Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I understand, sometimes the motivation just isn't there :)
Your mod is really good and a lot more satisfatory than the Sparks - combined with the LW chassis he is a really good brawler!
I am very proud that his first attack was a 7% miss.
I can give you a very definite maybe on updating with more skills. I have vague plans for an extra, more defensive skill tree but as I've said before I've fallen out of modding XCom a little bit. I also have like two more SPARK classes in various states of completion I should probably finish at some point.
https://t.co/a5ajxQ7ymU
@Emong any chance that you will update this with LW skills - more skills and the last rank as well?
Entirely possible (the code would probably be mostly the same as Float with a different buff and a different trigger), though I've sort of fallen out of active XCOM modding for the moment (very busy right now, and playing a lot of non-XCOM games). I'll throw it on my ever expanding list of things I want to do, and if I ever happen to be in the mood to whip something together I might do it. No promises, though!
Apart from that I am really loving this class.
Would you have any use for prototyping this if I can rig it? I already want to try it with my Advent MEC mod since I need a more convincing anti-riot unit.