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Can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1187735527
let me know, thanks!
Sorry, understand that later in a games life people tend to play more modded but trying to balance it against a specific overhaul where there are so many overhauls is too big a can of worms.
Do you have anything specific that you think was needed? I'm not playing TWW very much but happy to keep the mod updated.
The goldshields have a bonus to attack and def + magic resistance buff but none are overly powerful.
Good suggestions, i hope you are enjoying the mod.
As it stands, its upkeep is barely over 5% more than a standard Dwarf Warrior. Compare that to the Dragonfire Warriors, whose upkeep is 33% more than a standard Dwarf Warrior and has inferior Melee Attack and Defense (though with Flaming Attacks and a Bonus vs. Infantry).
Perhaps make it 20-25% above the standard Warrior (129)? Its upkeep would be 161 (+25%) instead of 136 (+5%). Small point, but upkeep adds up fast.
Are you using any other mods or just this one?
This mod only chnages a few names and adds a few units, it shouldn't do too much else.
Basically, even though I have no grudges...my 'Grudge Meter' contains a ridiculously high number...
I'll give it a try.
This mod is save game compatable so feel free to start a new game then turn this mod back on when your new campaign is underway and ive updated.
anyway I really like the names, can u do a sperate mod for them?
There used to be a mod that recoloured all the factions, maybe try and see if that is up to date?
If not its possible i'll do it at some point.
I wont change it based on speculation and all but one faction was named from official GW source material.
I've also split the RoR between the two factions so you can't get 2 copies popping up of the same unit.
I still need to get Bugmans the same regeneration ability as his rangers and i want to tinker with a few other things like appearence but for now they work and shouldn't cause a problem ongoing.
Apart from a quick check through each units stats and adjustments to the RoR depending on how they have changed the mechanics I will try and get an update out as soon as possible after the patch.
After i have got my reduced mod up and running i will see what i can add where to give the Dwarfs some more flavour without going over the top.
I'm not overly keen in making non-loreful units and would prefer to make units with a bit of a back story.
But like I said, I'll need to see how the DLC plays before I go too much further into my plans.
With the announced DLC the King and the Warlord due in a week, my Mod is quite heavily and not unexpectedly impacted by the new content.
I urge you to finish all games you want to finish before the DLC arrives because once it does this mod will undergo a very lage transformation which will break your save.
The mod will live on in likely a smaller format but obviously many duplicate units will be removed and it will require owning the new DLC thanks to the new assets being added.
Hopefully you all stick with me for the next evolution!
Regards
Unique Unit Card to follow.