Total War: WARHAMMER

Total War: WARHAMMER

Empire Knights (Foot)
18 Comments
Heljumper117  [author] 27 Oct, 2017 @ 3:04pm 
I am most likely tomorrow, binge watching Stranger Things season 2 with the wife tonight
DON_Shake 27 Oct, 2017 @ 2:04pm 
would you consider adding this mod to the next game Warhammer 2?
Sturlink 7 Sep, 2017 @ 4:36am 
would use if helm feathers were on 10-20% unit models.
Heljumper117  [author] 16 Apr, 2017 @ 6:20am 
they should be affected by techs that affect empire knights
PIXY_UNICORN 16 Apr, 2017 @ 6:08am 
they don't appear to take effect from the honest steel lord skill. Even though they are a swordsman unit
PIXY_UNICORN 16 Apr, 2017 @ 6:01am 
nice, thanks for the hasty reply
Heljumper117  [author] 16 Apr, 2017 @ 6:00am 
yes they do
PIXY_UNICORN 16 Apr, 2017 @ 6:00am 
also, do they gain the bonuses from technology and lord skills?
PIXY_UNICORN 15 Apr, 2017 @ 4:18am 
any chance you could make the feather's on their head a more vibrant red and white. Because it looks a bit dim and weak at the moment.
Storeslem 8 Apr, 2017 @ 5:23pm 
this and reiksguard foot is nice addition
RLCerberus 21 Mar, 2017 @ 3:36am 
i really like them but should they not be speed 28 like greatswords?

Heljumper117  [author] 27 Feb, 2017 @ 9:12pm 
updated
Priest 9 Dec, 2016 @ 12:03pm 
Update pls
kaher44 [UN] 1 Sep, 2016 @ 5:54pm 
awesome work heljumper thanks for making these mods.
RPM25 2 Aug, 2016 @ 9:09pm 
I like how they are costly, so there is no spam.
moe 2 Aug, 2016 @ 7:06pm 
pls upkeep lower
sckanberg 29 Jul, 2016 @ 4:11pm 
should they not take two turns to create, just as Greatswords? Great mod otherwise!
Tobi 27 Jul, 2016 @ 2:37am 
Nice mod !