Cosmetic" button.
The new models are what you want.
UberUnusual 20 Nov, 2020 @ 8:09pm 
and i just found out the tough guys toque wont paint and stuck on some black thing too
UberUnusual 20 Nov, 2020 @ 8:06pm 
so i extracted the files, and did the stiff with GCFscape and im pretty sure i manually updated it, and i had to verify the files cause the sfm would start up, and the entrie cosmetic is still green, can u please try to figure someting out?
A Majestic Zombie  [author] 11 Nov, 2020 @ 11:45pm 
It could be entirely possible that you have the outdated version of that model. In 2016 Valve updated that cosmetic in game to have new models and materials along with many other cosmetics. SFM does not have these by default. Some use the same file paths as the old variants and some use new file paths. And I believe Doc's Holiday is one of those that still uses the old path.

To fix this, you must extract files from TF2 via GCFScape, there's a few tutorials on YouTube for it. Essentially you'd just be manually updating SFM of TF2 content.
UberUnusual 11 Nov, 2020 @ 7:50pm 
for me, when i try to paint the docs holiday, instead of painting the red bit, it paints the other stuff that isnt allowed to be painted, how do i fix it to just paint red and nothing else?
do you want fries with that 13 Oct, 2020 @ 6:46am 
absolute saint
thank you
A Majestic Zombie  [author] 7 Sep, 2020 @ 4:37pm 
If you're looking the file name, it's "fall17_vitals_vest". This was added for the Jungle Inferno update and fortunately does not have a busted texture unlike many other cosmetics I'm currently fixing.
If you do not have this model, this addon will not provide it. However you can extract it from TF2 using GCFScape or subscribe to another addon I'm certain someone has did for Jungle Inferno.
BlackSmine 7 Sep, 2020 @ 11:46am 
thank to this i have found the pants though now i need to find the vitals vest since no one else has it would you end up bringing that cosmetic in or should i keep looking?
FlameWarLock 25 Jun, 2020 @ 7:38am 
i downloaded it it screwed the colonels coat even more than before help please
BlueSnowpuff 23 Apr, 2020 @ 2:11am 
Is the Blighted Beak in it?
A Majestic Zombie  [author] 14 Mar, 2020 @ 7:13pm 
Unfortunately not yet. I did not originally realize that was broken as well and I've been too lazy since then to fix it along with other cosmetics.
Though I should mention that all of the cosmetics fixed are shown in the preview above.
dinsmark_ 14 Mar, 2020 @ 6:32pm 
Is here the medical monarch?
✚PINKY✚ 25 Feb, 2020 @ 10:05pm 
allrigth zhank you :3

A Majestic Zombie  [author] 24 Feb, 2020 @ 11:17pm 
If the texture appears like upside down or backwards, then it'd most likely due to having the obsolete model. TF2 had updated the cosmetic to be MUCH better looking, which SFM does not have by default.

A solution to this is to manually update SFM by extracting files from TF2, or downloading a different addon to obtain the updated version of this cosmetic.
✚PINKY✚ 24 Feb, 2020 @ 3:57pm 
i have problems with the colonels coat
76561198865962702 14 Dec, 2019 @ 2:02am 
can you fix the grimm hatte because the band does not change color
A Majestic Zombie  [author] 30 Nov, 2019 @ 2:44pm 
Yeet
Bobinsox 30 Nov, 2019 @ 2:21pm 
Thanks m8
Narkshula 9 Oct, 2019 @ 4:42am 
hi can you make he medical monarch pls ?
Terra Incognita 7 Aug, 2019 @ 12:02pm 
Man, that'd be SO cool.
A Majestic Zombie  [author] 6 Aug, 2019 @ 11:16pm 
I mean, that IS what the modeler was going for when making those cosmetics. I'm more surprised that more TFC based cosmetics haven't made it into the game cause there's plenty on the TF2 Workshop, lol
Terra Incognita 6 Aug, 2019 @ 11:37am 
We gonna ignore how it looks like the medic from Team Fortress: Classic?
[CPT] Slaanesh 22 Jul, 2019 @ 5:39pm 
yeah it's working :)
Nasty Nate 5 Feb, 2019 @ 5:30pm 
Ty for this.
A Majestic Zombie  [author] 19 Sep, 2018 @ 11:13pm 
If the texture appears backwards on the Colonel's Coat, then it simply isn't the updated variant.
I'm not sure how you went about updating SFM, but extracting assets from TF2 directly to SFM's TF folder should leave you with the updated variants and plain new models in game.
Perhaps you may find a Workshop download for the updated models as well.
Theodore 19 Sep, 2018 @ 1:34pm 
well shit. I updated my source filmmaker and the colonels coat still doesnt bloody work. I am mad now. :(